OLD | NEW |
---|---|
1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/resources/bitmap_content_layer_updater.h" | 5 #include "cc/resources/bitmap_content_layer_updater.h" |
6 | 6 |
7 #include "cc/debug/rendering_stats.h" | 7 #include "cc/debug/rendering_stats_instrumentation.h" |
8 #include "cc/resources/layer_painter.h" | 8 #include "cc/resources/layer_painter.h" |
9 #include "cc/resources/prioritized_resource.h" | 9 #include "cc/resources/prioritized_resource.h" |
10 #include "cc/resources/resource_update.h" | 10 #include "cc/resources/resource_update.h" |
11 #include "cc/resources/resource_update_queue.h" | 11 #include "cc/resources/resource_update_queue.h" |
12 #include "skia/ext/platform_canvas.h" | 12 #include "skia/ext/platform_canvas.h" |
13 | 13 |
14 namespace cc { | 14 namespace cc { |
15 | 15 |
16 BitmapContentLayerUpdater::Resource::Resource( | 16 BitmapContentLayerUpdater::Resource::Resource( |
17 BitmapContentLayerUpdater* updater, | 17 BitmapContentLayerUpdater* updater, |
18 scoped_ptr<PrioritizedResource> texture) | 18 scoped_ptr<PrioritizedResource> texture) |
19 : LayerUpdater::Resource(texture.Pass()), updater_(updater) {} | 19 : LayerUpdater::Resource(texture.Pass()), updater_(updater) {} |
20 | 20 |
21 BitmapContentLayerUpdater::Resource::~Resource() {} | 21 BitmapContentLayerUpdater::Resource::~Resource() {} |
22 | 22 |
23 void BitmapContentLayerUpdater::Resource::Update(ResourceUpdateQueue* queue, | 23 void BitmapContentLayerUpdater::Resource::Update(ResourceUpdateQueue* queue, |
24 gfx::Rect source_rect, | 24 gfx::Rect source_rect, |
25 gfx::Vector2d dest_offset, | 25 gfx::Vector2d dest_offset, |
26 bool partial_update, | 26 bool partial_update) { |
27 RenderingStats* stats) { | |
28 updater_->UpdateTexture( | 27 updater_->UpdateTexture( |
29 queue, texture(), source_rect, dest_offset, partial_update); | 28 queue, texture(), source_rect, dest_offset, partial_update); |
30 } | 29 } |
31 | 30 |
32 scoped_refptr<BitmapContentLayerUpdater> BitmapContentLayerUpdater::Create( | 31 scoped_refptr<BitmapContentLayerUpdater> BitmapContentLayerUpdater::Create( |
33 scoped_ptr<LayerPainter> painter) { | 32 scoped_ptr<LayerPainter> painter, |
34 return make_scoped_refptr(new BitmapContentLayerUpdater(painter.Pass())); | 33 RenderingStatsInstrumentation* stats_instrumentation) { |
34 return make_scoped_refptr( | |
35 new BitmapContentLayerUpdater(painter.Pass(), stats_instrumentation)); | |
35 } | 36 } |
36 | 37 |
37 BitmapContentLayerUpdater::BitmapContentLayerUpdater( | 38 BitmapContentLayerUpdater::BitmapContentLayerUpdater( |
38 scoped_ptr<LayerPainter> painter) | 39 scoped_ptr<LayerPainter> painter, |
39 : ContentLayerUpdater(painter.Pass()), opaque_(false) {} | 40 RenderingStatsInstrumentation* stats_instrumentation) |
41 : ContentLayerUpdater(painter.Pass(), stats_instrumentation), | |
42 opaque_(false) {} | |
40 | 43 |
41 BitmapContentLayerUpdater::~BitmapContentLayerUpdater() {} | 44 BitmapContentLayerUpdater::~BitmapContentLayerUpdater() {} |
42 | 45 |
43 scoped_ptr<LayerUpdater::Resource> BitmapContentLayerUpdater::CreateResource( | 46 scoped_ptr<LayerUpdater::Resource> BitmapContentLayerUpdater::CreateResource( |
44 PrioritizedResourceManager* manager) { | 47 PrioritizedResourceManager* manager) { |
45 return scoped_ptr<LayerUpdater::Resource>( | 48 return scoped_ptr<LayerUpdater::Resource>( |
46 new Resource(this, PrioritizedResource::Create(manager))); | 49 new Resource(this, PrioritizedResource::Create(manager))); |
47 } | 50 } |
48 | 51 |
49 void BitmapContentLayerUpdater::PrepareToUpdate( | 52 void BitmapContentLayerUpdater::PrepareToUpdate( |
50 gfx::Rect content_rect, | 53 gfx::Rect content_rect, |
51 gfx::Size tile_size, | 54 gfx::Size tile_size, |
52 float contents_width_scale, | 55 float contents_width_scale, |
53 float contents_height_scale, | 56 float contents_height_scale, |
54 gfx::Rect* resulting_opaque_rect, | 57 gfx::Rect* resulting_opaque_rect) { |
55 RenderingStats* stats) { | |
56 if (canvas_size_ != content_rect.size()) { | 58 if (canvas_size_ != content_rect.size()) { |
57 canvas_size_ = content_rect.size(); | 59 canvas_size_ = content_rect.size(); |
58 canvas_ = make_scoped_ptr(skia::CreateBitmapCanvas( | 60 canvas_ = make_scoped_ptr(skia::CreateBitmapCanvas( |
59 canvas_size_.width(), canvas_size_.height(), opaque_)); | 61 canvas_size_.width(), canvas_size_.height(), opaque_)); |
60 } | 62 } |
61 | 63 |
62 if (stats) { | 64 rendering_stats_instrumentation_->AddRaster( |
63 stats->totalPixelsRasterized += | 65 base::TimeDelta(), |
egraether
2013/03/23 00:15:40
No rasterize time saved here, should we change tha
danakj
2013/03/23 01:56:32
It will be equal to the paint time, and I think th
egraether
2013/03/25 21:07:44
Had a chat with hartmanng, he was not sure what's
danakj
2013/03/26 18:47:50
Ok, can you add a TODO that points to the crbug in
| |
64 content_rect.width() * content_rect.height(); | 66 content_rect.width() * content_rect.height(), |
65 } | 67 false); |
66 | 68 |
67 PaintContents(canvas_.get(), | 69 PaintContents(canvas_.get(), |
68 content_rect, | 70 content_rect, |
69 contents_width_scale, | 71 contents_width_scale, |
70 contents_height_scale, | 72 contents_height_scale, |
71 resulting_opaque_rect, | 73 resulting_opaque_rect); |
72 stats); | |
73 } | 74 } |
74 | 75 |
75 void BitmapContentLayerUpdater::UpdateTexture(ResourceUpdateQueue* queue, | 76 void BitmapContentLayerUpdater::UpdateTexture(ResourceUpdateQueue* queue, |
76 PrioritizedResource* texture, | 77 PrioritizedResource* texture, |
77 gfx::Rect source_rect, | 78 gfx::Rect source_rect, |
78 gfx::Vector2d dest_offset, | 79 gfx::Vector2d dest_offset, |
79 bool partial_update) { | 80 bool partial_update) { |
80 ResourceUpdate upload = | 81 ResourceUpdate upload = |
81 ResourceUpdate::Create(texture, | 82 ResourceUpdate::Create(texture, |
82 &canvas_->getDevice()->accessBitmap(false), | 83 &canvas_->getDevice()->accessBitmap(false), |
83 content_rect(), | 84 content_rect(), |
84 source_rect, | 85 source_rect, |
85 dest_offset); | 86 dest_offset); |
86 if (partial_update) | 87 if (partial_update) |
87 queue->AppendPartialUpload(upload); | 88 queue->AppendPartialUpload(upload); |
88 else | 89 else |
89 queue->AppendFullUpload(upload); | 90 queue->AppendFullUpload(upload); |
90 } | 91 } |
91 | 92 |
92 void BitmapContentLayerUpdater::SetOpaque(bool opaque) { | 93 void BitmapContentLayerUpdater::SetOpaque(bool opaque) { |
93 if (opaque != opaque_) { | 94 if (opaque != opaque_) { |
94 canvas_.reset(); | 95 canvas_.reset(); |
95 canvas_size_ = gfx::Size(); | 96 canvas_size_ = gfx::Size(); |
96 } | 97 } |
97 opaque_ = opaque; | 98 opaque_ = opaque; |
98 } | 99 } |
99 | 100 |
100 } // namespace cc | 101 } // namespace cc |
OLD | NEW |