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| 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 #ifndef PHYSICS_LAYER_H_ | 4 #ifndef PHYSICS_LAYER_H_ |
| 5 #define PHYSICS_LAYER_H_ | 5 #define PHYSICS_LAYER_H_ |
| 6 | 6 |
| 7 #include "cocos2d.h" | 7 #include "cocos2d.h" |
| 8 #include "Box2D/Box2D.h" | 8 #include "Box2D/Box2D.h" |
| 9 | 9 |
| 10 #ifdef COCOS2D_DEBUG | 10 #ifdef COCOS2D_DEBUG |
| 11 #include "GLES-Render.h" | 11 #include "GLES-Render.h" |
| 12 #endif | 12 #endif |
| 13 | 13 |
| 14 USING_NS_CC; | 14 USING_NS_CC; |
| 15 | 15 |
| 16 typedef std::vector<cocos2d::CCPoint> PointList; | 16 typedef std::vector<cocos2d::CCPoint> PointList; |
| 17 | 17 |
| 18 /** | 18 /** |
| 19 * Physics layer that the user interacts with. | 19 * Physics layer that the user interacts with. |
| 20 */ | 20 */ |
| 21 class PhysicsLayer : public CCLayerColor { | 21 class PhysicsLayer : public CCLayerColor, b2ContactListener { |
|
binji
2013/03/04 19:31:13
public b2ContactListener
Sam Clegg
2013/03/04 20:08:18
Done.
| |
| 22 public: | 22 public: |
| 23 PhysicsLayer(); | 23 PhysicsLayer(); |
| 24 ~PhysicsLayer(); | 24 ~PhysicsLayer(); |
| 25 | 25 |
| 26 // Add static create() method which encapsulates new + init | 26 // Add static create() method which encapsulates new + init |
| 27 CREATE_FUNC(PhysicsLayer); | 27 CREATE_FUNC(PhysicsLayer); |
| 28 | 28 |
| 29 virtual bool init(); | 29 virtual bool init(); |
| 30 virtual void draw(); | 30 virtual void draw(); |
| 31 virtual bool ccTouchBegan(CCTouch* touch, CCEvent* event); | 31 virtual bool ccTouchBegan(CCTouch* touch, CCEvent* event); |
| 32 virtual void ccTouchMoved(CCTouch* touch, CCEvent* event); | 32 virtual void ccTouchMoved(CCTouch* touch, CCEvent* event); |
| 33 virtual void ccTouchEnded(CCTouch* touch, CCEvent* event); | 33 virtual void ccTouchEnded(CCTouch* touch, CCEvent* event); |
| 34 virtual void registerWithTouchDispatcher(); | 34 virtual void registerWithTouchDispatcher(); |
| 35 | 35 |
| 36 b2World* GetWorld() { return box2d_world_; } | 36 b2World* GetWorld() { return box2d_world_; } |
| 37 | 37 |
| 38 // Add the current (most recently created) instance. | 38 // Add the current (most recently created) instance. |
| 39 // Unfortunately this is needed by the lua bindings so the it can access the | 39 // Unfortunately this is needed by the lua bindings so the it can access the |
| 40 // GetWorld method. | 40 // GetWorld method. |
| 41 // TODO(sbc): find a way to do without this. | 41 // TODO(sbc): find a way to do without this. |
| 42 static PhysicsLayer* GetCurrent() { return current_instance_; } | 42 static PhysicsLayer* GetCurrent() { return current_instance_; } |
| 43 | 43 |
| 44 #ifdef COCOS2D_DEBUG | 44 #ifdef COCOS2D_DEBUG |
| 45 void ToggleDebug(); | 45 void ToggleDebug(); |
| 46 #endif | 46 #endif |
| 47 | 47 |
| 48 // Called by box2d when contact occurs | |
| 49 void BeginContact(b2Contact* contact); | |
| 48 private: | 50 private: |
| 49 // Called by ccTouchesMoved to draw between two points | 51 // Called by ccTouchesMoved to draw between two points |
| 50 void DrawLine(CCPoint& start, CCPoint& end); | 52 void DrawLine(CCPoint& start, CCPoint& end); |
| 51 // Called by ccTouchesBegan to draw a single point. | 53 // Called by ccTouchesBegan to draw a single point. |
| 52 void DrawPoint(CCPoint& location); | 54 void DrawPoint(CCPoint& location); |
| 53 // Clamp brush location to within the visible area | 55 // Clamp brush location to within the visible area |
| 54 void ClampBrushLocation(CCPoint& point); | 56 void ClampBrushLocation(CCPoint& point); |
| 55 | 57 |
| 56 void AddLineToBody(b2Body *body, CCPoint start, CCPoint end); | 58 void AddLineToBody(b2Body *body, CCPoint start, CCPoint end); |
| 57 void AddSphereToBody(b2Body *body, CCPoint* location); | 59 void AddSphereToBody(b2Body *body, CCPoint* location); |
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| 99 | 101 |
| 100 #ifdef COCOS2D_DEBUG | 102 #ifdef COCOS2D_DEBUG |
| 101 // Debug drawing support for Box2D. | 103 // Debug drawing support for Box2D. |
| 102 GLESDebugDraw* box2d_debug_draw_; | 104 GLESDebugDraw* box2d_debug_draw_; |
| 103 // Flag to enable drawing of Box2D debug data. | 105 // Flag to enable drawing of Box2D debug data. |
| 104 bool debug_enabled_; | 106 bool debug_enabled_; |
| 105 #endif | 107 #endif |
| 106 }; | 108 }; |
| 107 | 109 |
| 108 #endif // PHYSICS_LAYER_H_ | 110 #endif // PHYSICS_LAYER_H_ |
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