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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "media/audio/audio_output_device.h" | 5 #include "media/audio/audio_output_device.h" |
| 6 | 6 |
| 7 #include "base/debug/trace_event.h" | 7 #include "base/debug/trace_event.h" |
| 8 #include "base/message_loop.h" | 8 #include "base/message_loop.h" |
| 9 #include "base/threading/thread_restrictions.h" | 9 #include "base/threading/thread_restrictions.h" |
| 10 #include "base/time.h" | 10 #include "base/time.h" |
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| 33 virtual void Process(int pending_data) OVERRIDE; | 33 virtual void Process(int pending_data) OVERRIDE; |
| 34 | 34 |
| 35 private: | 35 private: |
| 36 AudioRendererSink::RenderCallback* render_callback_; | 36 AudioRendererSink::RenderCallback* render_callback_; |
| 37 scoped_ptr<AudioBus> input_bus_; | 37 scoped_ptr<AudioBus> input_bus_; |
| 38 scoped_ptr<AudioBus> output_bus_; | 38 scoped_ptr<AudioBus> output_bus_; |
| 39 DISALLOW_COPY_AND_ASSIGN(AudioThreadCallback); | 39 DISALLOW_COPY_AND_ASSIGN(AudioThreadCallback); |
| 40 }; | 40 }; |
| 41 | 41 |
| 42 AudioOutputDevice::AudioOutputDevice( | 42 AudioOutputDevice::AudioOutputDevice( |
| 43 AudioOutputIPC* ipc, | 43 scoped_ptr<AudioOutputIPC> ipc, |
| 44 const scoped_refptr<base::MessageLoopProxy>& io_loop) | 44 const scoped_refptr<base::MessageLoopProxy>& io_loop) |
| 45 : ScopedLoopObserver(io_loop), | 45 : ScopedLoopObserver(io_loop), |
| 46 callback_(NULL), | 46 callback_(NULL), |
| 47 ipc_(ipc), | 47 ipc_(ipc.Pass()), |
| 48 stream_id_(0), | |
| 49 state_(IDLE), | 48 state_(IDLE), |
| 50 play_on_start_(true), | 49 play_on_start_(true), |
| 51 stopping_hack_(false) { | 50 stopping_hack_(false) { |
| 52 CHECK(ipc_); | 51 CHECK(ipc_); |
| 53 } | 52 } |
| 54 | 53 |
| 55 void AudioOutputDevice::Initialize(const AudioParameters& params, | 54 void AudioOutputDevice::Initialize(const AudioParameters& params, |
| 56 RenderCallback* callback) { | 55 RenderCallback* callback) { |
| 57 DCHECK(!callback_) << "Calling Initialize() twice?"; | 56 DCHECK(!callback_) << "Calling Initialize() twice?"; |
| 58 DCHECK(params.IsValid()); | 57 DCHECK(params.IsValid()); |
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| 102 base::Bind(&AudioOutputDevice::SetVolumeOnIOThread, this, volume))) { | 101 base::Bind(&AudioOutputDevice::SetVolumeOnIOThread, this, volume))) { |
| 103 return false; | 102 return false; |
| 104 } | 103 } |
| 105 | 104 |
| 106 return true; | 105 return true; |
| 107 } | 106 } |
| 108 | 107 |
| 109 void AudioOutputDevice::CreateStreamOnIOThread(const AudioParameters& params) { | 108 void AudioOutputDevice::CreateStreamOnIOThread(const AudioParameters& params) { |
| 110 DCHECK(message_loop()->BelongsToCurrentThread()); | 109 DCHECK(message_loop()->BelongsToCurrentThread()); |
| 111 if (state_ == IDLE) { | 110 if (state_ == IDLE) { |
| 112 stream_id_ = ipc_->AddDelegate(this); | |
| 113 state_ = CREATING_STREAM; | 111 state_ = CREATING_STREAM; |
| 114 ipc_->CreateStream(stream_id_, params); | 112 ipc_->CreateStream(this, params); |
| 115 } | 113 } |
| 116 } | 114 } |
| 117 | 115 |
| 118 void AudioOutputDevice::PlayOnIOThread() { | 116 void AudioOutputDevice::PlayOnIOThread() { |
| 119 DCHECK(message_loop()->BelongsToCurrentThread()); | 117 DCHECK(message_loop()->BelongsToCurrentThread()); |
| 120 if (state_ == PAUSED) { | 118 if (state_ == PAUSED) { |
| 121 ipc_->PlayStream(stream_id_); | 119 ipc_->PlayStream(); |
| 122 state_ = PLAYING; | 120 state_ = PLAYING; |
| 123 play_on_start_ = false; | 121 play_on_start_ = false; |
| 124 } else { | 122 } else { |
| 125 play_on_start_ = true; | 123 play_on_start_ = true; |
| 126 } | 124 } |
| 127 } | 125 } |
| 128 | 126 |
| 129 void AudioOutputDevice::PauseOnIOThread(bool flush) { | 127 void AudioOutputDevice::PauseOnIOThread(bool flush) { |
| 130 DCHECK(message_loop()->BelongsToCurrentThread()); | 128 DCHECK(message_loop()->BelongsToCurrentThread()); |
| 131 if (state_ == PLAYING) { | 129 if (state_ == PLAYING) { |
| 132 ipc_->PauseStream(stream_id_); | 130 ipc_->PauseStream(); |
| 133 if (flush) | 131 if (flush) |
| 134 ipc_->FlushStream(stream_id_); | 132 ipc_->FlushStream(); |
| 135 state_ = PAUSED; | 133 state_ = PAUSED; |
| 136 } else { | 134 } else { |
| 137 // Note that |flush| isn't relevant here since this is the case where | 135 // Note that |flush| isn't relevant here since this is the case where |
| 138 // the stream is first starting. | 136 // the stream is first starting. |
| 139 } | 137 } |
| 140 play_on_start_ = false; | 138 play_on_start_ = false; |
| 141 } | 139 } |
| 142 | 140 |
| 143 void AudioOutputDevice::ShutDownOnIOThread() { | 141 void AudioOutputDevice::ShutDownOnIOThread() { |
| 144 DCHECK(message_loop()->BelongsToCurrentThread()); | 142 DCHECK(message_loop()->BelongsToCurrentThread()); |
| 145 | 143 |
| 146 // Make sure we don't call shutdown more than once. | 144 // Close the stream, if we haven't already. |
| 147 if (state_ >= CREATING_STREAM) { | 145 if (state_ >= CREATING_STREAM) { |
| 148 ipc_->CloseStream(stream_id_); | 146 ipc_->CloseStream(); |
| 149 ipc_->RemoveDelegate(stream_id_); | |
| 150 state_ = IDLE; | 147 state_ = IDLE; |
| 151 stream_id_ = 0; | |
| 152 } | 148 } |
| 153 | 149 |
| 154 // We can run into an issue where ShutDownOnIOThread is called right after | 150 // We can run into an issue where ShutDownOnIOThread is called right after |
| 155 // OnStreamCreated is called in cases where Start/Stop are called before we | 151 // OnStreamCreated is called in cases where Start/Stop are called before we |
| 156 // get the OnStreamCreated callback. To handle that corner case, we call | 152 // get the OnStreamCreated callback. To handle that corner case, we call |
| 157 // Stop(). In most cases, the thread will already be stopped. | 153 // Stop(). In most cases, the thread will already be stopped. |
| 158 // | 154 // |
| 159 // Another situation is when the IO thread goes away before Stop() is called | 155 // Another situation is when the IO thread goes away before Stop() is called |
| 160 // in which case, we cannot use the message loop to close the thread handle | 156 // in which case, we cannot use the message loop to close the thread handle |
| 161 // and can't rely on the main thread existing either. | 157 // and can't rely on the main thread existing either. |
| 162 base::AutoLock auto_lock_(audio_thread_lock_); | 158 base::AutoLock auto_lock_(audio_thread_lock_); |
| 163 base::ThreadRestrictions::ScopedAllowIO allow_io; | 159 base::ThreadRestrictions::ScopedAllowIO allow_io; |
| 164 audio_thread_.Stop(NULL); | 160 audio_thread_.Stop(NULL); |
| 165 audio_callback_.reset(); | 161 audio_callback_.reset(); |
| 166 stopping_hack_ = false; | 162 stopping_hack_ = false; |
| 167 } | 163 } |
| 168 | 164 |
| 169 void AudioOutputDevice::SetVolumeOnIOThread(double volume) { | 165 void AudioOutputDevice::SetVolumeOnIOThread(double volume) { |
| 170 DCHECK(message_loop()->BelongsToCurrentThread()); | 166 DCHECK(message_loop()->BelongsToCurrentThread()); |
| 171 if (state_ >= CREATING_STREAM) | 167 if (state_ >= CREATING_STREAM) |
| 172 ipc_->SetVolume(stream_id_, volume); | 168 ipc_->SetVolume(volume); |
| 173 } | 169 } |
| 174 | 170 |
| 175 void AudioOutputDevice::OnStateChanged(AudioOutputIPCDelegate::State state) { | 171 void AudioOutputDevice::OnStateChanged(AudioOutputIPCDelegate::State state) { |
| 176 DCHECK(message_loop()->BelongsToCurrentThread()); | 172 DCHECK(message_loop()->BelongsToCurrentThread()); |
| 177 | 173 |
| 178 // Do nothing if the stream has been closed. | 174 // Do nothing if the stream has been closed. |
| 179 if (state_ < CREATING_STREAM) | 175 if (state_ < CREATING_STREAM) |
| 180 return; | 176 return; |
| 181 | 177 |
| 182 if (state == AudioOutputIPCDelegate::kError) { | 178 switch (state) { |
| 183 DLOG(WARNING) << "AudioOutputDevice::OnStateChanged(kError)"; | 179 case AudioOutputIPCDelegate::kPlaying: |
| 184 // Don't dereference the callback object if the audio thread | 180 case AudioOutputIPCDelegate::kPaused: |
| 185 // is stopped or stopping. That could mean that the callback | 181 NOTIMPLEMENTED(); |
| 186 // object has been deleted. | 182 break; |
| 187 // TODO(tommi): Add an explicit contract for clearing the callback | 183 case AudioOutputIPCDelegate::kError: |
|
DaleCurtis
2013/03/05 23:29:54
Technically this isn't really implemented either :
miu
2013/03/06 22:36:52
Yep. http://crbug.com/180640
| |
| 188 // object. Possibly require calling Initialize again or provide | 184 DLOG(WARNING) << "AudioOutputDevice::OnStateChanged(kError)"; |
| 189 // a callback object via Start() and clear it in Stop(). | 185 // Don't dereference the callback object if the audio thread |
| 190 if (!audio_thread_.IsStopped()) | 186 // is stopped or stopping. That could mean that the callback |
| 191 callback_->OnRenderError(); | 187 // object has been deleted. |
| 188 // TODO(tommi): Add an explicit contract for clearing the callback | |
| 189 // object. Possibly require calling Initialize again or provide | |
| 190 // a callback object via Start() and clear it in Stop(). | |
| 191 if (!audio_thread_.IsStopped()) | |
| 192 callback_->OnRenderError(); | |
| 193 break; | |
| 194 default: | |
| 195 NOTREACHED(); | |
| 196 break; | |
| 192 } | 197 } |
| 193 } | 198 } |
| 194 | 199 |
| 195 void AudioOutputDevice::OnStreamCreated( | 200 void AudioOutputDevice::OnStreamCreated( |
| 196 base::SharedMemoryHandle handle, | 201 base::SharedMemoryHandle handle, |
| 197 base::SyncSocket::Handle socket_handle, | 202 base::SyncSocket::Handle socket_handle, |
| 198 int length) { | 203 int length) { |
| 199 DCHECK(message_loop()->BelongsToCurrentThread()); | 204 DCHECK(message_loop()->BelongsToCurrentThread()); |
| 200 #if defined(OS_WIN) | 205 #if defined(OS_WIN) |
| 201 DCHECK(handle); | 206 DCHECK(handle); |
| 202 DCHECK(socket_handle); | 207 DCHECK(socket_handle); |
| 203 #else | 208 #else |
| 204 DCHECK_GE(handle.fd, 0); | 209 DCHECK_GE(handle.fd, 0); |
| 205 DCHECK_GE(socket_handle, 0); | 210 DCHECK_GE(socket_handle, 0); |
| 206 #endif | 211 #endif |
| 212 DCHECK_LT(0, length); | |
| 207 | 213 |
| 208 if (state_ != CREATING_STREAM) | 214 if (state_ != CREATING_STREAM) |
| 209 return; | 215 return; |
| 210 | 216 |
| 211 // We can receive OnStreamCreated() on the IO thread after the client has | 217 // We can receive OnStreamCreated() on the IO thread after the client has |
| 212 // called Stop() but before ShutDownOnIOThread() is processed. In such a | 218 // called Stop() but before ShutDownOnIOThread() is processed. In such a |
| 213 // situation |callback_| might point to freed memory. Instead of starting | 219 // situation |callback_| might point to freed memory. Instead of starting |
| 214 // |audio_thread_| do nothing and wait for ShutDownOnIOThread() to get called. | 220 // |audio_thread_| do nothing and wait for ShutDownOnIOThread() to get called. |
| 215 // | 221 // |
| 216 // TODO(scherkus): The real fix is to have sane ownership semantics. The fact | 222 // TODO(scherkus): The real fix is to have sane ownership semantics. The fact |
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| 233 | 239 |
| 234 // We handle the case where Play() and/or Pause() may have been called | 240 // We handle the case where Play() and/or Pause() may have been called |
| 235 // multiple times before OnStreamCreated() gets called. | 241 // multiple times before OnStreamCreated() gets called. |
| 236 if (play_on_start_) | 242 if (play_on_start_) |
| 237 PlayOnIOThread(); | 243 PlayOnIOThread(); |
| 238 } | 244 } |
| 239 | 245 |
| 240 void AudioOutputDevice::OnIPCClosed() { | 246 void AudioOutputDevice::OnIPCClosed() { |
| 241 DCHECK(message_loop()->BelongsToCurrentThread()); | 247 DCHECK(message_loop()->BelongsToCurrentThread()); |
| 242 state_ = IPC_CLOSED; | 248 state_ = IPC_CLOSED; |
| 243 ipc_ = NULL; | 249 ipc_.reset(); |
| 244 } | 250 } |
| 245 | 251 |
| 246 void AudioOutputDevice::WillDestroyCurrentMessageLoop() { | 252 void AudioOutputDevice::WillDestroyCurrentMessageLoop() { |
| 247 LOG(ERROR) << "IO loop going away before the audio device has been stopped"; | 253 LOG(ERROR) << "IO loop going away before the audio device has been stopped"; |
| 248 ShutDownOnIOThread(); | 254 ShutDownOnIOThread(); |
| 249 } | 255 } |
| 250 | 256 |
| 251 // AudioOutputDevice::AudioThreadCallback | 257 // AudioOutputDevice::AudioThreadCallback |
| 252 | 258 |
| 253 AudioOutputDevice::AudioThreadCallback::AudioThreadCallback( | 259 AudioOutputDevice::AudioThreadCallback::AudioThreadCallback( |
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| 323 // TODO(dalecurtis): Technically this is not always correct. Due to channel | 329 // TODO(dalecurtis): Technically this is not always correct. Due to channel |
| 324 // padding for alignment, there may be more data available than this. We're | 330 // padding for alignment, there may be more data available than this. We're |
| 325 // relying on AudioSyncReader::Read() to parse this with that in mind. Rename | 331 // relying on AudioSyncReader::Read() to parse this with that in mind. Rename |
| 326 // these methods to Set/GetActualFrameCount(). | 332 // these methods to Set/GetActualFrameCount(). |
| 327 SetActualDataSizeInBytes( | 333 SetActualDataSizeInBytes( |
| 328 &shared_memory_, memory_length_, | 334 &shared_memory_, memory_length_, |
| 329 num_frames * sizeof(*output_bus_->channel(0)) * output_bus_->channels()); | 335 num_frames * sizeof(*output_bus_->channel(0)) * output_bus_->channels()); |
| 330 } | 336 } |
| 331 | 337 |
| 332 } // namespace media. | 338 } // namespace media. |
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