| Index: src/gpu/gl/GrGLCreateNullInterface.cpp
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| ===================================================================
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| --- src/gpu/gl/GrGLCreateNullInterface.cpp	(revision 7907)
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| +++ src/gpu/gl/GrGLCreateNullInterface.cpp	(working copy)
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| @@ -20,6 +20,7 @@
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|  GrGLvoid GR_GL_FUNCTION_TYPE nullGLBeginQuery(GrGLenum target, GrGLuint id) {}
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|  GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindAttribLocation(GrGLuint program, GrGLuint index, const char* name) {}
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|  GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindTexture(GrGLenum target, GrGLuint texture) {}
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| +GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindVertexArray(GrGLuint id) {}
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|  GrGLvoid GR_GL_FUNCTION_TYPE nullGLBufferData(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data, GrGLenum usage) {}
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|  GrGLvoid GR_GL_FUNCTION_TYPE nullGLPixelStorei(GrGLenum pname, GrGLint param) {}
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|  GrGLvoid GR_GL_FUNCTION_TYPE nullGLReadPixels(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels) {}
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| @@ -46,7 +47,6 @@
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|  GrGLvoid GR_GL_FUNCTION_TYPE nullGLDelete(GrGLuint program) {
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|  }
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|  
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| -
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|  // In debug builds we do asserts that ensure we agree with GL about when a buffer
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|  // is mapped.
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|  static SkTDArray<GrGLuint> gMappedBuffers;
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| @@ -168,6 +168,7 @@
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|          interface->fBindBuffer = nullGLBindBuffer;
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|          interface->fBindFragDataLocation = noOpGLBindFragDataLocation;
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|          interface->fBindTexture = nullGLBindTexture;
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| +        interface->fBindVertexArray = nullGLBindVertexArray;
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|          interface->fBlendColor = noOpGLBlendColor;
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|          interface->fBlendFunc = noOpGLBlendFunc;
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|          interface->fBufferData = nullGLBufferData;
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| @@ -186,6 +187,7 @@
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|          interface->fDeleteQueries = noOpGLDeleteIds;
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|          interface->fDeleteShader = nullGLDelete;
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|          interface->fDeleteTextures = noOpGLDeleteIds;
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| +        interface->fDeleteVertexArrays = noOpGLDeleteIds;
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|          interface->fDepthMask = noOpGLDepthMask;
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|          interface->fDisable = noOpGLDisable;
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|          interface->fDisableVertexAttribArray = noOpGLDisableVertexAttribArray;
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| @@ -202,6 +204,7 @@
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|          interface->fGenBuffers = noOpGLGenIds;
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|          interface->fGenQueries = noOpGLGenIds;
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|          interface->fGenTextures = noOpGLGenIds;
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| +        interface->fGenVertexArrays = noOpGLGenIds;
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|          interface->fGetBufferParameteriv = nullGLGetBufferParameteriv;
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|          interface->fGetError = noOpGLGetError;
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|          interface->fGetIntegerv = noOpGLGetIntegerv;
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| 
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