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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 | 5 |
6 #include "ui/gl/gl_bindings_skia_in_process.h" | 6 #include "ui/gl/gl_bindings_skia_in_process.h" |
7 | 7 |
8 #include "base/logging.h" | 8 #include "base/logging.h" |
9 #include "third_party/skia/include/gpu/gl/GrGLInterface.h" | 9 #include "third_party/skia/include/gpu/gl/GrGLInterface.h" |
10 #include "ui/gl/gl_bindings.h" | 10 #include "ui/gl/gl_bindings.h" |
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358 GLenum internalformat, | 358 GLenum internalformat, |
359 GLsizei width, GLsizei height) { | 359 GLsizei width, GLsizei height) { |
360 glRenderbufferStorageMultisampleEXT(target, samples, internalformat, width, | 360 glRenderbufferStorageMultisampleEXT(target, samples, internalformat, width, |
361 height); | 361 height); |
362 } | 362 } |
363 | 363 |
364 GLvoid StubGLScissor(GLint x, GLint y, GLsizei width, GLsizei height) { | 364 GLvoid StubGLScissor(GLint x, GLint y, GLsizei width, GLsizei height) { |
365 glScissor(x, y, width, height); | 365 glScissor(x, y, width, height); |
366 } | 366 } |
367 | 367 |
368 GLvoid StubGLShaderSource(GLuint shader, GLsizei count, const char** str, | 368 GLvoid StubGLShaderSource(GLuint shader, GLsizei count, const char* const* str, |
369 const GLint* length) { | 369 const GLint* length) { |
370 glShaderSource(shader, count, str, length); | 370 glShaderSource(shader, count, str, length); |
371 } | 371 } |
372 | 372 |
373 GLvoid StubGLStencilFunc(GLenum func, GLint ref, GLuint mask) { | 373 GLvoid StubGLStencilFunc(GLenum func, GLint ref, GLuint mask) { |
374 glStencilFunc(func, ref, mask); | 374 glStencilFunc(func, ref, mask); |
375 } | 375 } |
376 | 376 |
377 GLvoid StubGLStencilFuncSeparate(GLenum face, GLenum func, GLint ref, | 377 GLvoid StubGLStencilFuncSeparate(GLenum face, GLenum func, GLint ref, |
378 GLuint mask) { | 378 GLuint mask) { |
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672 StubGLRenderbufferStorageMultisample; | 672 StubGLRenderbufferStorageMultisample; |
673 interface->fBlitFramebuffer = StubGLBlitFramebuffer; | 673 interface->fBlitFramebuffer = StubGLBlitFramebuffer; |
674 interface->fMapBuffer = StubGLMapBuffer; | 674 interface->fMapBuffer = StubGLMapBuffer; |
675 interface->fUnmapBuffer = StubGLUnmapBuffer; | 675 interface->fUnmapBuffer = StubGLUnmapBuffer; |
676 interface->fBindFragDataLocationIndexed = | 676 interface->fBindFragDataLocationIndexed = |
677 StubGLBindFragDataLocationIndexed; | 677 StubGLBindFragDataLocationIndexed; |
678 return interface; | 678 return interface; |
679 } | 679 } |
680 | 680 |
681 } // namespace gfx | 681 } // namespace gfx |
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