| Index: ui/gl/gl_context_mac.mm
|
| diff --git a/ui/gl/gl_context_x11.cc b/ui/gl/gl_context_mac.mm
|
| similarity index 50%
|
| copy from ui/gl/gl_context_x11.cc
|
| copy to ui/gl/gl_context_mac.mm
|
| index b17364de1d2e57e4145191be20da3e91e43a858c..389b80dd0a86f28bca0f36e4792a44e3d85d9e03 100644
|
| --- a/ui/gl/gl_context_x11.cc
|
| +++ b/ui/gl/gl_context_mac.mm
|
| @@ -2,21 +2,15 @@
|
| // Use of this source code is governed by a BSD-style license that can be
|
| // found in the LICENSE file.
|
|
|
| -#include "ui/gl/gl_context.h"
|
| -
|
| +#include "base/basictypes.h"
|
| #include "base/logging.h"
|
| #include "base/memory/scoped_ptr.h"
|
| #include "base/trace_event/trace_event.h"
|
| -#include "ui/gl/gl_bindings.h"
|
| -#include "ui/gl/gl_context_egl.h"
|
| -#include "ui/gl/gl_context_glx.h"
|
| -#include "ui/gl/gl_context_osmesa.h"
|
| +#include "ui/gl/gl_context_cgl.h"
|
| #include "ui/gl/gl_context_stub.h"
|
| #include "ui/gl/gl_implementation.h"
|
| -#include "ui/gl/gl_surface_egl.h"
|
| -#include "ui/gl/gl_surface_glx.h"
|
| -#include "ui/gl/gl_surface_osmesa.h"
|
| -#include "ui/gl/gl_surface_stub.h"
|
| +#include "ui/gl/gl_surface.h"
|
| +#include "ui/gl/gl_switches.h"
|
|
|
| namespace gfx {
|
|
|
| @@ -28,22 +22,14 @@ scoped_refptr<GLContext> GLContext::CreateGLContext(
|
| GpuPreference gpu_preference) {
|
| TRACE_EVENT0("gpu", "GLContext::CreateGLContext");
|
| switch (GetGLImplementation()) {
|
| - case kGLImplementationOSMesaGL: {
|
| - scoped_refptr<GLContext> context(new GLContextOSMesa(share_group));
|
| - if (!context->Initialize(compatible_surface, gpu_preference))
|
| - return NULL;
|
| -
|
| - return context;
|
| - }
|
| - case kGLImplementationDesktopGL: {
|
| - scoped_refptr<GLContext> context(new GLContextGLX(share_group));
|
| - if (!context->Initialize(compatible_surface, gpu_preference))
|
| - return NULL;
|
| -
|
| - return context;
|
| - }
|
| - case kGLImplementationEGLGLES2: {
|
| - scoped_refptr<GLContext> context(new GLContextEGL(share_group));
|
| + case kGLImplementationDesktopGL:
|
| + case kGLImplementationAppleGL: {
|
| + scoped_refptr<GLContext> context;
|
| + // Note that with virtualization we might still be able to make current
|
| + // a different onscreen surface with this context later. But we should
|
| + // always be creating the context with an offscreen surface first.
|
| + DCHECK(compatible_surface->IsOffscreen());
|
| + context = new GLContextCGL(share_group);
|
| if (!context->Initialize(compatible_surface, gpu_preference))
|
| return NULL;
|
|
|
|
|