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Issue 124063003: [NOT FOR COMMIT] Hacks to get hardware canvas (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: mass corruption on detach Created 6 years, 11 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/gl/gl_context.h" 5 #include "ui/gl/gl_context.h"
6 6
7 #include "base/android/sys_utils.h" 7 #include "base/android/sys_utils.h"
8 #include "base/logging.h" 8 #include "base/logging.h"
9 #include "base/memory/ref_counted.h" 9 #include "base/memory/ref_counted.h"
10 #include "base/sys_info.h" 10 #include "base/sys_info.h"
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72 72
73 // static 73 // static
74 scoped_refptr<GLContext> GLContext::CreateGLContext( 74 scoped_refptr<GLContext> GLContext::CreateGLContext(
75 GLShareGroup* share_group, 75 GLShareGroup* share_group,
76 GLSurface* compatible_surface, 76 GLSurface* compatible_surface,
77 GpuPreference gpu_preference) { 77 GpuPreference gpu_preference) {
78 if (GetGLImplementation() == kGLImplementationMockGL) 78 if (GetGLImplementation() == kGLImplementationMockGL)
79 return scoped_refptr<GLContext>(new GLContextStub()); 79 return scoped_refptr<GLContext>(new GLContextStub());
80 80
81 scoped_refptr<GLContext> context; 81 scoped_refptr<GLContext> context;
82 if (compatible_surface->GetHandle()) 82 /*
83 if (compatible_surface->GetHandle()) {
84 LOG(ERROR) << "------------------------- GLContextEGL";
83 context = new GLContextEGL(share_group); 85 context = new GLContextEGL(share_group);
84 else 86 } else {
87 LOG(ERROR) << "------------------------- GLNonOwnedContext";
88 */
85 context = new GLNonOwnedContext(share_group); 89 context = new GLNonOwnedContext(share_group);
90 // }
86 if (!context->Initialize(compatible_surface, gpu_preference)) 91 if (!context->Initialize(compatible_surface, gpu_preference))
87 return NULL; 92 return NULL;
88 return context; 93 return context;
89 } 94 }
90 95
91 bool GLContextEGL::GetTotalGpuMemory(size_t* bytes) { 96 bool GLContextEGL::GetTotalGpuMemory(size_t* bytes) {
92 DCHECK(bytes); 97 DCHECK(bytes);
93 *bytes = 0; 98 *bytes = 0;
94 99
95 // We can't query available GPU memory from the system on Android. 100 // We can't query available GPU memory from the system on Android.
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130 // above. Low-end devices use 4444 textures so we can use a lower limit. 135 // above. Low-end devices use 4444 textures so we can use a lower limit.
131 limit_bytes = 8; 136 limit_bytes = 8;
132 } 137 }
133 limit_bytes = limit_bytes * 1024 * 1024; 138 limit_bytes = limit_bytes * 1024 * 1024;
134 } 139 }
135 *bytes = limit_bytes; 140 *bytes = limit_bytes;
136 return true; 141 return true;
137 } 142 }
138 143
139 } 144 }
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