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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef MEDIA_AUDIO_AUDIO_INPUT_IPC_H_ | 5 #ifndef MEDIA_AUDIO_AUDIO_INPUT_IPC_H_ |
6 #define MEDIA_AUDIO_AUDIO_INPUT_IPC_H_ | 6 #define MEDIA_AUDIO_AUDIO_INPUT_IPC_H_ |
7 | 7 |
8 #include "base/shared_memory.h" | 8 #include "base/shared_memory.h" |
9 #include "base/sync_socket.h" | 9 #include "base/sync_socket.h" |
10 #include "media/audio/audio_parameters.h" | 10 #include "media/audio/audio_parameters.h" |
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27 // Called when an AudioInputController has been created. | 27 // Called when an AudioInputController has been created. |
28 // The shared memory |handle| points to a memory section that's used to | 28 // The shared memory |handle| points to a memory section that's used to |
29 // transfer data between the AudioInputDevice and AudioInputController | 29 // transfer data between the AudioInputDevice and AudioInputController |
30 // objects. The implementation of OnStreamCreated takes ownership. | 30 // objects. The implementation of OnStreamCreated takes ownership. |
31 // The |socket_handle| is used by the AudioInputController to signal | 31 // The |socket_handle| is used by the AudioInputController to signal |
32 // notifications that more data is available and can optionally provide | 32 // notifications that more data is available and can optionally provide |
33 // parameter changes back. The AudioInputDevice must read from this socket | 33 // parameter changes back. The AudioInputDevice must read from this socket |
34 // and process the shared memory whenever data is read from the socket. | 34 // and process the shared memory whenever data is read from the socket. |
35 virtual void OnStreamCreated(base::SharedMemoryHandle handle, | 35 virtual void OnStreamCreated(base::SharedMemoryHandle handle, |
36 base::SyncSocket::Handle socket_handle, | 36 base::SyncSocket::Handle socket_handle, |
37 int length) = 0; | 37 int length, |
| 38 int total_segments) = 0; |
38 | 39 |
39 // Called when state of an audio stream has changed. | 40 // Called when state of an audio stream has changed. |
40 virtual void OnStateChanged(State state) = 0; | 41 virtual void OnStateChanged(State state) = 0; |
41 | 42 |
42 // Called when the input stream volume has changed. | 43 // Called when the input stream volume has changed. |
43 virtual void OnVolume(double volume) = 0; | 44 virtual void OnVolume(double volume) = 0; |
44 | 45 |
45 // Called when a device has been started on the server side. | 46 // Called when a device has been started on the server side. |
46 // If the device could not be started, |device_id| will be empty. | 47 // If the device could not be started, |device_id| will be empty. |
47 virtual void OnDeviceReady(const std::string& device_id) = 0; | 48 virtual void OnDeviceReady(const std::string& device_id) = 0; |
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66 // must be used with all other IPC functions in this interface. | 67 // must be used with all other IPC functions in this interface. |
67 virtual int AddDelegate(AudioInputIPCDelegate* delegate) = 0; | 68 virtual int AddDelegate(AudioInputIPCDelegate* delegate) = 0; |
68 | 69 |
69 // Unregisters a delegate that was previously registered via a call to | 70 // Unregisters a delegate that was previously registered via a call to |
70 // AddDelegate(). The audio stream should be in a closed state prior to | 71 // AddDelegate(). The audio stream should be in a closed state prior to |
71 // calling this function. | 72 // calling this function. |
72 virtual void RemoveDelegate(int stream_id) = 0; | 73 virtual void RemoveDelegate(int stream_id) = 0; |
73 | 74 |
74 // Sends a request to create an AudioInputController object in the peer | 75 // Sends a request to create an AudioInputController object in the peer |
75 // process, identify it by |stream_id| and configure it to use the specified | 76 // process, identify it by |stream_id| and configure it to use the specified |
76 // audio |params|. Once the stream has been created, the implementation must | 77 // audio |params|. The |total_segments| indidates number of equal-lengthed |
| 78 // segments in the shared memory buffer. |
| 79 // Once the stream has been created, the implementation must |
77 // generate a notification to the AudioInputIPCDelegate and call | 80 // generate a notification to the AudioInputIPCDelegate and call |
78 // OnStreamCreated(). | 81 // OnStreamCreated(). |
79 virtual void CreateStream(int stream_id, const AudioParameters& params, | 82 virtual void CreateStream( |
80 const std::string& device_id, bool automatic_gain_control) = 0; | 83 int stream_id, |
| 84 const AudioParameters& params, |
| 85 const std::string& device_id, |
| 86 bool automatic_gain_control, |
| 87 uint32 total_segments) = 0; |
81 | 88 |
82 // Starts the device on the server side. Once the device has started, | 89 // Starts the device on the server side. Once the device has started, |
83 // or failed to start, a callback to | 90 // or failed to start, a callback to |
84 // AudioInputIPCDelegate::OnDeviceReady() must be made. | 91 // AudioInputIPCDelegate::OnDeviceReady() must be made. |
85 virtual void StartDevice(int stream_id, int session_id) = 0; | 92 virtual void StartDevice(int stream_id, int session_id) = 0; |
86 | 93 |
87 // Corresponds to a call to AudioInputController::Record() on the server side. | 94 // Corresponds to a call to AudioInputController::Record() on the server side. |
88 virtual void RecordStream(int stream_id) = 0; | 95 virtual void RecordStream(int stream_id) = 0; |
89 | 96 |
90 // Sets the volume of the audio stream. | 97 // Sets the volume of the audio stream. |
91 virtual void SetVolume(int stream_id, double volume) = 0; | 98 virtual void SetVolume(int stream_id, double volume) = 0; |
92 | 99 |
93 // Closes the audio stream and deletes the matching AudioInputController | 100 // Closes the audio stream and deletes the matching AudioInputController |
94 // instance. Prior to deleting the AudioInputController object, a call to | 101 // instance. Prior to deleting the AudioInputController object, a call to |
95 // AudioInputController::Close must be made. | 102 // AudioInputController::Close must be made. |
96 virtual void CloseStream(int stream_id) = 0; | 103 virtual void CloseStream(int stream_id) = 0; |
97 | 104 |
98 protected: | 105 protected: |
99 virtual ~AudioInputIPC(); | 106 virtual ~AudioInputIPC(); |
100 }; | 107 }; |
101 | 108 |
102 } // namespace media | 109 } // namespace media |
103 | 110 |
104 #endif // MEDIA_AUDIO_AUDIO_INPUT_IPC_H_ | 111 #endif // MEDIA_AUDIO_AUDIO_INPUT_IPC_H_ |
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