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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/ozone/demo/surfaceless_gl_renderer.h" | 5 #include "ui/ozone/demo/surfaceless_gl_renderer.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "ui/gl/gl_bindings.h" | 8 #include "ui/gl/gl_bindings.h" |
9 #include "ui/gl/gl_context.h" | 9 #include "ui/gl/gl_context.h" |
10 #include "ui/gl/gl_image.h" | 10 #include "ui/gl/gl_image.h" |
11 #include "ui/gl/gl_surface.h" | 11 #include "ui/gl/gl_surface.h" |
12 #include "ui/ozone/gpu/gpu_memory_buffer_factory_ozone_native_buffer.h" | 12 #include "ui/ozone/gpu/gpu_memory_buffer_factory_ozone_native_pixmap.h" |
13 | 13 |
14 namespace ui { | 14 namespace ui { |
15 | 15 |
16 SurfacelessGlRenderer::BufferWrapper::BufferWrapper() { | 16 SurfacelessGlRenderer::BufferWrapper::BufferWrapper() { |
17 } | 17 } |
18 | 18 |
19 SurfacelessGlRenderer::BufferWrapper::~BufferWrapper() { | 19 SurfacelessGlRenderer::BufferWrapper::~BufferWrapper() { |
20 if (gl_fb_) | 20 if (gl_fb_) |
21 glDeleteFramebuffersEXT(1, &gl_fb_); | 21 glDeleteFramebuffersEXT(1, &gl_fb_); |
22 | 22 |
23 if (gl_tex_) { | 23 if (gl_tex_) { |
24 image_->ReleaseTexImage(GL_TEXTURE_2D); | 24 image_->ReleaseTexImage(GL_TEXTURE_2D); |
25 glDeleteTextures(1, &gl_tex_); | 25 glDeleteTextures(1, &gl_tex_); |
26 image_->Destroy(true); | 26 image_->Destroy(true); |
27 } | 27 } |
28 } | 28 } |
29 | 29 |
30 bool SurfacelessGlRenderer::BufferWrapper::Initialize( | 30 bool SurfacelessGlRenderer::BufferWrapper::Initialize( |
31 GpuMemoryBufferFactoryOzoneNativeBuffer* buffer_factory, | 31 GpuMemoryBufferFactoryOzoneNativePixmap* buffer_factory, |
32 gfx::AcceleratedWidget widget, | 32 gfx::AcceleratedWidget widget, |
33 const gfx::Size& size) { | 33 const gfx::Size& size) { |
34 glGenFramebuffersEXT(1, &gl_fb_); | 34 glGenFramebuffersEXT(1, &gl_fb_); |
35 glGenTextures(1, &gl_tex_); | 35 glGenTextures(1, &gl_tex_); |
36 | 36 |
37 static int buffer_id_generator = 1; | 37 static int buffer_id_generator = 1; |
38 int id = buffer_id_generator++; | 38 int id = buffer_id_generator++; |
39 | 39 |
40 buffer_factory->CreateGpuMemoryBuffer( | 40 buffer_factory->CreateGpuMemoryBuffer( |
41 id, size, gfx::GpuMemoryBuffer::RGBX_8888, gfx::GpuMemoryBuffer::SCANOUT, | 41 id, size, gfx::GpuMemoryBuffer::RGBX_8888, gfx::GpuMemoryBuffer::SCANOUT, |
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74 } | 74 } |
75 | 75 |
76 void SurfacelessGlRenderer::BufferWrapper::SchedulePlane() { | 76 void SurfacelessGlRenderer::BufferWrapper::SchedulePlane() { |
77 image_->ScheduleOverlayPlane(widget_, 0, gfx::OVERLAY_TRANSFORM_NONE, | 77 image_->ScheduleOverlayPlane(widget_, 0, gfx::OVERLAY_TRANSFORM_NONE, |
78 gfx::Rect(size_), gfx::RectF(0, 0, 1, 1)); | 78 gfx::Rect(size_), gfx::RectF(0, 0, 1, 1)); |
79 } | 79 } |
80 | 80 |
81 SurfacelessGlRenderer::SurfacelessGlRenderer( | 81 SurfacelessGlRenderer::SurfacelessGlRenderer( |
82 gfx::AcceleratedWidget widget, | 82 gfx::AcceleratedWidget widget, |
83 const gfx::Size& size, | 83 const gfx::Size& size, |
84 GpuMemoryBufferFactoryOzoneNativeBuffer* buffer_factory) | 84 GpuMemoryBufferFactoryOzoneNativePixmap* buffer_factory) |
85 : GlRenderer(widget, size), | 85 : GlRenderer(widget, size), |
86 buffer_factory_(buffer_factory), | 86 buffer_factory_(buffer_factory), |
87 weak_ptr_factory_(this) { | 87 weak_ptr_factory_(this) {} |
88 } | |
89 | 88 |
90 SurfacelessGlRenderer::~SurfacelessGlRenderer() { | 89 SurfacelessGlRenderer::~SurfacelessGlRenderer() { |
91 // Need to make current when deleting the framebuffer resources allocated in | 90 // Need to make current when deleting the framebuffer resources allocated in |
92 // the buffers. | 91 // the buffers. |
93 context_->MakeCurrent(surface_.get()); | 92 context_->MakeCurrent(surface_.get()); |
94 } | 93 } |
95 | 94 |
96 bool SurfacelessGlRenderer::Initialize() { | 95 bool SurfacelessGlRenderer::Initialize() { |
97 if (!GlRenderer::Initialize()) | 96 if (!GlRenderer::Initialize()) |
98 return false; | 97 return false; |
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120 if (!surface_->SwapBuffersAsync(base::Bind(&GlRenderer::PostRenderFrameTask, | 119 if (!surface_->SwapBuffersAsync(base::Bind(&GlRenderer::PostRenderFrameTask, |
121 weak_ptr_factory_.GetWeakPtr()))) | 120 weak_ptr_factory_.GetWeakPtr()))) |
122 LOG(FATAL) << "Failed to swap buffers"; | 121 LOG(FATAL) << "Failed to swap buffers"; |
123 } | 122 } |
124 | 123 |
125 scoped_refptr<gfx::GLSurface> SurfacelessGlRenderer::CreateSurface() { | 124 scoped_refptr<gfx::GLSurface> SurfacelessGlRenderer::CreateSurface() { |
126 return gfx::GLSurface::CreateSurfacelessViewGLSurface(widget_); | 125 return gfx::GLSurface::CreateSurfacelessViewGLSurface(widget_); |
127 } | 126 } |
128 | 127 |
129 } // namespace ui | 128 } // namespace ui |
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