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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrYUVtoRGBEffect.h" | 8 #include "GrYUVtoRGBEffect.h" |
9 | 9 |
10 #include "GrCoordTransform.h" | 10 #include "GrCoordTransform.h" |
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47 const char* name() const override { return "YUV to RGB"; } | 47 const char* name() const override { return "YUV to RGB"; } |
48 | 48 |
49 SkYUVColorSpace getColorSpace() const { | 49 SkYUVColorSpace getColorSpace() const { |
50 return fColorSpace; | 50 return fColorSpace; |
51 } | 51 } |
52 | 52 |
53 class GLProcessor : public GrGLFragmentProcessor { | 53 class GLProcessor : public GrGLFragmentProcessor { |
54 public: | 54 public: |
55 static const GrGLfloat kJPEGConversionMatrix[16]; | 55 static const GrGLfloat kJPEGConversionMatrix[16]; |
56 static const GrGLfloat kRec601ConversionMatrix[16]; | 56 static const GrGLfloat kRec601ConversionMatrix[16]; |
| 57 static const GrGLfloat kRec709ConversionMatrix[16]; |
57 | 58 |
58 // this class always generates the same code. | 59 // this class always generates the same code. |
59 static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKey
Builder*) {} | 60 static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKey
Builder*) {} |
60 | 61 |
61 GLProcessor(const GrProcessor&) {} | 62 GLProcessor(const GrProcessor&) {} |
62 | 63 |
63 virtual void emitCode(GrGLFPBuilder* builder, | 64 virtual void emitCode(GrGLFPBuilder* builder, |
64 const GrFragmentProcessor&, | 65 const GrFragmentProcessor&, |
65 const char* outputColor, | 66 const char* outputColor, |
66 const char* inputColor, | 67 const char* inputColor, |
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84 virtual void setData(const GrGLProgramDataManager& pdman, | 85 virtual void setData(const GrGLProgramDataManager& pdman, |
85 const GrProcessor& processor) override { | 86 const GrProcessor& processor) override { |
86 const YUVtoRGBEffect& yuvEffect = processor.cast<YUVtoRGBEffect>(); | 87 const YUVtoRGBEffect& yuvEffect = processor.cast<YUVtoRGBEffect>(); |
87 switch (yuvEffect.getColorSpace()) { | 88 switch (yuvEffect.getColorSpace()) { |
88 case kJPEG_SkYUVColorSpace: | 89 case kJPEG_SkYUVColorSpace: |
89 pdman.setMatrix4f(fMatrixUni, kJPEGConversionMatrix); | 90 pdman.setMatrix4f(fMatrixUni, kJPEGConversionMatrix); |
90 break; | 91 break; |
91 case kRec601_SkYUVColorSpace: | 92 case kRec601_SkYUVColorSpace: |
92 pdman.setMatrix4f(fMatrixUni, kRec601ConversionMatrix); | 93 pdman.setMatrix4f(fMatrixUni, kRec601ConversionMatrix); |
93 break; | 94 break; |
| 95 case kRec709_SkYUVColorSpace: |
| 96 pdman.setMatrix4f(fMatrixUni, kRec709ConversionMatrix); |
| 97 break; |
94 } | 98 } |
95 } | 99 } |
96 | 100 |
97 private: | 101 private: |
98 GrGLProgramDataManager::UniformHandle fMatrixUni; | 102 GrGLProgramDataManager::UniformHandle fMatrixUni; |
99 | 103 |
100 typedef GrGLFragmentProcessor INHERITED; | 104 typedef GrGLFragmentProcessor INHERITED; |
101 }; | 105 }; |
102 | 106 |
103 virtual void getGLProcessorKey(const GrGLSLCaps& caps, | 107 virtual void getGLProcessorKey(const GrGLSLCaps& caps, |
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154 const GrGLfloat YUVtoRGBEffect::GLProcessor::kJPEGConversionMatrix[16] = { | 158 const GrGLfloat YUVtoRGBEffect::GLProcessor::kJPEGConversionMatrix[16] = { |
155 1.0f, 0.0f, 1.402f, -0.701f, | 159 1.0f, 0.0f, 1.402f, -0.701f, |
156 1.0f, -0.34414f, -0.71414f, 0.529f, | 160 1.0f, -0.34414f, -0.71414f, 0.529f, |
157 1.0f, 1.772f, 0.0f, -0.886f, | 161 1.0f, 1.772f, 0.0f, -0.886f, |
158 0.0f, 0.0f, 0.0f, 1.0}; | 162 0.0f, 0.0f, 0.0f, 1.0}; |
159 const GrGLfloat YUVtoRGBEffect::GLProcessor::kRec601ConversionMatrix[16] = { | 163 const GrGLfloat YUVtoRGBEffect::GLProcessor::kRec601ConversionMatrix[16] = { |
160 1.164f, 0.0f, 1.596f, -0.87075f, | 164 1.164f, 0.0f, 1.596f, -0.87075f, |
161 1.164f, -0.391f, -0.813f, 0.52925f, | 165 1.164f, -0.391f, -0.813f, 0.52925f, |
162 1.164f, 2.018f, 0.0f, -1.08175f, | 166 1.164f, 2.018f, 0.0f, -1.08175f, |
163 0.0f, 0.0f, 0.0f, 1.0}; | 167 0.0f, 0.0f, 0.0f, 1.0}; |
| 168 const GrGLfloat YUVtoRGBEffect::GLProcessor::kRec709ConversionMatrix[16] = { |
| 169 1.164f, 0.0f, 1.793f, -0.96925f, |
| 170 1.164f, -0.213f, -0.533f, 0.30025f, |
| 171 1.164f, 2.112f, 0.0f, -1.12875f, |
| 172 0.0f, 0.0f, 0.0f, 1.0f}; |
164 } | 173 } |
165 | 174 |
166 ////////////////////////////////////////////////////////////////////////////// | 175 ////////////////////////////////////////////////////////////////////////////// |
167 | 176 |
168 GrFragmentProcessor* | 177 GrFragmentProcessor* |
169 GrYUVtoRGBEffect::Create(GrProcessorDataManager* procDataManager, GrTexture* yTe
xture, | 178 GrYUVtoRGBEffect::Create(GrProcessorDataManager* procDataManager, GrTexture* yTe
xture, |
170 GrTexture* uTexture, GrTexture* vTexture, const SkISize
sizes[3], | 179 GrTexture* uTexture, GrTexture* vTexture, const SkISize
sizes[3], |
171 SkYUVColorSpace colorSpace) { | 180 SkYUVColorSpace colorSpace) { |
172 SkASSERT(procDataManager && yTexture && uTexture && vTexture && sizes); | 181 SkASSERT(procDataManager && yTexture && uTexture && vTexture && sizes); |
173 return YUVtoRGBEffect::Create(procDataManager, yTexture, uTexture, vTexture,
sizes, colorSpace); | 182 return YUVtoRGBEffect::Create(procDataManager, yTexture, uTexture, vTexture,
sizes, colorSpace); |
174 } | 183 } |
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