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Side by Side Diff: media/audio/audio_output_device.cc

Issue 12383016: Merge AssociateStreamWithProducer message into CreateStream message for both audio output and input. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "media/audio/audio_output_device.h" 5 #include "media/audio/audio_output_device.h"
6 6
7 #include "base/debug/trace_event.h" 7 #include "base/debug/trace_event.h"
8 #include "base/message_loop.h" 8 #include "base/message_loop.h"
9 #include "base/threading/thread_restrictions.h" 9 #include "base/threading/thread_restrictions.h"
10 #include "base/time.h" 10 #include "base/time.h"
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42 AudioOutputDevice::AudioOutputDevice( 42 AudioOutputDevice::AudioOutputDevice(
43 AudioOutputIPC* ipc, 43 AudioOutputIPC* ipc,
44 const scoped_refptr<base::MessageLoopProxy>& io_loop) 44 const scoped_refptr<base::MessageLoopProxy>& io_loop)
45 : ScopedLoopObserver(io_loop), 45 : ScopedLoopObserver(io_loop),
46 callback_(NULL), 46 callback_(NULL),
47 ipc_(ipc), 47 ipc_(ipc),
48 state_(IDLE), 48 state_(IDLE),
49 play_on_start_(true), 49 play_on_start_(true),
50 stopping_hack_(false) { 50 stopping_hack_(false) {
51 CHECK(ipc_); 51 CHECK(ipc_);
52 stream_id_ = ipc_->AddDelegate(this);
53 } 52 }
54 53
55 void AudioOutputDevice::Initialize(const AudioParameters& params, 54 void AudioOutputDevice::Initialize(const AudioParameters& params,
56 RenderCallback* callback) { 55 RenderCallback* callback) {
57 DCHECK(!callback_) << "Calling Initialize() twice?"; 56 DCHECK(!callback_) << "Calling Initialize() twice?";
58 DCHECK(params.IsValid()); 57 DCHECK(params.IsValid());
59 audio_parameters_ = params; 58 audio_parameters_ = params;
60 callback_ = callback; 59 callback_ = callback;
61 } 60 }
62 61
63 AudioOutputDevice::~AudioOutputDevice() { 62 AudioOutputDevice::~AudioOutputDevice() {
64 // The current design requires that the user calls Stop() before deleting 63 // The current design requires that the user calls Stop() before deleting
65 // this class. 64 // this class.
66 DCHECK(audio_thread_.IsStopped()); 65 DCHECK(audio_thread_.IsStopped());
67
68 if (ipc_)
69 ipc_->RemoveDelegate(stream_id_);
70 } 66 }
71 67
72 void AudioOutputDevice::Start() { 68 void AudioOutputDevice::Start() {
73 DCHECK(callback_) << "Initialize hasn't been called"; 69 DCHECK(callback_) << "Initialize hasn't been called";
74 message_loop()->PostTask(FROM_HERE, 70 message_loop()->PostTask(FROM_HERE,
75 base::Bind(&AudioOutputDevice::CreateStreamOnIOThread, this, 71 base::Bind(&AudioOutputDevice::CreateStreamOnIOThread, this,
76 audio_parameters_)); 72 audio_parameters_));
77 } 73 }
78 74
79 void AudioOutputDevice::Stop() { 75 void AudioOutputDevice::Stop() {
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106 return false; 102 return false;
107 } 103 }
108 104
109 return true; 105 return true;
110 } 106 }
111 107
112 void AudioOutputDevice::CreateStreamOnIOThread(const AudioParameters& params) { 108 void AudioOutputDevice::CreateStreamOnIOThread(const AudioParameters& params) {
113 DCHECK(message_loop()->BelongsToCurrentThread()); 109 DCHECK(message_loop()->BelongsToCurrentThread());
114 if (state_ == IDLE) { 110 if (state_ == IDLE) {
115 state_ = CREATING_STREAM; 111 state_ = CREATING_STREAM;
116 ipc_->CreateStream(stream_id_, params); 112 ipc_->CreateStream(this, params);
117 } 113 }
118 } 114 }
119 115
120 void AudioOutputDevice::PlayOnIOThread() { 116 void AudioOutputDevice::PlayOnIOThread() {
121 DCHECK(message_loop()->BelongsToCurrentThread()); 117 DCHECK(message_loop()->BelongsToCurrentThread());
122 if (state_ == PAUSED) { 118 if (state_ == PAUSED) {
123 ipc_->PlayStream(stream_id_); 119 ipc_->PlayStream();
124 state_ = PLAYING; 120 state_ = PLAYING;
125 play_on_start_ = false; 121 play_on_start_ = false;
126 } else { 122 } else {
127 play_on_start_ = true; 123 play_on_start_ = true;
128 } 124 }
129 } 125 }
130 126
131 void AudioOutputDevice::PauseOnIOThread(bool flush) { 127 void AudioOutputDevice::PauseOnIOThread(bool flush) {
132 DCHECK(message_loop()->BelongsToCurrentThread()); 128 DCHECK(message_loop()->BelongsToCurrentThread());
133 if (state_ == PLAYING) { 129 if (state_ == PLAYING) {
134 ipc_->PauseStream(stream_id_); 130 ipc_->PauseStream();
135 if (flush) 131 if (flush)
136 ipc_->FlushStream(stream_id_); 132 ipc_->FlushStream();
137 state_ = PAUSED; 133 state_ = PAUSED;
138 } else { 134 } else {
139 // Note that |flush| isn't relevant here since this is the case where 135 // Note that |flush| isn't relevant here since this is the case where
140 // the stream is first starting. 136 // the stream is first starting.
141 } 137 }
142 play_on_start_ = false; 138 play_on_start_ = false;
143 } 139 }
144 140
145 void AudioOutputDevice::ShutDownOnIOThread() { 141 void AudioOutputDevice::ShutDownOnIOThread() {
146 DCHECK(message_loop()->BelongsToCurrentThread()); 142 DCHECK(message_loop()->BelongsToCurrentThread());
147 143
148 // Make sure we don't call shutdown more than once. 144 // Make sure we don't call shutdown more than once.
149 if (state_ >= CREATING_STREAM) { 145 if (state_ >= CREATING_STREAM) {
150 ipc_->CloseStream(stream_id_); 146 ipc_->CloseStream();
151 state_ = IDLE; 147 state_ = IDLE;
152 } 148 }
153 149
154 // We can run into an issue where ShutDownOnIOThread is called right after 150 // We can run into an issue where ShutDownOnIOThread is called right after
155 // OnStreamCreated is called in cases where Start/Stop are called before we 151 // OnStreamCreated is called in cases where Start/Stop are called before we
156 // get the OnStreamCreated callback. To handle that corner case, we call 152 // get the OnStreamCreated callback. To handle that corner case, we call
157 // Stop(). In most cases, the thread will already be stopped. 153 // Stop(). In most cases, the thread will already be stopped.
158 // 154 //
159 // Another situation is when the IO thread goes away before Stop() is called 155 // Another situation is when the IO thread goes away before Stop() is called
160 // in which case, we cannot use the message loop to close the thread handle 156 // in which case, we cannot use the message loop to close the thread handle
161 // and can't rely on the main thread existing either. 157 // and can't rely on the main thread existing either.
162 base::AutoLock auto_lock_(audio_thread_lock_); 158 base::AutoLock auto_lock_(audio_thread_lock_);
163 base::ThreadRestrictions::ScopedAllowIO allow_io; 159 base::ThreadRestrictions::ScopedAllowIO allow_io;
164 audio_thread_.Stop(NULL); 160 audio_thread_.Stop(NULL);
165 audio_callback_.reset(); 161 audio_callback_.reset();
166 stopping_hack_ = false; 162 stopping_hack_ = false;
167 } 163 }
168 164
169 void AudioOutputDevice::SetVolumeOnIOThread(double volume) { 165 void AudioOutputDevice::SetVolumeOnIOThread(double volume) {
170 DCHECK(message_loop()->BelongsToCurrentThread()); 166 DCHECK(message_loop()->BelongsToCurrentThread());
171 if (state_ >= CREATING_STREAM) 167 if (state_ >= CREATING_STREAM)
172 ipc_->SetVolume(stream_id_, volume); 168 ipc_->SetVolume(volume);
173 } 169 }
174 170
175 void AudioOutputDevice::OnStateChanged(AudioOutputIPCDelegate::State state) { 171 void AudioOutputDevice::OnStateChanged(AudioOutputIPCDelegate::State state) {
176 DCHECK(message_loop()->BelongsToCurrentThread()); 172 DCHECK(message_loop()->BelongsToCurrentThread());
177 173
178 // Do nothing if the stream has been closed. 174 // Do nothing if the stream has been closed.
179 if (state_ < CREATING_STREAM) 175 if (state_ < CREATING_STREAM)
180 return; 176 return;
181 177
182 if (state == AudioOutputIPCDelegate::kError) { 178 if (state == AudioOutputIPCDelegate::kError) {
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233 229
234 // We handle the case where Play() and/or Pause() may have been called 230 // We handle the case where Play() and/or Pause() may have been called
235 // multiple times before OnStreamCreated() gets called. 231 // multiple times before OnStreamCreated() gets called.
236 if (play_on_start_) 232 if (play_on_start_)
237 PlayOnIOThread(); 233 PlayOnIOThread();
238 } 234 }
239 235
240 void AudioOutputDevice::OnIPCClosed() { 236 void AudioOutputDevice::OnIPCClosed() {
241 DCHECK(message_loop()->BelongsToCurrentThread()); 237 DCHECK(message_loop()->BelongsToCurrentThread());
242 state_ = IPC_CLOSED; 238 state_ = IPC_CLOSED;
243 ipc_ = NULL;
DaleCurtis 2013/03/01 00:27:52 filter_ is destroyed after this is called, so you
miu 2013/03/02 00:24:16 That's why I added the comment in the header file
244 } 239 }
245 240
246 void AudioOutputDevice::WillDestroyCurrentMessageLoop() { 241 void AudioOutputDevice::WillDestroyCurrentMessageLoop() {
247 LOG(ERROR) << "IO loop going away before the audio device has been stopped"; 242 LOG(ERROR) << "IO loop going away before the audio device has been stopped";
248 ShutDownOnIOThread(); 243 ShutDownOnIOThread();
249 } 244 }
250 245
251 // AudioOutputDevice::AudioThreadCallback 246 // AudioOutputDevice::AudioThreadCallback
252 247
253 AudioOutputDevice::AudioThreadCallback::AudioThreadCallback( 248 AudioOutputDevice::AudioThreadCallback::AudioThreadCallback(
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323 // TODO(dalecurtis): Technically this is not always correct. Due to channel 318 // TODO(dalecurtis): Technically this is not always correct. Due to channel
324 // padding for alignment, there may be more data available than this. We're 319 // padding for alignment, there may be more data available than this. We're
325 // relying on AudioSyncReader::Read() to parse this with that in mind. Rename 320 // relying on AudioSyncReader::Read() to parse this with that in mind. Rename
326 // these methods to Set/GetActualFrameCount(). 321 // these methods to Set/GetActualFrameCount().
327 SetActualDataSizeInBytes( 322 SetActualDataSizeInBytes(
328 &shared_memory_, memory_length_, 323 &shared_memory_, memory_length_,
329 num_frames * sizeof(*output_bus_->channel(0)) * output_bus_->channels()); 324 num_frames * sizeof(*output_bus_->channel(0)) * output_bus_->channels());
330 } 325 }
331 326
332 } // namespace media. 327 } // namespace media.
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