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Unified Diff: sdk/lib/async/event_loop.dart

Issue 12380060: Add first version of runAsync. (Closed) Base URL: https://dart.googlecode.com/svn/branches/bleeding_edge/dart
Patch Set: Address comments. Created 7 years, 9 months ago
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Index: sdk/lib/async/event_loop.dart
diff --git a/sdk/lib/async/event_loop.dart b/sdk/lib/async/event_loop.dart
new file mode 100644
index 0000000000000000000000000000000000000000..6e8864db273d5c2fe31bd0747688a7f7d8e7b13f
--- /dev/null
+++ b/sdk/lib/async/event_loop.dart
@@ -0,0 +1,73 @@
+// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
+// for details. All rights reserved. Use of this source code is governed by a
+// BSD-style license that can be found in the LICENSE file.
+
+part of dart.async;
+
+typedef void _AsyncCallback();
+
+bool _callbacksAreEnqueued = false;
+List<_AsyncCallback> _asyncCallbacks = <_AsyncCallback>[];
+
+void _asyncRunCallback() {
+ // As long as we are iterating over the registered callbacks we don't
+ // unset the [_callbacksAreEnqueued] boolean.
+ while (!_asyncCallbacks.isEmpty) {
+ List callbacks = _asyncCallbacks;
+ // The callbacks we execute can register new callbacks. This means that
+ // the for-loop below could grow the list if we don't replace it here.
+ _asyncCallbacks = <_AsyncCallback>[];
+ for (int i = 0; i < callbacks.length; i++) {
+ Function callback = callbacks[i];
+ callbacks[i] = null;
+ try {
+ callback();
+ } catch (e) {
+ i++; // Skip current callback.
+ List remainingCallbacks = callbacks.getRange(i, callbacks.length - i);
+ List newCallbacks = _asyncCallbacks;
+ _asyncCallbacks = <_AsyncCallback>[];
+ _asyncCallbacks.addAll(remainingCallbacks);
+ _asyncCallbacks.addAll(newCallbacks);
+ _AsyncRun._enqueueImmediate(_asyncRunCallback);
+ throw;
+ }
+ }
+ }
+ // Any new callback must register a callback function now.
+ _callbacksAreEnqueued = false;
+}
+
+/**
+ * Runs the given [callback] asynchronously.
+ *
+ * Callbacks registered through this function are always executed in order and
+ * are guaranteed to run before other asynchronous events (like [Timer] events,
+ * or DOM events).
+ *
+ * Warning: it is possible to starve the DOM by registering asynchronous
+ * callbacks through this method. For example the following program will
+ * run the callbacks without ever giving the Timer callback a chance to execute:
+ *
+ * Timer.run(() { print("executed"); }); // Will never be executed;
+ * foo() {
+ * asyncRun(foo); // Schedules [foo] in front of other events.
+ * }
+ * main() {
+ * foo();
+ * }
+ */
+void runAsync(void callback()) {
+ // Optimizing a group of Timer.run callbacks to be executed in the
+ // same Timer callback.
+ _asyncCallbacks.add(callback);
+ if (!_callbacksAreEnqueued) {
+ _AsyncRun._enqueueImmediate(_asyncRunCallback);
+ _callbacksAreEnqueued = true;
+ }
+}
+
+class _AsyncRun {
+ /** Enqueues the given callback before any other event in the event-loop. */
+ external static void _enqueueImmediate(void callback());
+}
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