OLD | NEW |
---|---|
1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef DisplayItemTransformTreeBuilder_h | 5 #ifndef DisplayItemTransformTreeBuilder_h |
6 #define DisplayItemTransformTreeBuilder_h | 6 #define DisplayItemTransformTreeBuilder_h |
7 | 7 |
8 #include "platform/PlatformExport.h" | 8 #include "platform/PlatformExport.h" |
9 #include "platform/geometry/FloatSize.h" | 9 #include "platform/geometry/FloatSize.h" |
10 #include "platform/graphics/paint/DisplayItemList.h" | |
10 #include "wtf/OwnPtr.h" | 11 #include "wtf/OwnPtr.h" |
11 #include "wtf/PassOwnPtr.h" | 12 #include "wtf/PassOwnPtr.h" |
12 #include "wtf/Vector.h" | 13 #include "wtf/Vector.h" |
13 | 14 |
14 namespace blink { | 15 namespace blink { |
15 | 16 |
16 class DisplayItem; | 17 class DisplayItem; |
18 class DisplayItemList; | |
17 class DisplayItemTransformTree; | 19 class DisplayItemTransformTree; |
20 class WebDisplayList; | |
18 | 21 |
19 class PLATFORM_EXPORT DisplayItemTransformTreeBuilder { | 22 class PLATFORM_EXPORT DisplayItemTransformTreeBuilder { |
20 public: | 23 public: |
21 DisplayItemTransformTreeBuilder(); | 24 DisplayItemTransformTreeBuilder(); |
22 ~DisplayItemTransformTreeBuilder(); | 25 ~DisplayItemTransformTreeBuilder(); |
23 | 26 |
24 // Detach the built transform tree. | 27 // Detach the built transform tree. |
25 // This can be used to construct a WebDisplayItemTransformTree. | 28 // This can be used to construct a WebDisplayItemTransformTree. |
26 PassOwnPtr<DisplayItemTransformTree> releaseTransformTree(); | 29 PassOwnPtr<DisplayItemTransformTree> releaseTransformTree(); |
27 | 30 |
31 void build(const DisplayItemList& displayList, const DisplayListDiff&); | |
weiliangc
2015/07/24 19:17:15
Would it make sense to make DisplayItemTransformTr
chrishtr
2015/07/24 19:27:22
Common patterns good yes. :)
| |
32 | |
28 // Process another display item from the list. | 33 // Process another display item from the list. |
29 void processDisplayItem(const DisplayItem&); | 34 void processDisplayItem(const DisplayItem&); |
30 | 35 |
31 private: | 36 private: |
32 struct CurrentTransformNodeData { | 37 struct CurrentTransformNodeData { |
33 CurrentTransformNodeData(size_t nodeIndex, const FloatSize& offsetFromOr igin) | 38 CurrentTransformNodeData(size_t nodeIndex, const FloatSize& offsetFromOr igin) |
34 : transformNode(nodeIndex), offset(offsetFromOrigin), ignoredBeginCo unt(0) { } | 39 : transformNode(nodeIndex), offset(offsetFromOrigin), ignoredBeginCo unt(0) { } |
35 | 40 |
36 // Index of the current transform node. | 41 // Index of the current transform node. |
37 size_t transformNode; | 42 size_t transformNode; |
(...skipping 20 matching lines...) Expand all Loading... | |
58 | 63 |
59 OwnPtr<DisplayItemTransformTree> m_transformTree; | 64 OwnPtr<DisplayItemTransformTree> m_transformTree; |
60 Vector<CurrentTransformNodeData, 16> m_currentTransformNodeStack; | 65 Vector<CurrentTransformNodeData, 16> m_currentTransformNodeStack; |
61 size_t m_rangeBeginIndex; | 66 size_t m_rangeBeginIndex; |
62 size_t m_currentIndex; | 67 size_t m_currentIndex; |
63 }; | 68 }; |
64 | 69 |
65 } // namespace | 70 } // namespace |
66 | 71 |
67 #endif // DisplayItemTransformTreeBuilder_h | 72 #endif // DisplayItemTransformTreeBuilder_h |
OLD | NEW |