Index: cc/layers/tiled_layer.cc |
diff --git a/cc/layers/tiled_layer.cc b/cc/layers/tiled_layer.cc |
index 940f948d1e62bbd4cfbb2660f70ab0e6dd228fa4..14bd5d64ea4d27173233c2b8a6264f7afe1d7486 100644 |
--- a/cc/layers/tiled_layer.cc |
+++ b/cc/layers/tiled_layer.cc |
@@ -314,7 +314,6 @@ bool TiledLayer::UpdateTiles(int left, |
int bottom, |
ResourceUpdateQueue* queue, |
const OcclusionTracker* occlusion, |
- RenderingStats* stats, |
bool* did_paint) { |
*did_paint = false; |
CreateUpdaterIfNeeded(); |
@@ -336,7 +335,7 @@ bool TiledLayer::UpdateTiles(int left, |
*did_paint = true; |
UpdateTileTextures( |
- paint_rect, left, top, right, bottom, queue, occlusion, stats); |
+ paint_rect, left, top, right, bottom, queue, occlusion); |
return true; |
} |
@@ -462,8 +461,7 @@ void TiledLayer::UpdateTileTextures(gfx::Rect paint_rect, |
int right, |
int bottom, |
ResourceUpdateQueue* queue, |
- const OcclusionTracker* occlusion, |
- RenderingStats* stats) { |
+ const OcclusionTracker* occlusion) { |
// The update_rect should be in layer space. So we have to convert the |
// paint_rect from content space to layer space. |
float width_scale = |
@@ -483,8 +481,7 @@ void TiledLayer::UpdateTileTextures(gfx::Rect paint_rect, |
tiler_->tile_size(), |
1.f / width_scale, |
1.f / height_scale, |
- &painted_opaque_rect, |
- stats); |
+ &painted_opaque_rect); |
for (int j = top; j <= bottom; ++j) { |
for (int i = left; i <= right; ++i) { |
@@ -549,7 +546,7 @@ void TiledLayer::UpdateTileTextures(gfx::Rect paint_rect, |
CHECK_LE(paint_offset.y() + source_rect.height(), paint_rect.height()); |
tile->updater_resource()->Update( |
- queue, source_rect, dest_offset, tile->partial_update, stats); |
+ queue, source_rect, dest_offset, tile->partial_update); |
if (occlusion) { |
occlusion->overdraw_metrics()-> |
DidUpload(gfx::Transform(), source_rect, tile->opaque_rect()); |
@@ -717,14 +714,13 @@ void TiledLayer::UpdateScrollPrediction() { |
} |
void TiledLayer::Update(ResourceUpdateQueue* queue, |
- const OcclusionTracker* occlusion, |
- RenderingStats* stats) { |
+ const OcclusionTracker* occlusion) { |
DCHECK(!skips_draw_ && !failed_update_); // Did ResetUpdateState get skipped? |
{ |
base::AutoReset<bool> ignore_set_needs_commit(&ignore_set_needs_commit_, |
true); |
- ContentsScalingLayer::Update(queue, occlusion, stats); |
+ ContentsScalingLayer::Update(queue, occlusion); |
UpdateBounds(); |
} |
@@ -743,7 +739,7 @@ void TiledLayer::Update(ResourceUpdateQueue* queue, |
&top, |
&right, |
&bottom); |
- UpdateTiles(left, top, right, bottom, queue, NULL, stats, &did_paint); |
+ UpdateTiles(left, top, right, bottom, queue, NULL, &did_paint); |
if (did_paint) |
return; |
// This was an attempt to paint the entire layer so if we fail it's okay, |
@@ -761,7 +757,7 @@ void TiledLayer::Update(ResourceUpdateQueue* queue, |
predicted_visible_rect_, &left, &top, &right, &bottom); |
MarkOcclusionsAndRequestTextures(left, top, right, bottom, occlusion); |
skips_draw_ = !UpdateTiles( |
- left, top, right, bottom, queue, occlusion, stats, &did_paint); |
+ left, top, right, bottom, queue, occlusion, &did_paint); |
if (skips_draw_) |
tiler_->reset(); |
if (skips_draw_ || did_paint) |
@@ -774,7 +770,7 @@ void TiledLayer::Update(ResourceUpdateQueue* queue, |
return; |
// Prepaint anything that was occluded but inside the layer's visible region. |
- if (!UpdateTiles(left, top, right, bottom, queue, NULL, stats, &did_paint) || |
+ if (!UpdateTiles(left, top, right, bottom, queue, NULL, &did_paint) || |
did_paint) |
return; |
@@ -804,7 +800,7 @@ void TiledLayer::Update(ResourceUpdateQueue* queue, |
while (bottom < prepaint_bottom) { |
++bottom; |
if (!UpdateTiles( |
- left, bottom, right, bottom, queue, NULL, stats, &did_paint) || |
+ left, bottom, right, bottom, queue, NULL, &did_paint) || |
did_paint) |
return; |
} |
@@ -813,7 +809,7 @@ void TiledLayer::Update(ResourceUpdateQueue* queue, |
while (top > prepaint_top) { |
--top; |
if (!UpdateTiles( |
- left, top, right, top, queue, NULL, stats, &did_paint) || |
+ left, top, right, top, queue, NULL, &did_paint) || |
did_paint) |
return; |
} |
@@ -822,7 +818,7 @@ void TiledLayer::Update(ResourceUpdateQueue* queue, |
while (left > prepaint_left) { |
--left; |
if (!UpdateTiles( |
- left, top, left, bottom, queue, NULL, stats, &did_paint) || |
+ left, top, left, bottom, queue, NULL, &did_paint) || |
did_paint) |
return; |
} |
@@ -831,7 +827,7 @@ void TiledLayer::Update(ResourceUpdateQueue* queue, |
while (right < prepaint_right) { |
++right; |
if (!UpdateTiles( |
- right, top, right, bottom, queue, NULL, stats, &did_paint) || |
+ right, top, right, bottom, queue, NULL, &did_paint) || |
did_paint) |
return; |
} |