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Side by Side Diff: gpu/command_buffer/client/gles2_c_lib_autogen.h

Issue 12383047: Revert 185332 (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 7 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py 6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // DO NOT EDIT! 7 // DO NOT EDIT!
8 8
9 // These functions emulate GLES2 over command buffers. 9 // These functions emulate GLES2 over command buffers.
10 #ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_ 10 #ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_
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348 void GLES2Scissor(GLint x, GLint y, GLsizei width, GLsizei height) { 348 void GLES2Scissor(GLint x, GLint y, GLsizei width, GLsizei height) {
349 gles2::GetGLContext()->Scissor(x, y, width, height); 349 gles2::GetGLContext()->Scissor(x, y, width, height);
350 } 350 }
351 void GLES2ShaderBinary( 351 void GLES2ShaderBinary(
352 GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, 352 GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary,
353 GLsizei length) { 353 GLsizei length) {
354 gles2::GetGLContext()->ShaderBinary( 354 gles2::GetGLContext()->ShaderBinary(
355 n, shaders, binaryformat, binary, length); 355 n, shaders, binaryformat, binary, length);
356 } 356 }
357 void GLES2ShaderSource( 357 void GLES2ShaderSource(
358 GLuint shader, GLsizei count, const GLchar* const* str, 358 GLuint shader, GLsizei count, const char** str, const GLint* length) {
359 const GLint* length) {
360 gles2::GetGLContext()->ShaderSource(shader, count, str, length); 359 gles2::GetGLContext()->ShaderSource(shader, count, str, length);
361 } 360 }
362 void GLES2StencilFunc(GLenum func, GLint ref, GLuint mask) { 361 void GLES2StencilFunc(GLenum func, GLint ref, GLuint mask) {
363 gles2::GetGLContext()->StencilFunc(func, ref, mask); 362 gles2::GetGLContext()->StencilFunc(func, ref, mask);
364 } 363 }
365 void GLES2StencilFuncSeparate( 364 void GLES2StencilFuncSeparate(
366 GLenum face, GLenum func, GLint ref, GLuint mask) { 365 GLenum face, GLenum func, GLint ref, GLuint mask) {
367 gles2::GetGLContext()->StencilFuncSeparate(face, func, ref, mask); 366 gles2::GetGLContext()->StencilFuncSeparate(face, func, ref, mask);
368 } 367 }
369 void GLES2StencilMask(GLuint mask) { 368 void GLES2StencilMask(GLuint mask) {
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1058 { "glLoseContextCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( 1057 { "glLoseContextCHROMIUM", reinterpret_cast<GLES2FunctionPointer>(
1059 glLoseContextCHROMIUM), }, 1058 glLoseContextCHROMIUM), },
1060 { "glWaitSyncPointCHROMIUM", reinterpret_cast<GLES2FunctionPointer>( 1059 { "glWaitSyncPointCHROMIUM", reinterpret_cast<GLES2FunctionPointer>(
1061 glWaitSyncPointCHROMIUM), }, 1060 glWaitSyncPointCHROMIUM), },
1062 { NULL, NULL, }, 1061 { NULL, NULL, },
1063 }; 1062 };
1064 1063
1065 } // namespace gles2 1064 } // namespace gles2
1066 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_ 1065 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_C_LIB_AUTOGEN_H_
1067 1066
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