Index: components/proximity_auth/unlock_manager_unittest.cc |
diff --git a/components/proximity_auth/unlock_manager_unittest.cc b/components/proximity_auth/unlock_manager_unittest.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..78ef93894d36433a4a6de43d7b5f445ca62b979b |
--- /dev/null |
+++ b/components/proximity_auth/unlock_manager_unittest.cc |
@@ -0,0 +1,809 @@ |
+// Copyright 2015 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "components/proximity_auth/unlock_manager.h" |
+ |
+#include "base/macros.h" |
+#include "base/memory/ref_counted.h" |
+#include "base/memory/scoped_ptr.h" |
+#include "base/test/test_simple_task_runner.h" |
+#include "base/thread_task_runner_handle.h" |
+#include "components/proximity_auth/client.h" |
+#include "components/proximity_auth/controller.h" |
+#include "components/proximity_auth/logging/logging.h" |
+#include "components/proximity_auth/proximity_auth_client.h" |
+#include "components/proximity_auth/proximity_monitor.h" |
+#include "components/proximity_auth/remote_status_update.h" |
+#include "components/proximity_auth/screenlock_bridge.h" |
+#include "device/bluetooth/bluetooth_adapter_factory.h" |
+#include "device/bluetooth/test/mock_bluetooth_adapter.h" |
+#include "testing/gmock/include/gmock/gmock.h" |
+#include "testing/gtest/include/gtest/gtest.h" |
+ |
+#if defined(OS_CHROMEOS) |
+#include "chromeos/dbus/dbus_thread_manager.h" |
+#endif // defined(OS_CHROMEOS) |
+ |
+using testing::AtLeast; |
+using testing::NiceMock; |
+using testing::Return; |
+using testing::_; |
+ |
+namespace proximity_auth { |
+namespace { |
+ |
+// Note that the trust agent state is currently ignored by the UnlockManager |
+// implementation. |
+RemoteStatusUpdate kRemoteScreenUnlocked = { |
+ USER_PRESENT, SECURE_SCREEN_LOCK_ENABLED, TRUST_AGENT_UNSUPPORTED}; |
+RemoteStatusUpdate kRemoteScreenLocked = { |
+ USER_ABSENT, SECURE_SCREEN_LOCK_ENABLED, TRUST_AGENT_UNSUPPORTED}; |
+RemoteStatusUpdate kRemoteScreenlockDisabled = { |
+ USER_PRESENT, SECURE_SCREEN_LOCK_DISABLED, TRUST_AGENT_UNSUPPORTED}; |
+RemoteStatusUpdate kRemoteScreenlockStateUnknown = { |
+ USER_PRESENCE_UNKNOWN, SECURE_SCREEN_LOCK_STATE_UNKNOWN, |
+ TRUST_AGENT_UNSUPPORTED}; |
+ |
+class MockController : public Controller { |
+ public: |
+ MockController() {} |
+ ~MockController() override {} |
+ |
+ MOCK_CONST_METHOD0(GetState, State()); |
+ MOCK_METHOD0(GetClient, Client*()); |
+}; |
+ |
+class MockClient : public Client { |
+ public: |
+ MockClient() {} |
+ ~MockClient() override {} |
+ |
+ MOCK_METHOD1(AddObserver, void(ClientObserver* observer)); |
+ MOCK_METHOD1(RemoveObserver, void(ClientObserver* observer)); |
+ MOCK_CONST_METHOD0(SupportsSignIn, bool()); |
+ MOCK_METHOD0(DispatchUnlockEvent, void()); |
+ MOCK_METHOD1(RequestDecryption, void(const std::string& challenge)); |
+ MOCK_METHOD0(RequestUnlock, void()); |
+ |
+ private: |
+ DISALLOW_COPY_AND_ASSIGN(MockClient); |
+}; |
+ |
+class MockProximityMonitor : public ProximityMonitor { |
+ public: |
+ MockProximityMonitor() { |
+ ON_CALL(*this, GetStrategy()) |
+ .WillByDefault(Return(ProximityMonitor::Strategy::NONE)); |
+ ON_CALL(*this, IsUnlockAllowed()).WillByDefault(Return(true)); |
+ ON_CALL(*this, IsInRssiRange()).WillByDefault(Return(false)); |
+ } |
+ ~MockProximityMonitor() override {} |
+ |
+ MOCK_METHOD0(Start, void()); |
+ MOCK_METHOD0(Stop, void()); |
+ MOCK_CONST_METHOD0(GetStrategy, Strategy()); |
+ MOCK_CONST_METHOD0(IsUnlockAllowed, bool()); |
+ MOCK_CONST_METHOD0(IsInRssiRange, bool()); |
+ MOCK_METHOD0(RecordProximityMetricsOnAuthSuccess, void()); |
+ |
+ private: |
+ DISALLOW_COPY_AND_ASSIGN(MockProximityMonitor); |
+}; |
+ |
+class MockProximityAuthClient : public ProximityAuthClient { |
+ public: |
+ MockProximityAuthClient() {} |
+ ~MockProximityAuthClient() override {} |
+ |
+ MOCK_CONST_METHOD0(GetAuthenticatedUsername, std::string()); |
+ MOCK_METHOD0(Lock, void()); |
+ MOCK_METHOD1(UpdateScreenlockState, |
+ void(proximity_auth::ScreenlockState state)); |
+ MOCK_METHOD1(FinalizeUnlock, void(bool success)); |
+ MOCK_METHOD1(FinalizeSignIn, void(const std::string& secret)); |
+ |
+ private: |
+ DISALLOW_COPY_AND_ASSIGN(MockProximityAuthClient); |
+}; |
+ |
+class FakeLockHandler : public ScreenlockBridge::LockHandler { |
+ public: |
+ FakeLockHandler() {} |
+ ~FakeLockHandler() override {} |
+ |
+ // LockHandler: |
+ void ShowBannerMessage(const base::string16& message) override {} |
+ void ShowUserPodCustomIcon( |
+ const std::string& user_email, |
+ const ScreenlockBridge::UserPodCustomIconOptions& icon) override {} |
+ void HideUserPodCustomIcon(const std::string& user_email) override {} |
+ void EnableInput() override {} |
+ void SetAuthType(const std::string& user_email, |
+ AuthType auth_type, |
+ const base::string16& auth_value) override {} |
+ AuthType GetAuthType(const std::string& user_email) const override { |
+ return USER_CLICK; |
+ } |
+ ScreenType GetScreenType() const override { return LOCK_SCREEN; } |
+ void Unlock(const std::string& user_email) override {} |
+ void AttemptEasySignin(const std::string& user_email, |
+ const std::string& secret, |
+ const std::string& key_label) override {} |
+ |
+ private: |
+ DISALLOW_COPY_AND_ASSIGN(FakeLockHandler); |
+}; |
+ |
+class TestUnlockManager : public UnlockManager { |
+ public: |
+ TestUnlockManager(ScreenlockType screenlock_type, |
+ scoped_ptr<ProximityMonitor> proximity_monitor, |
+ ProximityAuthClient* proximity_auth_client) |
+ : UnlockManager(screenlock_type, |
+ proximity_monitor.Pass(), |
+ proximity_auth_client) {} |
+ ~TestUnlockManager() override {} |
+ |
+ using UnlockManager::OnAuthAttempted; |
+ using ClientObserver::OnUnlockEventSent; |
+ using ClientObserver::OnRemoteStatusUpdate; |
+ using ClientObserver::OnDecryptResponse; |
+ using ClientObserver::OnUnlockResponse; |
+ using ClientObserver::OnDisconnected; |
+ using ScreenlockBridge::Observer::OnScreenDidLock; |
+ using ScreenlockBridge::Observer::OnScreenDidUnlock; |
+ using ScreenlockBridge::Observer::OnFocusedUserChanged; |
+}; |
+ |
+// Creates a mock Bluetooth adapter and sets it as the global adapter for |
+// testing. |
+scoped_refptr<device::MockBluetoothAdapter> |
+CreateAndRegisterMockBluetoothAdapter() { |
+ scoped_refptr<device::MockBluetoothAdapter> adapter = |
+ new NiceMock<device::MockBluetoothAdapter>(); |
+ device::BluetoothAdapterFactory::SetAdapterForTesting(adapter); |
+ return adapter; |
+} |
+ |
+} // namespace |
+ |
+class ProximityAuthUnlockManagerTest : public testing::Test { |
+ public: |
+ ProximityAuthUnlockManagerTest() |
+ : bluetooth_adapter_(CreateAndRegisterMockBluetoothAdapter()), |
+ proximity_monitor_(nullptr), |
+ task_runner_(new base::TestSimpleTaskRunner()), |
+ thread_task_runner_handle_(task_runner_) { |
+ ON_CALL(*bluetooth_adapter_, IsPowered()).WillByDefault(Return(true)); |
+ ON_CALL(controller_, GetClient()).WillByDefault(Return(&client_)); |
+ ON_CALL(client_, SupportsSignIn()).WillByDefault(Return(true)); |
+ |
+ ScreenlockBridge::Get()->SetLockHandler(&lock_handler_); |
+ |
+#if defined(OS_CHROMEOS) |
+ chromeos::DBusThreadManager::Initialize(); |
+#endif |
+ } |
+ |
+ ~ProximityAuthUnlockManagerTest() override { |
+ // Make sure to verify the mock prior to the destruction of the unlock |
+ // manager, as otherwise it's impossible to tell whether calls to Stop() |
+ // occur as a side-effect of the destruction or from the code intended to be |
+ // under test. |
+ if (proximity_monitor_) |
+ testing::Mock::VerifyAndClearExpectations(proximity_monitor_); |
+ |
+#if defined(OS_CHROMEOS) |
+ chromeos::DBusThreadManager::Shutdown(); |
+#endif |
+ |
+ ScreenlockBridge::Get()->SetLockHandler(nullptr); |
+ } |
+ |
+ void CreateUnlockManager(UnlockManager::ScreenlockType screenlock_type) { |
+ proximity_monitor_ = new NiceMock<MockProximityMonitor>; |
+ unlock_manager_.reset(new TestUnlockManager( |
+ screenlock_type, make_scoped_ptr(proximity_monitor_), |
+ &proximity_auth_client_)); |
+ } |
+ |
+ void SimulateUserPresentState() { |
+ ON_CALL(controller_, GetState()) |
+ .WillByDefault(Return(Controller::State::STOPPED)); |
+ unlock_manager_->SetController(&controller_); |
+ |
+ ON_CALL(controller_, GetState()) |
+ .WillByDefault(Return(Controller::State::SECURE_CHANNEL_ESTABLISHED)); |
+ unlock_manager_->OnControllerStateChanged(); |
+ |
+ unlock_manager_->OnRemoteStatusUpdate(kRemoteScreenUnlocked); |
+ } |
+ |
+ void RunPendingTasks() { task_runner_->RunPendingTasks(); } |
+ |
+ protected: |
+ // Mock used for verifying interactions with the Bluetooth subsystem. |
+ scoped_refptr<device::MockBluetoothAdapter> bluetooth_adapter_; |
+ |
+ NiceMock<MockProximityAuthClient> proximity_auth_client_; |
+ NiceMock<MockController> controller_; |
+ NiceMock<MockClient> client_; |
+ scoped_ptr<TestUnlockManager> unlock_manager_; |
+ // Owned by the |unlock_manager_|. |
+ MockProximityMonitor* proximity_monitor_; |
+ |
+ private: |
+ scoped_refptr<base::TestSimpleTaskRunner> task_runner_; |
+ base::ThreadTaskRunnerHandle thread_task_runner_handle_; |
+ FakeLockHandler lock_handler_; |
+ ScopedDisableLoggingForTesting disable_logging_; |
+}; |
+ |
+TEST_F(ProximityAuthUnlockManagerTest, IsUnlockAllowed_InitialState) { |
+ CreateUnlockManager(UnlockManager::ScreenlockType::SESSION_LOCK); |
+ EXPECT_FALSE(unlock_manager_->IsUnlockAllowed()); |
+} |
+ |
+TEST_F(ProximityAuthUnlockManagerTest, IsUnlockAllowed_SessionLock_AllGood) { |
+ CreateUnlockManager(UnlockManager::ScreenlockType::SESSION_LOCK); |
+ |
+ ON_CALL(controller_, GetState()) |
Tim Song
2015/07/23 21:32:15
Wouldn't it be easier to make the controller a fak
Ilya Sherman
2015/08/11 23:37:15
How would you structure the fake? Provide a set_s
|
+ .WillByDefault(Return(Controller::State::SECURE_CHANNEL_ESTABLISHED)); |
+ unlock_manager_->SetController(&controller_); |
+ unlock_manager_->OnRemoteStatusUpdate(kRemoteScreenUnlocked); |
+ |
+ EXPECT_TRUE(unlock_manager_->IsUnlockAllowed()); |
+} |
+ |
+TEST_F(ProximityAuthUnlockManagerTest, IsUnlockAllowed_SignIn_AllGood) { |
+ CreateUnlockManager(UnlockManager::ScreenlockType::SIGN_IN); |
+ |
+ ON_CALL(controller_, GetState()) |
Tim Song
2015/07/23 21:32:16
Can't you replace these lines SimulateUserPresentS
Ilya Sherman
2015/08/11 23:37:15
My goal was to have each test case be pretty expli
|
+ .WillByDefault(Return(Controller::State::STOPPED)); |
+ unlock_manager_->SetController(&controller_); |
+ |
+ ON_CALL(controller_, GetState()) |
+ .WillByDefault(Return(Controller::State::SECURE_CHANNEL_ESTABLISHED)); |
+ unlock_manager_->OnControllerStateChanged(); |
+ |
+ ON_CALL(client_, SupportsSignIn()).WillByDefault(Return(true)); |
+ unlock_manager_->OnRemoteStatusUpdate(kRemoteScreenUnlocked); |
+ |
+ EXPECT_TRUE(unlock_manager_->IsUnlockAllowed()); |
+} |
+ |
+TEST_F(ProximityAuthUnlockManagerTest, |
+ IsUnlockAllowed_SignIn_ClientDoesNotSupportSignIn) { |
+ CreateUnlockManager(UnlockManager::ScreenlockType::SIGN_IN); |
+ |
+ ON_CALL(controller_, GetState()) |
+ .WillByDefault(Return(Controller::State::STOPPED)); |
+ unlock_manager_->SetController(&controller_); |
+ |
+ ON_CALL(controller_, GetState()) |
+ .WillByDefault(Return(Controller::State::SECURE_CHANNEL_ESTABLISHED)); |
+ unlock_manager_->OnControllerStateChanged(); |
+ |
+ ON_CALL(client_, SupportsSignIn()).WillByDefault(Return(false)); |
+ unlock_manager_->OnRemoteStatusUpdate(kRemoteScreenUnlocked); |
+ |
+ EXPECT_FALSE(unlock_manager_->IsUnlockAllowed()); |
+} |
+ |
+TEST_F(ProximityAuthUnlockManagerTest, IsUnlockAllowed_SignIn_ClientIsNull) { |
+ CreateUnlockManager(UnlockManager::ScreenlockType::SIGN_IN); |
+ |
+ ON_CALL(controller_, GetState()) |
+ .WillByDefault(Return(Controller::State::SECURE_CHANNEL_ESTABLISHED)); |
Tim Song
2015/07/23 21:32:15
Don't you need to make controller_->GetClient() re
Ilya Sherman
2015/08/11 23:37:15
Done.
|
+ unlock_manager_->SetController(&controller_); |
+ unlock_manager_->OnRemoteStatusUpdate(kRemoteScreenUnlocked); |
+ |
+ EXPECT_FALSE(unlock_manager_->IsUnlockAllowed()); |
+} |
+ |
+TEST_F(ProximityAuthUnlockManagerTest, |
+ IsUnlockAllowed_DisallowedByProximityMonitor) { |
+ CreateUnlockManager(UnlockManager::ScreenlockType::SESSION_LOCK); |
+ |
+ ON_CALL(controller_, GetState()) |
+ .WillByDefault(Return(Controller::State::SECURE_CHANNEL_ESTABLISHED)); |
+ unlock_manager_->SetController(&controller_); |
+ unlock_manager_->OnRemoteStatusUpdate(kRemoteScreenUnlocked); |
+ |
+ ON_CALL(*proximity_monitor_, IsUnlockAllowed()).WillByDefault(Return(false)); |
+ EXPECT_FALSE(unlock_manager_->IsUnlockAllowed()); |
+} |
+ |
+TEST_F(ProximityAuthUnlockManagerTest, |
+ IsUnlockAllowed_SecureChannelNotEstablished) { |
+ CreateUnlockManager(UnlockManager::ScreenlockType::SESSION_LOCK); |
+ |
+ ON_CALL(controller_, GetState()) |
+ .WillByDefault(Return(Controller::State::AUTHENTICATING)); |
+ unlock_manager_->SetController(&controller_); |
+ unlock_manager_->OnRemoteStatusUpdate(kRemoteScreenUnlocked); |
+ |
+ EXPECT_FALSE(unlock_manager_->IsUnlockAllowed()); |
+} |
+ |
+TEST_F(ProximityAuthUnlockManagerTest, IsUnlockAllowed_ControllerIsNull) { |
+ CreateUnlockManager(UnlockManager::ScreenlockType::SESSION_LOCK); |
+ |
+ unlock_manager_->SetController(nullptr); |
+ unlock_manager_->OnRemoteStatusUpdate(kRemoteScreenUnlocked); |
+ |
+ EXPECT_FALSE(unlock_manager_->IsUnlockAllowed()); |
+} |
+ |
+TEST_F(ProximityAuthUnlockManagerTest, |
+ IsUnlockAllowed_RemoteScreenlockStateLocked) { |
+ CreateUnlockManager(UnlockManager::ScreenlockType::SESSION_LOCK); |
+ |
+ ON_CALL(controller_, GetState()) |
+ .WillByDefault(Return(Controller::State::SECURE_CHANNEL_ESTABLISHED)); |
+ unlock_manager_->SetController(&controller_); |
+ unlock_manager_->OnRemoteStatusUpdate(kRemoteScreenLocked); |
+ |
+ EXPECT_FALSE(unlock_manager_->IsUnlockAllowed()); |
+} |
+ |
+TEST_F(ProximityAuthUnlockManagerTest, |
+ IsUnlockAllowed_RemoteScreenlockStateUnknown) { |
+ CreateUnlockManager(UnlockManager::ScreenlockType::SESSION_LOCK); |
+ |
+ ON_CALL(controller_, GetState()) |
+ .WillByDefault(Return(Controller::State::SECURE_CHANNEL_ESTABLISHED)); |
+ unlock_manager_->SetController(&controller_); |
+ unlock_manager_->OnRemoteStatusUpdate(kRemoteScreenlockStateUnknown); |
+ |
+ EXPECT_FALSE(unlock_manager_->IsUnlockAllowed()); |
+} |
+ |
+TEST_F(ProximityAuthUnlockManagerTest, |
+ IsUnlockAllowed_RemoteScreenlockStateDisabled) { |
+ CreateUnlockManager(UnlockManager::ScreenlockType::SESSION_LOCK); |
+ |
+ ON_CALL(controller_, GetState()) |
+ .WillByDefault(Return(Controller::State::SECURE_CHANNEL_ESTABLISHED)); |
+ unlock_manager_->SetController(&controller_); |
+ unlock_manager_->OnRemoteStatusUpdate(kRemoteScreenlockDisabled); |
+ |
+ EXPECT_FALSE(unlock_manager_->IsUnlockAllowed()); |
+} |
+ |
+TEST_F(ProximityAuthUnlockManagerTest, |
+ IsUnlockAllowed_RemoteScreenlockStateNotYetReceived) { |
+ CreateUnlockManager(UnlockManager::ScreenlockType::SESSION_LOCK); |
+ |
+ ON_CALL(controller_, GetState()) |
+ .WillByDefault(Return(Controller::State::SECURE_CHANNEL_ESTABLISHED)); |
+ unlock_manager_->SetController(&controller_); |
+ |
+ EXPECT_FALSE(unlock_manager_->IsUnlockAllowed()); |
+} |
+ |
+TEST_F(ProximityAuthUnlockManagerTest, SetController_SetToNull) { |
+ CreateUnlockManager(UnlockManager::ScreenlockType::SESSION_LOCK); |
+ SimulateUserPresentState(); |
+ |
+ EXPECT_CALL(proximity_auth_client_, |
+ UpdateScreenlockState(ScreenlockState::INACTIVE)); |
+ unlock_manager_->SetController(nullptr); |
+} |
+ |
+TEST_F(ProximityAuthUnlockManagerTest, SetController_ExistingController) { |
+ CreateUnlockManager(UnlockManager::ScreenlockType::SESSION_LOCK); |
+ SimulateUserPresentState(); |
+ |
+ EXPECT_CALL(proximity_auth_client_, UpdateScreenlockState(_)).Times(0); |
+ unlock_manager_->SetController(&controller_); |
+} |
+ |
+TEST_F(ProximityAuthUnlockManagerTest, |
+ SetController_NullThenExistingController) { |
+ CreateUnlockManager(UnlockManager::ScreenlockType::SESSION_LOCK); |
+ SimulateUserPresentState(); |
+ |
+ unlock_manager_->SetController(nullptr); |
Tim Song
2015/07/23 21:32:16
nit: add an expectation for for the INACTIVE state
Ilya Sherman
2015/08/11 23:37:15
Done.
|
+ |
+ EXPECT_CALL(proximity_auth_client_, |
+ UpdateScreenlockState(ScreenlockState::AUTHENTICATED)); |
+ unlock_manager_->SetController(&controller_); |
+} |
+ |
+TEST_F(ProximityAuthUnlockManagerTest, SetController_AuthenticationFailed) { |
+ CreateUnlockManager(UnlockManager::ScreenlockType::SESSION_LOCK); |
+ SimulateUserPresentState(); |
+ |
+ unlock_manager_->SetController(nullptr); |
Tim Song
2015/07/23 21:32:15
Why simulate the user present state at all for thi
Ilya Sherman
2015/08/11 23:37:15
The idea is to test going from a good state to a b
|
+ |
+ ON_CALL(controller_, GetState()) |
+ .WillByDefault(Return(Controller::State::AUTHENTICATION_FAILED)); |
+ EXPECT_CALL(proximity_auth_client_, |
+ UpdateScreenlockState(ScreenlockState::PHONE_NOT_AUTHENTICATED)); |
+ unlock_manager_->SetController(&controller_); |
+} |
+ |
+TEST_F(ProximityAuthUnlockManagerTest, SetController_WakingUp) { |
+ CreateUnlockManager(UnlockManager::ScreenlockType::SESSION_LOCK); |
+ SimulateUserPresentState(); |
+ |
+ unlock_manager_->SetController(nullptr); |
+ |
+ ON_CALL(controller_, GetState()) |
+ .WillByDefault(Return(Controller::State::FINDING_CONNECTION)); |
+ EXPECT_CALL(proximity_auth_client_, |
+ UpdateScreenlockState(ScreenlockState::BLUETOOTH_CONNECTING)); |
+ unlock_manager_->SetController(&controller_); |
+} |
+ |
+TEST_F(ProximityAuthUnlockManagerTest, |
+ SetController_NullController_StopsProximityMonitor) { |
+ CreateUnlockManager(UnlockManager::ScreenlockType::SESSION_LOCK); |
+ SimulateUserPresentState(); |
+ |
+ EXPECT_CALL(*proximity_monitor_, Stop()).Times(AtLeast(1)); |
+ unlock_manager_->SetController(nullptr); |
+} |
+ |
+TEST_F(ProximityAuthUnlockManagerTest, |
+ SetController_ConnectingController_StopsProximityMonitor) { |
+ CreateUnlockManager(UnlockManager::ScreenlockType::SESSION_LOCK); |
+ SimulateUserPresentState(); |
+ |
+ NiceMock<MockController> controller; |
+ ON_CALL(controller, GetState()) |
+ .WillByDefault(Return(Controller::State::FINDING_CONNECTION)); |
+ |
+ EXPECT_CALL(*proximity_monitor_, Stop()).Times(AtLeast(1)); |
+ unlock_manager_->SetController(&controller); |
+} |
+ |
+TEST_F(ProximityAuthUnlockManagerTest, |
+ SetController_ConnectedController_StartsProximityMonitor) { |
+ CreateUnlockManager(UnlockManager::ScreenlockType::SESSION_LOCK); |
+ SimulateUserPresentState(); |
+ |
+ NiceMock<MockController> controller; |
+ ON_CALL(controller, GetState()) |
+ .WillByDefault(Return(Controller::State::SECURE_CHANNEL_ESTABLISHED)); |
+ |
+ EXPECT_CALL(*proximity_monitor_, Start()).Times(AtLeast(1)); |
+ unlock_manager_->SetController(&controller); |
+} |
+ |
+TEST_F(ProximityAuthUnlockManagerTest, |
+ OnControllerStateChanged_SecureChannelEstablished_RegistersAsObserver) { |
+ CreateUnlockManager(UnlockManager::ScreenlockType::SESSION_LOCK); |
+ SimulateUserPresentState(); |
+ |
+ NiceMock<MockController> controller; |
+ ON_CALL(controller, GetState()) |
+ .WillByDefault(Return(Controller::State::SECURE_CHANNEL_ESTABLISHED)); |
+ |
+ EXPECT_CALL(client_, AddObserver(unlock_manager_.get())); |
+ unlock_manager_->OnControllerStateChanged(); |
+} |
+ |
+TEST_F(ProximityAuthUnlockManagerTest, |
+ OnControllerStateChanged_StartsProximityMonitor) { |
+ CreateUnlockManager(UnlockManager::ScreenlockType::SESSION_LOCK); |
+ SimulateUserPresentState(); |
+ |
+ NiceMock<MockController> controller; |
+ ON_CALL(controller, GetState()) |
+ .WillByDefault(Return(Controller::State::SECURE_CHANNEL_ESTABLISHED)); |
+ |
+ EXPECT_CALL(*proximity_monitor_, Start()).Times(AtLeast(1)); |
+ unlock_manager_->OnControllerStateChanged(); |
+} |
+ |
+TEST_F(ProximityAuthUnlockManagerTest, |
+ OnControllerStateChanged_StopsProximityMonitor) { |
+ CreateUnlockManager(UnlockManager::ScreenlockType::SESSION_LOCK); |
+ SimulateUserPresentState(); |
+ |
+ ON_CALL(controller_, GetState()) |
+ .WillByDefault(Return(Controller::State::AUTHENTICATION_FAILED)); |
+ |
+ EXPECT_CALL(*proximity_monitor_, Stop()).Times(AtLeast(1)); |
+ unlock_manager_->OnControllerStateChanged(); |
+} |
+ |
+TEST_F(ProximityAuthUnlockManagerTest, |
+ OnControllerStateChanged_Stopped_UpdatesScreenlockState) { |
+ CreateUnlockManager(UnlockManager::ScreenlockType::SESSION_LOCK); |
+ SimulateUserPresentState(); |
+ |
+ ON_CALL(controller_, GetState()) |
+ .WillByDefault(Return(Controller::State::STOPPED)); |
+ |
+ EXPECT_CALL(proximity_auth_client_, |
+ UpdateScreenlockState(ScreenlockState::INACTIVE)); |
+ unlock_manager_->OnControllerStateChanged(); |
+} |
+ |
+TEST_F(ProximityAuthUnlockManagerTest, |
+ OnControllerStateChanged_AuthenticationFailed_UpdatesScreenlockState) { |
+ CreateUnlockManager(UnlockManager::ScreenlockType::SESSION_LOCK); |
+ SimulateUserPresentState(); |
+ |
+ ON_CALL(controller_, GetState()) |
+ .WillByDefault(Return(Controller::State::AUTHENTICATION_FAILED)); |
+ |
+ EXPECT_CALL(proximity_auth_client_, |
+ UpdateScreenlockState(ScreenlockState::PHONE_NOT_AUTHENTICATED)); |
+ unlock_manager_->OnControllerStateChanged(); |
+} |
+ |
+TEST_F(ProximityAuthUnlockManagerTest, |
+ OnControllerStateChanged_FindingConnection_UpdatesScreenlockState) { |
+ CreateUnlockManager(UnlockManager::ScreenlockType::SESSION_LOCK); |
+ |
+ ON_CALL(controller_, GetState()) |
+ .WillByDefault(Return(Controller::State::STOPPED)); |
+ unlock_manager_->SetController(&controller_); |
+ |
+ ON_CALL(controller_, GetState()) |
+ .WillByDefault(Return(Controller::State::FINDING_CONNECTION)); |
+ |
+ EXPECT_CALL(proximity_auth_client_, |
+ UpdateScreenlockState(ScreenlockState::BLUETOOTH_CONNECTING)); |
+ unlock_manager_->OnControllerStateChanged(); |
+} |
+ |
+TEST_F(ProximityAuthUnlockManagerTest, |
+ OnControllerStateChanged_Authenticating_UpdatesScreenlockState) { |
+ CreateUnlockManager(UnlockManager::ScreenlockType::SESSION_LOCK); |
+ |
+ ON_CALL(controller_, GetState()) |
+ .WillByDefault(Return(Controller::State::STOPPED)); |
+ unlock_manager_->SetController(&controller_); |
+ |
+ ON_CALL(controller_, GetState()) |
+ .WillByDefault(Return(Controller::State::AUTHENTICATING)); |
+ |
+ EXPECT_CALL(proximity_auth_client_, |
+ UpdateScreenlockState(ScreenlockState::BLUETOOTH_CONNECTING)); |
+ unlock_manager_->OnControllerStateChanged(); |
+} |
+ |
+TEST_F( |
+ ProximityAuthUnlockManagerTest, |
+ OnControllerStateChanged_SecureChannelEstablished_UpdatesScreenlockState) { |
+ CreateUnlockManager(UnlockManager::ScreenlockType::SESSION_LOCK); |
+ |
+ ON_CALL(controller_, GetState()) |
+ .WillByDefault(Return(Controller::State::STOPPED)); |
+ unlock_manager_->SetController(&controller_); |
+ |
+ ON_CALL(controller_, GetState()) |
+ .WillByDefault(Return(Controller::State::SECURE_CHANNEL_ESTABLISHED)); |
+ |
+ EXPECT_CALL(proximity_auth_client_, |
+ UpdateScreenlockState(ScreenlockState::BLUETOOTH_CONNECTING)); |
+ unlock_manager_->OnControllerStateChanged(); |
+} |
+ |
+TEST_F(ProximityAuthUnlockManagerTest, OnDisconnected_UnregistersAsObserver) { |
+ CreateUnlockManager(UnlockManager::ScreenlockType::SESSION_LOCK); |
+ SimulateUserPresentState(); |
+ |
+ ON_CALL(controller_, GetState()) |
+ .WillByDefault(Return(Controller::State::AUTHENTICATION_FAILED)); |
+ |
+ EXPECT_CALL(client_, RemoveObserver(unlock_manager_.get())); |
+ unlock_manager_.get()->OnDisconnected(); |
+} |
+ |
+TEST_F(ProximityAuthUnlockManagerTest, |
+ OnScreenDidUnlock_StopsProximityMonitor) { |
+ CreateUnlockManager(UnlockManager::ScreenlockType::SESSION_LOCK); |
+ SimulateUserPresentState(); |
+ |
+ EXPECT_CALL(*proximity_monitor_, Stop()); |
+ unlock_manager_.get()->OnScreenDidUnlock( |
+ ScreenlockBridge::LockHandler::LOCK_SCREEN); |
+} |
+ |
+TEST_F(ProximityAuthUnlockManagerTest, OnScreenDidLock_StartsProximityMonitor) { |
+ CreateUnlockManager(UnlockManager::ScreenlockType::SESSION_LOCK); |
+ |
+ ON_CALL(controller_, GetState()) |
+ .WillByDefault(Return(Controller::State::STOPPED)); |
+ unlock_manager_->SetController(&controller_); |
+ |
+ ON_CALL(controller_, GetState()) |
+ .WillByDefault(Return(Controller::State::SECURE_CHANNEL_ESTABLISHED)); |
+ unlock_manager_->OnControllerStateChanged(); |
+ |
+ EXPECT_CALL(*proximity_monitor_, Start()); |
+ unlock_manager_.get()->OnScreenDidLock( |
+ ScreenlockBridge::LockHandler::LOCK_SCREEN); |
+} |
+ |
+TEST_F(ProximityAuthUnlockManagerTest, OnScreenDidLock_SetsWakingUpState) { |
+ CreateUnlockManager(UnlockManager::ScreenlockType::SESSION_LOCK); |
+ SimulateUserPresentState(); |
+ |
+ unlock_manager_.get()->OnScreenDidUnlock( |
+ ScreenlockBridge::LockHandler::LOCK_SCREEN); |
+ |
+ ON_CALL(controller_, GetState()) |
+ .WillByDefault(Return(Controller::State::FINDING_CONNECTION)); |
+ unlock_manager_->OnControllerStateChanged(); |
+ |
+ EXPECT_CALL(proximity_auth_client_, |
+ UpdateScreenlockState(ScreenlockState::BLUETOOTH_CONNECTING)); |
+ unlock_manager_.get()->OnScreenDidLock( |
+ ScreenlockBridge::LockHandler::LOCK_SCREEN); |
+} |
+ |
+TEST_F(ProximityAuthUnlockManagerTest, |
+ OnDecryptResponse_NoAuthAttemptInProgress) { |
+ CreateUnlockManager(UnlockManager::ScreenlockType::SESSION_LOCK); |
+ SimulateUserPresentState(); |
+ |
+ EXPECT_CALL(proximity_auth_client_, FinalizeUnlock(_)).Times(0); |
+ unlock_manager_.get()->OnDecryptResponse(nullptr); |
+} |
+ |
+TEST_F(ProximityAuthUnlockManagerTest, |
+ OnUnlockEventSent_NoAuthAttemptInProgress) { |
+ CreateUnlockManager(UnlockManager::ScreenlockType::SESSION_LOCK); |
+ SimulateUserPresentState(); |
+ |
+ EXPECT_CALL(proximity_auth_client_, FinalizeUnlock(_)).Times(0); |
+ unlock_manager_.get()->OnUnlockEventSent(true); |
+} |
+ |
+TEST_F(ProximityAuthUnlockManagerTest, |
+ OnUnlockResponse_NoAuthAttemptInProgress) { |
+ CreateUnlockManager(UnlockManager::ScreenlockType::SESSION_LOCK); |
+ SimulateUserPresentState(); |
+ |
+ EXPECT_CALL(proximity_auth_client_, FinalizeUnlock(_)).Times(0); |
+ unlock_manager_.get()->OnUnlockResponse(true); |
+} |
+ |
+TEST_F(ProximityAuthUnlockManagerTest, OnAuthAttempted_NoController) { |
+ CreateUnlockManager(UnlockManager::ScreenlockType::SESSION_LOCK); |
+ SimulateUserPresentState(); |
+ |
+ unlock_manager_->SetController(nullptr); |
+ |
+ EXPECT_CALL(proximity_auth_client_, FinalizeUnlock(false)); |
+ unlock_manager_->OnAuthAttempted(ScreenlockBridge::LockHandler::USER_CLICK); |
+} |
+ |
+TEST_F(ProximityAuthUnlockManagerTest, OnAuthAttempted_UnlockNotAllowed) { |
+ CreateUnlockManager(UnlockManager::ScreenlockType::SESSION_LOCK); |
+ SimulateUserPresentState(); |
+ |
+ ON_CALL(*proximity_monitor_, IsUnlockAllowed()).WillByDefault(Return(false)); |
+ |
+ EXPECT_CALL(proximity_auth_client_, FinalizeUnlock(false)); |
+ unlock_manager_->OnAuthAttempted(ScreenlockBridge::LockHandler::USER_CLICK); |
+} |
+ |
+TEST_F(ProximityAuthUnlockManagerTest, OnAuthAttempted_NotUserClick) { |
+ CreateUnlockManager(UnlockManager::ScreenlockType::SESSION_LOCK); |
+ SimulateUserPresentState(); |
+ |
+ EXPECT_CALL(proximity_auth_client_, FinalizeUnlock(_)).Times(0); |
+ unlock_manager_->OnAuthAttempted( |
+ ScreenlockBridge::LockHandler::EXPAND_THEN_USER_CLICK); |
+} |
+ |
+TEST_F(ProximityAuthUnlockManagerTest, OnAuthAttempted_DuplicateCall) { |
+ CreateUnlockManager(UnlockManager::ScreenlockType::SESSION_LOCK); |
+ SimulateUserPresentState(); |
+ |
+ EXPECT_CALL(client_, RequestUnlock()); |
+ unlock_manager_->OnAuthAttempted(ScreenlockBridge::LockHandler::USER_CLICK); |
+ |
+ EXPECT_CALL(client_, RequestUnlock()).Times(0); |
+ unlock_manager_->OnAuthAttempted(ScreenlockBridge::LockHandler::USER_CLICK); |
+} |
+ |
+TEST_F(ProximityAuthUnlockManagerTest, OnAuthAttempted_TimesOut) { |
+ CreateUnlockManager(UnlockManager::ScreenlockType::SESSION_LOCK); |
+ SimulateUserPresentState(); |
+ |
+ unlock_manager_->OnAuthAttempted(ScreenlockBridge::LockHandler::USER_CLICK); |
+ |
+ // Simulate the timeout period elapsing. |
+ EXPECT_CALL(proximity_auth_client_, FinalizeUnlock(false)); |
+ RunPendingTasks(); |
+} |
+ |
+TEST_F(ProximityAuthUnlockManagerTest, |
+ OnAuthAttempted_DoesntTimeOutFollowingResponse) { |
+ CreateUnlockManager(UnlockManager::ScreenlockType::SESSION_LOCK); |
+ SimulateUserPresentState(); |
+ |
+ unlock_manager_->OnAuthAttempted(ScreenlockBridge::LockHandler::USER_CLICK); |
+ |
+ EXPECT_CALL(proximity_auth_client_, FinalizeUnlock(_)); |
+ unlock_manager_->OnUnlockResponse(false); |
+ |
+ // Simulate the timeout period elapsing. |
+ EXPECT_CALL(proximity_auth_client_, FinalizeUnlock(_)).Times(0); |
+ RunPendingTasks(); |
+} |
+ |
+TEST_F(ProximityAuthUnlockManagerTest, |
+ OnAuthAttempted_Unlock_SupportsSignIn_UnlockRequestFails) { |
+ ON_CALL(client_, SupportsSignIn()).WillByDefault(Return(true)); |
+ CreateUnlockManager(UnlockManager::ScreenlockType::SESSION_LOCK); |
+ SimulateUserPresentState(); |
+ |
+ EXPECT_CALL(client_, RequestUnlock()); |
+ unlock_manager_->OnAuthAttempted(ScreenlockBridge::LockHandler::USER_CLICK); |
+ |
+ EXPECT_CALL(proximity_auth_client_, FinalizeUnlock(false)); |
+ unlock_manager_->OnUnlockResponse(false); |
+} |
+ |
+TEST_F( |
+ ProximityAuthUnlockManagerTest, |
+ OnAuthAttempted_Unlock_SupportsSignIn_UnlockRequestSucceeds_UnlockEventSendFails) { |
Tim Song
2015/07/23 21:32:15
This formatting is kind of weird. Perhaps there is
Ilya Sherman
2015/08/11 23:37:15
Done.
|
+ ON_CALL(client_, SupportsSignIn()).WillByDefault(Return(true)); |
+ CreateUnlockManager(UnlockManager::ScreenlockType::SESSION_LOCK); |
+ SimulateUserPresentState(); |
+ |
+ EXPECT_CALL(client_, RequestUnlock()); |
+ unlock_manager_->OnAuthAttempted(ScreenlockBridge::LockHandler::USER_CLICK); |
+ |
+ EXPECT_CALL(client_, DispatchUnlockEvent()); |
+ unlock_manager_->OnUnlockResponse(true); |
+ |
+ EXPECT_CALL(proximity_auth_client_, FinalizeUnlock(false)); |
+ unlock_manager_->OnUnlockEventSent(false); |
+} |
+ |
+TEST_F( |
+ ProximityAuthUnlockManagerTest, |
+ OnAuthAttempted_Unlock_SupportsSignIn_UnlockRequestSucceeds_UnlockEventSendSucceeds) { |
Tim Song
2015/07/23 21:32:15
same here.
Ilya Sherman
2015/08/11 23:37:15
Done.
|
+ ON_CALL(client_, SupportsSignIn()).WillByDefault(Return(true)); |
+ CreateUnlockManager(UnlockManager::ScreenlockType::SESSION_LOCK); |
+ SimulateUserPresentState(); |
+ |
+ EXPECT_CALL(client_, RequestUnlock()); |
+ unlock_manager_->OnAuthAttempted(ScreenlockBridge::LockHandler::USER_CLICK); |
+ |
+ EXPECT_CALL(client_, DispatchUnlockEvent()); |
+ unlock_manager_->OnUnlockResponse(true); |
+ |
+ EXPECT_CALL(proximity_auth_client_, FinalizeUnlock(true)); |
+ unlock_manager_->OnUnlockEventSent(true); |
+} |
+ |
+TEST_F(ProximityAuthUnlockManagerTest, |
+ OnAuthAttempted_Unlock_DoesntSupportSignIn_UnlockEventSendFails) { |
+ ON_CALL(client_, SupportsSignIn()).WillByDefault(Return(false)); |
+ CreateUnlockManager(UnlockManager::ScreenlockType::SESSION_LOCK); |
+ SimulateUserPresentState(); |
+ |
+ EXPECT_CALL(client_, DispatchUnlockEvent()); |
+ unlock_manager_->OnAuthAttempted(ScreenlockBridge::LockHandler::USER_CLICK); |
+ |
+ EXPECT_CALL(proximity_auth_client_, FinalizeUnlock(false)); |
+ unlock_manager_->OnUnlockEventSent(false); |
+} |
+ |
+TEST_F(ProximityAuthUnlockManagerTest, |
+ OnAuthAttempted_Unlock_SupportsSignIn_UnlockEventSendSucceeds) { |
+ ON_CALL(client_, SupportsSignIn()).WillByDefault(Return(false)); |
+ CreateUnlockManager(UnlockManager::ScreenlockType::SESSION_LOCK); |
+ SimulateUserPresentState(); |
+ |
+ EXPECT_CALL(client_, DispatchUnlockEvent()); |
+ unlock_manager_->OnAuthAttempted(ScreenlockBridge::LockHandler::USER_CLICK); |
+ |
+ EXPECT_CALL(proximity_auth_client_, FinalizeUnlock(true)); |
+ unlock_manager_->OnUnlockEventSent(true); |
+} |
+ |
+} // namespace proximity_auth |