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Side by Side Diff: src/gpu/gl/GrGLGeometryProcessor.cpp

Issue 1243583002: Add support for transformedLocalCoords to GrDefaultGeoProc (Closed) Base URL: https://skia.googlesource.com/skia.git@pipelinetobatch2
Patch Set: tweaks Created 5 years, 4 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLGeometryProcessor.h" 8 #include "GrGLGeometryProcessor.h"
9 9
10 #include "builders/GrGLProgramBuilder.h" 10 #include "builders/GrGLProgramBuilder.h"
(...skipping 71 matching lines...) Expand 10 before | Expand all | Expand 10 after
82 if (kVec2f_GrSLType == varyingType) { 82 if (kVec2f_GrSLType == varyingType) {
83 vb->codeAppendf("%s = (%s * vec3(%s, 1)).xy;", v.vsOut(), un iName, localCoords); 83 vb->codeAppendf("%s = (%s * vec3(%s, 1)).xy;", v.vsOut(), un iName, localCoords);
84 } else { 84 } else {
85 vb->codeAppendf("%s = %s * vec3(%s, 1);", v.vsOut(), uniName , localCoords); 85 vb->codeAppendf("%s = %s * vec3(%s, 1);", v.vsOut(), uniName , localCoords);
86 } 86 }
87 } 87 }
88 } 88 }
89 } 89 }
90 } 90 }
91 91
92 void GrGLGeometryProcessor::emitTransforms(GrGLGPBuilder* pb,
93 const char* localCoords,
94 const TransformsIn& tin,
95 TransformsOut* tout) {
96 GrGLVertexBuilder* vb = pb->getVertexShaderBuilder();
97 tout->push_back_n(tin.count());
98 for (int i = 0; i < tin.count(); i++) {
99 const ProcCoords& coordTransforms = tin[i];
100 for (int t = 0; t < coordTransforms.count(); t++) {
101 GrSLType varyingType = kVec2f_GrSLType;
102
103 // Device coords aren't supported
104 GrCoordSet coordType = coordTransforms[t]->sourceCoords();
105 SkASSERT(kDevice_GrCoordSet != coordType);
106 GrSLPrecision precision = coordTransforms[t]->precision();
107
108 SkString strVaryingName("MatrixCoord");
109 strVaryingName.appendf("_%i_%i", i, t);
110
111 GrGLVertToFrag v(varyingType);
112 pb->addVarying(strVaryingName.c_str(), &v, precision);
113 vb->codeAppendf("%s = %s;", v.vsOut(), localCoords);
114
115 SkNEW_APPEND_TO_TARRAY(&(*tout)[i],
116 GrGLProcessor::TransformedCoords,
117 (SkString(v.fsIn()), varyingType));
118 }
119 }
120 }
121
92 void GrGLGeometryProcessor::setupPosition(GrGLGPBuilder* pb, 122 void GrGLGeometryProcessor::setupPosition(GrGLGPBuilder* pb,
93 GrGPArgs* gpArgs, 123 GrGPArgs* gpArgs,
94 const char* posName) { 124 const char* posName) {
95 GrGLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder(); 125 GrGLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder();
96 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); 126 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2");
97 vsBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(), posNam e); 127 vsBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(), posNam e);
98 } 128 }
99 129
100 void GrGLGeometryProcessor::setupPosition(GrGLGPBuilder* pb, 130 void GrGLGeometryProcessor::setupPosition(GrGLGPBuilder* pb,
101 GrGPArgs* gpArgs, 131 GrGPArgs* gpArgs,
(...skipping 14 matching lines...) Expand all
116 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2"); 146 gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2");
117 vsBuilder->codeAppendf("vec2 %s = vec2(%s * vec3(%s, 1));", 147 vsBuilder->codeAppendf("vec2 %s = vec2(%s * vec3(%s, 1));",
118 gpArgs->fPositionVar.c_str(), viewMatrixName, posName); 148 gpArgs->fPositionVar.c_str(), viewMatrixName, posName);
119 } else { 149 } else {
120 gpArgs->fPositionVar.set(kVec3f_GrSLType, "pos3"); 150 gpArgs->fPositionVar.set(kVec3f_GrSLType, "pos3");
121 vsBuilder->codeAppendf("vec3 %s = %s * vec3(%s, 1);", 151 vsBuilder->codeAppendf("vec3 %s = %s * vec3(%s, 1);",
122 gpArgs->fPositionVar.c_str(), viewMatrixName, posName); 152 gpArgs->fPositionVar.c_str(), viewMatrixName, posName);
123 } 153 }
124 } 154 }
125 } 155 }
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