Index: content/shell/BUILD.gn |
diff --git a/content/shell/BUILD.gn b/content/shell/BUILD.gn |
index a79f48cd590779da56fc2d6a3c91a5d4487ea6b4..661b33b73119cafa064de34af1047606dc6d5ea7 100644 |
--- a/content/shell/BUILD.gn |
+++ b/content/shell/BUILD.gn |
@@ -4,6 +4,7 @@ |
import("//build/config/features.gni") |
import("//build/config/ui.gni") |
+import("//build/config/win/manifest.gni") |
import("//tools/grit/repack.gni") |
import("//tools/grit/grit_rule.gni") |
if (is_android) { |
@@ -394,12 +395,13 @@ repack("pak") { |
# TODO(GYP): Figure out what this should be on android |
# and make linking this work on the Mac. |
if (!is_android && !is_mac) { |
+ # TODO(brettw) when GYP is no longer necessary, delete |
+ # content/shell/app/shell.exe.manifest. This file is not used in GN. |
executable("content_shell") { |
testonly = true |
# TODO(GYP) mac resource bundle stuff for this target. |
# TODO(GYP) Windows content shell settings: |
- # - Manifest. |
# - RC file. |
# - 'LinkIncremental': '<(msvs_large_module_debug_link_mode)', |
sources = [ |
@@ -410,6 +412,7 @@ if (!is_android && !is_mac) { |
":content_shell_lib", |
":pak", |
"//base/allocator", |
+ "//build/win:default_exe_manifest", |
] |
if (is_win) { |