| Index: src/gpu/GrAADistanceFieldPathRenderer.cpp
|
| diff --git a/src/gpu/GrAADistanceFieldPathRenderer.cpp b/src/gpu/GrAADistanceFieldPathRenderer.cpp
|
| index ca0f4e3d651a9eda7939c756eed95a55b0eb2390..830232b4c4048b5280df294a3689bf83a0971fe3 100755
|
| --- a/src/gpu/GrAADistanceFieldPathRenderer.cpp
|
| +++ b/src/gpu/GrAADistanceFieldPathRenderer.cpp
|
| @@ -501,6 +501,10 @@ private:
|
| bool usesLocalCoords() const { return fBatch.fUsesLocalCoords; }
|
|
|
| bool onCombineIfPossible(GrBatch* t) override {
|
| + if (!this->pipeline()->isEqual(*t->pipeline())) {
|
| + return false;
|
| + }
|
| +
|
| AADistanceFieldPathBatch* that = t->cast<AADistanceFieldPathBatch>();
|
|
|
| // TODO we could actually probably do a bunch of this work on the CPU, ie map viewMatrix,
|
|
|