Index: dm/DMSrcSink.cpp |
diff --git a/dm/DMSrcSink.cpp b/dm/DMSrcSink.cpp |
index 38597b6946994c06d8cc24971dc018163ff41b14..06186c2987dc496325ad6c7aed7e4267b71e882e 100644 |
--- a/dm/DMSrcSink.cpp |
+++ b/dm/DMSrcSink.cpp |
@@ -71,14 +71,14 @@ CodecSrc::CodecSrc(Path path, Mode mode, DstColorType dstColorType, float scale) |
, fScale(scale) |
{} |
-Error CodecSrc::draw(SkCanvas* canvas) const { |
- SkImageInfo canvasInfo; |
- if (NULL == canvas->peekPixels(&canvasInfo, NULL)) { |
- // TODO: Once we implement GPU paths (e.g. JPEG YUV), we should use a deferred decode to |
- // let the GPU handle it. |
- return Error::Nonfatal("No need to test decoding to non-raster backend."); |
- } |
+bool CodecSrc::veto(SinkType type) const { |
+ // No need to test decoding to non-raster backend. |
+ // TODO: Once we implement GPU paths (e.g. JPEG YUV), we should use a deferred decode to |
+ // let the GPU handle it. |
+ return type != kRaster_SinkType; |
+} |
+Error CodecSrc::draw(SkCanvas* canvas) const { |
SkAutoTUnref<SkData> encoded(SkData::NewFromFileName(fPath.c_str())); |
if (!encoded) { |
return SkStringPrintf("Couldn't read %s.", fPath.c_str()); |
@@ -90,7 +90,7 @@ Error CodecSrc::draw(SkCanvas* canvas) const { |
// Choose the color type to decode to |
SkImageInfo decodeInfo = codec->getInfo(); |
- SkColorType canvasColorType = canvasInfo.colorType(); |
+ SkColorType canvasColorType = canvas->imageInfo().colorType(); |
switch (fDstColorType) { |
case kIndex8_Always_DstColorType: |
decodeInfo = codec->getInfo().makeColorType(kIndex_8_SkColorType); |
@@ -382,18 +382,18 @@ Name CodecSrc::name() const { |
ImageSrc::ImageSrc(Path path, int divisor) : fPath(path), fDivisor(divisor) {} |
-Error ImageSrc::draw(SkCanvas* canvas) const { |
- SkImageInfo canvasInfo; |
- if (NULL == canvas->peekPixels(&canvasInfo, NULL)) { |
- // TODO: Instead, use lazy decoding to allow the GPU to handle cases like YUV. |
- return Error::Nonfatal("No need to test decoding to non-raster backend."); |
- } |
+bool ImageSrc::veto(SinkType type) const { |
+ // No need to test decoding to non-raster backend. |
+ // TODO: Instead, use lazy decoding to allow the GPU to handle cases like YUV. |
+ return type != kRaster_SinkType; |
+} |
+Error ImageSrc::draw(SkCanvas* canvas) const { |
SkAutoTUnref<SkData> encoded(SkData::NewFromFileName(fPath.c_str())); |
if (!encoded) { |
return SkStringPrintf("Couldn't read %s.", fPath.c_str()); |
} |
- const SkColorType dstColorType = canvasInfo.colorType(); |
+ const SkColorType dstColorType = canvas->imageInfo().colorType(); |
if (fDivisor == 0) { |
// Decode the full image. |
SkBitmap bitmap; |