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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/ozone/demo/surfaceless_gl_renderer.h" | 5 #include "ui/ozone/demo/surfaceless_gl_renderer.h" |
| 6 | 6 |
| 7 #include "base/bind.h" | 7 #include "base/bind.h" |
| 8 #include "ui/gl/gl_bindings.h" | 8 #include "ui/gl/gl_bindings.h" |
| 9 #include "ui/gl/gl_context.h" | 9 #include "ui/gl/gl_context.h" |
| 10 #include "ui/gl/gl_image.h" | 10 #include "ui/gl/gl_image.h" |
| 11 #include "ui/gl/gl_surface.h" | 11 #include "ui/gl/gl_surface.h" |
| 12 #include "ui/ozone/gpu/gpu_memory_buffer_factory_ozone_native_buffer.h" | 12 #include "ui/ozone/gpu/gpu_memory_buffer_factory_ozone_native_pixmap.h" |
| 13 | 13 |
| 14 namespace ui { | 14 namespace ui { |
| 15 | 15 |
| 16 SurfacelessGlRenderer::BufferWrapper::BufferWrapper() { | 16 SurfacelessGlRenderer::BufferWrapper::BufferWrapper() { |
| 17 } | 17 } |
| 18 | 18 |
| 19 SurfacelessGlRenderer::BufferWrapper::~BufferWrapper() { | 19 SurfacelessGlRenderer::BufferWrapper::~BufferWrapper() { |
| 20 if (gl_fb_) | 20 if (gl_fb_) |
| 21 glDeleteFramebuffersEXT(1, &gl_fb_); | 21 glDeleteFramebuffersEXT(1, &gl_fb_); |
| 22 | 22 |
| 23 if (gl_tex_) { | 23 if (gl_tex_) { |
| 24 image_->ReleaseTexImage(GL_TEXTURE_2D); | 24 image_->ReleaseTexImage(GL_TEXTURE_2D); |
| 25 glDeleteTextures(1, &gl_tex_); | 25 glDeleteTextures(1, &gl_tex_); |
| 26 image_->Destroy(true); | 26 image_->Destroy(true); |
| 27 } | 27 } |
| 28 } | 28 } |
| 29 | 29 |
| 30 bool SurfacelessGlRenderer::BufferWrapper::Initialize( | 30 bool SurfacelessGlRenderer::BufferWrapper::Initialize( |
| 31 GpuMemoryBufferFactoryOzoneNativeBuffer* buffer_factory, | 31 GpuMemoryBufferFactoryOzoneNativePixmap* buffer_factory, |
| 32 gfx::AcceleratedWidget widget, | 32 gfx::AcceleratedWidget widget, |
| 33 const gfx::Size& size) { | 33 const gfx::Size& size) { |
| 34 glGenFramebuffersEXT(1, &gl_fb_); | 34 glGenFramebuffersEXT(1, &gl_fb_); |
| 35 glGenTextures(1, &gl_tex_); | 35 glGenTextures(1, &gl_tex_); |
| 36 | 36 |
| 37 static int buffer_id_generator = 1; | 37 static int buffer_id_generator = 1; |
| 38 int id = buffer_id_generator++; | 38 int id = buffer_id_generator++; |
| 39 | 39 |
| 40 buffer_factory->CreateGpuMemoryBuffer( | 40 buffer_factory->CreateGpuMemoryBuffer( |
| 41 id, size, gfx::GpuMemoryBuffer::RGBX_8888, gfx::GpuMemoryBuffer::SCANOUT, | 41 id, size, gfx::GpuMemoryBuffer::RGBX_8888, gfx::GpuMemoryBuffer::SCANOUT, |
| (...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 74 } | 74 } |
| 75 | 75 |
| 76 void SurfacelessGlRenderer::BufferWrapper::SchedulePlane() { | 76 void SurfacelessGlRenderer::BufferWrapper::SchedulePlane() { |
| 77 image_->ScheduleOverlayPlane(widget_, 0, gfx::OVERLAY_TRANSFORM_NONE, | 77 image_->ScheduleOverlayPlane(widget_, 0, gfx::OVERLAY_TRANSFORM_NONE, |
| 78 gfx::Rect(size_), gfx::RectF(0, 0, 1, 1)); | 78 gfx::Rect(size_), gfx::RectF(0, 0, 1, 1)); |
| 79 } | 79 } |
| 80 | 80 |
| 81 SurfacelessGlRenderer::SurfacelessGlRenderer( | 81 SurfacelessGlRenderer::SurfacelessGlRenderer( |
| 82 gfx::AcceleratedWidget widget, | 82 gfx::AcceleratedWidget widget, |
| 83 const gfx::Size& size, | 83 const gfx::Size& size, |
| 84 GpuMemoryBufferFactoryOzoneNativeBuffer* buffer_factory) | 84 GpuMemoryBufferFactoryOzoneNativePixmap* buffer_factory) |
| 85 : GlRenderer(widget, size), | 85 : GlRenderer(widget, size), |
| 86 buffer_factory_(buffer_factory), | 86 buffer_factory_(buffer_factory), |
| 87 weak_ptr_factory_(this) { | 87 weak_ptr_factory_(this) {} |
| 88 } | |
| 89 | 88 |
| 90 SurfacelessGlRenderer::~SurfacelessGlRenderer() { | 89 SurfacelessGlRenderer::~SurfacelessGlRenderer() { |
| 91 // Need to make current when deleting the framebuffer resources allocated in | 90 // Need to make current when deleting the framebuffer resources allocated in |
| 92 // the buffers. | 91 // the buffers. |
| 93 context_->MakeCurrent(surface_.get()); | 92 context_->MakeCurrent(surface_.get()); |
| 94 } | 93 } |
| 95 | 94 |
| 96 bool SurfacelessGlRenderer::Initialize() { | 95 bool SurfacelessGlRenderer::Initialize() { |
| 97 if (!GlRenderer::Initialize()) | 96 if (!GlRenderer::Initialize()) |
| 98 return false; | 97 return false; |
| (...skipping 21 matching lines...) Expand all Loading... |
| 120 if (!surface_->SwapBuffersAsync(base::Bind(&GlRenderer::PostRenderFrameTask, | 119 if (!surface_->SwapBuffersAsync(base::Bind(&GlRenderer::PostRenderFrameTask, |
| 121 weak_ptr_factory_.GetWeakPtr()))) | 120 weak_ptr_factory_.GetWeakPtr()))) |
| 122 LOG(FATAL) << "Failed to swap buffers"; | 121 LOG(FATAL) << "Failed to swap buffers"; |
| 123 } | 122 } |
| 124 | 123 |
| 125 scoped_refptr<gfx::GLSurface> SurfacelessGlRenderer::CreateSurface() { | 124 scoped_refptr<gfx::GLSurface> SurfacelessGlRenderer::CreateSurface() { |
| 126 return gfx::GLSurface::CreateSurfacelessViewGLSurface(widget_); | 125 return gfx::GLSurface::CreateSurfacelessViewGLSurface(widget_); |
| 127 } | 126 } |
| 128 | 127 |
| 129 } // namespace ui | 128 } // namespace ui |
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