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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is read by build_gles2_cmd_buffer.py to generate commands. | 5 // This file is read by build_gles2_cmd_buffer.py to generate commands. |
6 | 6 |
7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); | 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); | 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); |
9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); | 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); |
10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); | 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); |
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96 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); | 96 GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); |
97 GL_APICALL void GL_APIENTRY glLinkProgram (GLidProgram program); | 97 GL_APICALL void GL_APIENTRY glLinkProgram (GLidProgram program); |
98 GL_APICALL void GL_APIENTRY glPixelStorei (GLenumPixelStore pname, GLint
PixelStoreAlignment param); | 98 GL_APICALL void GL_APIENTRY glPixelStorei (GLenumPixelStore pname, GLint
PixelStoreAlignment param); |
99 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat uni
ts); | 99 GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat uni
ts); |
100 GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei widt
h, GLsizei height, GLenumReadPixelFormat format, GLenumPixelType type, void* pix
els); | 100 GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei widt
h, GLsizei height, GLenumReadPixelFormat format, GLenumPixelType type, void* pix
els); |
101 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); | 101 GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); |
102 GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenumRenderBufferTar
get target, GLenumRenderBufferFormat internalformat, GLsizei width, GLsizei heig
ht); | 102 GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenumRenderBufferTar
get target, GLenumRenderBufferFormat internalformat, GLsizei width, GLsizei heig
ht); |
103 GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean
invert); | 103 GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean
invert); |
104 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width,
GLsizei height); | 104 GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width,
GLsizei height); |
105 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizeiNotNegative n, const
GLuint* shaders, GLenumShaderBinaryFormat binaryformat, const void* binary, GLsi
zeiNotNegative length); | 105 GL_APICALL void GL_APIENTRY glShaderBinary (GLsizeiNotNegative n, const
GLuint* shaders, GLenumShaderBinaryFormat binaryformat, const void* binary, GLsi
zeiNotNegative length); |
106 GL_APICALL void GL_APIENTRY glShaderSource (GLidShader shader, GLsizeiNo
tNegative count, const GLchar* const* str, const GLint* length); | 106 GL_APICALL void GL_APIENTRY glShaderSource (GLidShader shader, GLsizeiNo
tNegative count, const char** str, const GLint* length); |
107 GL_APICALL void GL_APIENTRY glStencilFunc (GLenumCmpFunction func, GLint
ref, GLuint mask); | 107 GL_APICALL void GL_APIENTRY glStencilFunc (GLenumCmpFunction func, GLint
ref, GLuint mask); |
108 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenumFaceType face,
GLenumCmpFunction func, GLint ref, GLuint mask); | 108 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenumFaceType face,
GLenumCmpFunction func, GLint ref, GLuint mask); |
109 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); | 109 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); |
110 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenumFaceType face,
GLuint mask); | 110 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenumFaceType face,
GLuint mask); |
111 GL_APICALL void GL_APIENTRY glStencilOp (GLenumStencilOp fail, GLenumSte
ncilOp zfail, GLenumStencilOp zpass); | 111 GL_APICALL void GL_APIENTRY glStencilOp (GLenumStencilOp fail, GLenumSte
ncilOp zfail, GLenumStencilOp zpass); |
112 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenumFaceType face, GL
enumStencilOp fail, GLenumStencilOp zfail, GLenumStencilOp zpass); | 112 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenumFaceType face, GL
enumStencilOp fail, GLenumStencilOp zfail, GLenumStencilOp zpass); |
113 GL_APICALL void GL_APIENTRY glTexImage2D (GLenumTextureTarget target, GL
int level, GLintTextureInternalFormat internalformat, GLsizei width, GLsizei hei
ght, GLintTextureBorder border, GLenumTextureFormat format, GLenumPixelType type
, const void* pixels); | 113 GL_APICALL void GL_APIENTRY glTexImage2D (GLenumTextureTarget target, GL
int level, GLintTextureInternalFormat internalformat, GLsizei width, GLsizei hei
ght, GLintTextureBorder border, GLenumTextureFormat format, GLenumPixelType type
, const void* pixels); |
114 GL_APICALL void GL_APIENTRY glTexParameterf (GLenumTextureBindTarget tar
get, GLenumTextureParameter pname, GLfloat param); | 114 GL_APICALL void GL_APIENTRY glTexParameterf (GLenumTextureBindTarget tar
get, GLenumTextureParameter pname, GLfloat param); |
115 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenumTextureBindTarget ta
rget, GLenumTextureParameter pname, const GLfloat* params); | 115 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenumTextureBindTarget ta
rget, GLenumTextureParameter pname, const GLfloat* params); |
116 GL_APICALL void GL_APIENTRY glTexParameteri (GLenumTextureBindTarget tar
get, GLenumTextureParameter pname, GLint param); | 116 GL_APICALL void GL_APIENTRY glTexParameteri (GLenumTextureBindTarget tar
get, GLenumTextureParameter pname, GLint param); |
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203 GL_APICALL void GL_APIENTRY glReleaseTexImage2DCHROMIUM (GLenumTextureBi
ndTarget target, GLint imageId); | 203 GL_APICALL void GL_APIENTRY glReleaseTexImage2DCHROMIUM (GLenumTextureBi
ndTarget target, GLint imageId); |
204 GL_APICALL void GL_APIENTRY glTraceBeginCHROMIUM (const char* name); | 204 GL_APICALL void GL_APIENTRY glTraceBeginCHROMIUM (const char* name); |
205 GL_APICALL void GL_APIENTRY glTraceEndCHROMIUM (void); | 205 GL_APICALL void GL_APIENTRY glTraceEndCHROMIUM (void); |
206 GL_APICALL void GL_APIENTRY glAsyncTexSubImage2DCHROMIUM (GLenumTextureT
arget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei
height, GLenumTextureFormat format, GLenumPixelType type, const void* data); | 206 GL_APICALL void GL_APIENTRY glAsyncTexSubImage2DCHROMIUM (GLenumTextureT
arget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei
height, GLenumTextureFormat format, GLenumPixelType type, const void* data); |
207 GL_APICALL void GL_APIENTRY glAsyncTexImage2DCHROMIUM (GLenumTextureTarg
et target, GLint level, GLintTextureInternalFormat internalformat, GLsizei width
, GLsizei height, GLintTextureBorder border, GLenumTextureFormat format, GLenumP
ixelType type, const void* pixels); | 207 GL_APICALL void GL_APIENTRY glAsyncTexImage2DCHROMIUM (GLenumTextureTarg
et target, GLint level, GLintTextureInternalFormat internalformat, GLsizei width
, GLsizei height, GLintTextureBorder border, GLenumTextureFormat format, GLenumP
ixelType type, const void* pixels); |
208 GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsi
zei count, const GLenum* attachments); | 208 GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsi
zei count, const GLenum* attachments); |
209 GL_APICALL void GL_APIENTRY glLoseContextCHROMIUM (GLenum current, GLenu
m other); | 209 GL_APICALL void GL_APIENTRY glLoseContextCHROMIUM (GLenum current, GLenu
m other); |
210 GL_APICALL void GL_APIENTRY glWaitSyncPointCHROMIUM (GLuint sync_point); | 210 GL_APICALL void GL_APIENTRY glWaitSyncPointCHROMIUM (GLuint sync_point); |
211 | 211 |
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