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Side by Side Diff: src/gpu/gl/debug/GrGLCreateDebugInterface.cpp

Issue 12379025: Add support to GrGLInterface for vertex array objects (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: Created 7 years, 9 months ago
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1 1
2 /* 2 /*
3 * Copyright 2012 Google Inc. 3 * Copyright 2012 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 #include "gl/GrGLInterface.h" 10 #include "gl/GrGLInterface.h"
11 #include "GrDebugGL.h" 11 #include "GrDebugGL.h"
12 #include "GrShaderObj.h" 12 #include "GrShaderObj.h"
13 #include "GrProgramObj.h" 13 #include "GrProgramObj.h"
14 #include "GrBufferObj.h" 14 #include "GrBufferObj.h"
15 #include "GrTextureUnitObj.h" 15 #include "GrTextureUnitObj.h"
16 #include "GrTextureObj.h" 16 #include "GrTextureObj.h"
17 #include "GrFrameBufferObj.h" 17 #include "GrFrameBufferObj.h"
18 #include "GrRenderBufferObj.h" 18 #include "GrRenderBufferObj.h"
19 #include "GrVertexArrayObj.h"
19 #include "SkFloatingPoint.h" 20 #include "SkFloatingPoint.h"
20 #include "../GrGLNoOpInterface.h" 21 #include "../GrGLNoOpInterface.h"
21 22
22 namespace { // suppress no previous prototype warning 23 namespace { // suppress no previous prototype warning
23 24
24 //////////////////////////////////////////////////////////////////////////////// 25 ////////////////////////////////////////////////////////////////////////////////
25 GrGLvoid GR_GL_FUNCTION_TYPE debugGLActiveTexture(GrGLenum texture) { 26 GrGLvoid GR_GL_FUNCTION_TYPE debugGLActiveTexture(GrGLenum texture) {
26 27
27 // Ganesh offsets the texture unit indices 28 // Ganesh offsets the texture unit indices
28 texture -= GR_GL_TEXTURE0; 29 texture -= GR_GL_TEXTURE0;
(...skipping 176 matching lines...) Expand 10 before | Expand all | Expand 10 after
205 206
206 // a frameBufferID of 0 is acceptable - it binds to the default 207 // a frameBufferID of 0 is acceptable - it binds to the default
207 // frame buffer 208 // frame buffer
208 GrFrameBufferObj *frameBuffer = GR_FIND(frameBufferID, 209 GrFrameBufferObj *frameBuffer = GR_FIND(frameBufferID,
209 GrFrameBufferObj, 210 GrFrameBufferObj,
210 GrDebugGL::kFrameBuffer_ObjTypes); 211 GrDebugGL::kFrameBuffer_ObjTypes);
211 212
212 GrDebugGL::getInstance()->setFrameBuffer(frameBuffer); 213 GrDebugGL::getInstance()->setFrameBuffer(frameBuffer);
213 } 214 }
214 215
215 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindRenderbuffer(GrGLenum target, 216 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindRenderbuffer(GrGLenum target, GrGLuint renderBufferID) {
216 GrGLuint renderBufferID) {
217 217
218 GrAlwaysAssert(GR_GL_RENDERBUFFER == target); 218 GrAlwaysAssert(GR_GL_RENDERBUFFER == target);
219 219
220 // a renderBufferID of 0 is acceptable - it unbinds the bound render buffer 220 // a renderBufferID of 0 is acceptable - it unbinds the bound render buffer
221 GrRenderBufferObj *renderBuffer = GR_FIND(renderBufferID, 221 GrRenderBufferObj *renderBuffer = GR_FIND(renderBufferID,
222 GrRenderBufferObj, 222 GrRenderBufferObj,
223 GrDebugGL::kRenderBuffer_ObjTypes ); 223 GrDebugGL::kRenderBuffer_ObjTypes );
224 224
225 GrDebugGL::getInstance()->setRenderBuffer(renderBuffer); 225 GrDebugGL::getInstance()->setRenderBuffer(renderBuffer);
226 } 226 }
227 227
228 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteTextures(GrGLsizei n, 228 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteTextures(GrGLsizei n, const GrGLuint* textures) {
229 const GrGLuint* textures) {
230 229
231 // first potentially unbind the texture 230 // first potentially unbind the texture
232 // TODO: move this into GrDebugGL as unBindTexture? 231 // TODO: move this into GrDebugGL as unBindTexture?
233 for (unsigned int i = 0; 232 for (unsigned int i = 0;
234 i < GrDebugGL::getInstance()->getMaxTextureUnits(); 233 i < GrDebugGL::getInstance()->getMaxTextureUnits();
235 ++i) { 234 ++i) {
236 GrTextureUnitObj *pTU = GrDebugGL::getInstance()->getTextureUnit(i); 235 GrTextureUnitObj *pTU = GrDebugGL::getInstance()->getTextureUnit(i);
237 236
238 if (pTU->getTexture()) { 237 if (pTU->getTexture()) {
239 for (int j = 0; j < n; ++j) { 238 for (int j = 0; j < n; ++j) {
(...skipping 40 matching lines...) Expand 10 before | Expand all | Expand 10 after
280 // OpenGL gives no guarantees if a texture is deleted while attached to 279 // OpenGL gives no guarantees if a texture is deleted while attached to
281 // something other than the currently bound frame buffer 280 // something other than the currently bound frame buffer
282 GrAlwaysAssert(!buffer->getBound()); 281 GrAlwaysAssert(!buffer->getBound());
283 282
284 GrAlwaysAssert(!buffer->getDeleted()); 283 GrAlwaysAssert(!buffer->getDeleted());
285 buffer->deleteAction(); 284 buffer->deleteAction();
286 } 285 }
287 286
288 } 287 }
289 288
290
291 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteFramebuffers(GrGLsizei n, 289 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteFramebuffers(GrGLsizei n,
292 const GrGLuint *frameBuf fers) { 290 const GrGLuint *frameBuf fers) {
293 291
294 // first potentially unbind the buffers 292 // first potentially unbind the buffers
295 if (GrDebugGL::getInstance()->getFrameBuffer()) { 293 if (GrDebugGL::getInstance()->getFrameBuffer()) {
296 for (int i = 0; i < n; ++i) { 294 for (int i = 0; i < n; ++i) {
297 295
298 if (frameBuffers[i] == 296 if (frameBuffers[i] ==
299 GrDebugGL::getInstance()->getFrameBuffer()->getID()) { 297 GrDebugGL::getInstance()->getFrameBuffer()->getID()) {
300 // this ID is the current frame buffer - rebind to the default 298 // this ID is the current frame buffer - rebind to the default
(...skipping 210 matching lines...) Expand 10 before | Expand all | Expand 10 after
511 GrGLuint* ids) { 509 GrGLuint* ids) {
512 510
513 for (int i = 0; i < n; ++i) { 511 for (int i = 0; i < n; ++i) {
514 GrFakeRefObj *obj = GrDebugGL::getInstance()->createObj(type); 512 GrFakeRefObj *obj = GrDebugGL::getInstance()->createObj(type);
515 GrAlwaysAssert(obj); 513 GrAlwaysAssert(obj);
516 ids[i] = obj->getID(); 514 ids[i] = obj->getID();
517 } 515 }
518 } 516 }
519 517
520 GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenBuffers(GrGLsizei n, GrGLuint* ids) { 518 GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenBuffers(GrGLsizei n, GrGLuint* ids) {
521
522 debugGenObjs(GrDebugGL::kBuffer_ObjTypes, n, ids); 519 debugGenObjs(GrDebugGL::kBuffer_ObjTypes, n, ids);
523 } 520 }
524 521
525 GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenFramebuffers(GrGLsizei n, 522 GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenFramebuffers(GrGLsizei n,
526 GrGLuint* ids) { 523 GrGLuint* ids) {
527
528 debugGenObjs(GrDebugGL::kFrameBuffer_ObjTypes, n, ids); 524 debugGenObjs(GrDebugGL::kFrameBuffer_ObjTypes, n, ids);
529 } 525 }
530 526
531 GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenRenderbuffers(GrGLsizei n, 527 GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenRenderbuffers(GrGLsizei n,
532 GrGLuint* ids) { 528 GrGLuint* ids) {
533
534 debugGenObjs(GrDebugGL::kRenderBuffer_ObjTypes, n, ids); 529 debugGenObjs(GrDebugGL::kRenderBuffer_ObjTypes, n, ids);
535 } 530 }
536 531
537 GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenTextures(GrGLsizei n, GrGLuint* ids) { 532 GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenTextures(GrGLsizei n, GrGLuint* ids) {
538
539 debugGenObjs(GrDebugGL::kTexture_ObjTypes, n, ids); 533 debugGenObjs(GrDebugGL::kTexture_ObjTypes, n, ids);
540 } 534 }
541 535
542 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindBuffer(GrGLenum target, 536 GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenVertexArrays(GrGLsizei n, GrGLuint* ids) {
543 GrGLuint bufferID) { 537 debugGenObjs(GrDebugGL::kVertexArray_ObjTypes, n, ids);
538 }
544 539
545 GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target || 540 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteVertexArrays(GrGLsizei n, const GrGLui nt* ids) {
546 GR_GL_ELEMENT_ARRAY_BUFFER == target); 541 for (GrGLsizei i = 0; i < n; ++i) {
542 GrVertexArrayObj* array =
543 GR_FIND(ids[i], GrVertexArrayObj, GrDebugGL::kVertexArray_ObjTypes);
544 GrAlwaysAssert(array);
545
546 // Deleting the current vertex array binds object 0
547 if (GrDebugGL::getInstance()->getVertexArray() == array) {
548 GrDebugGL::getInstance()->setVertexArray(NULL);
549 }
550
551 if (array->getRefCount()) {
552 // someone is still using this vertex array so we can't delete it he re
553 array->setMarkedForDeletion();
554 } else {
555 array->deleteAction();
556 }
557 }
558 }
559
560 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindVertexArray(GrGLuint id) {
561 GrVertexArrayObj* array = GR_FIND(id, GrVertexArrayObj, GrDebugGL::kVertexAr ray_ObjTypes);
562 GrAlwaysAssert(array);
563 GrDebugGL::getInstance()->setVertexArray(array);
564 }
565
566 GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindBuffer(GrGLenum target, GrGLuint bufferI D) {
567 GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target || GR_GL_ELEMENT_ARRAY_BUFFER == target);
547 568
548 GrBufferObj *buffer = GR_FIND(bufferID, 569 GrBufferObj *buffer = GR_FIND(bufferID,
549 GrBufferObj, 570 GrBufferObj,
550 GrDebugGL::kBuffer_ObjTypes); 571 GrDebugGL::kBuffer_ObjTypes);
551 // 0 is a permissible bufferID - it unbinds the current buffer 572 // 0 is a permissible bufferID - it unbinds the current buffer
552 573
553 switch (target) { 574 switch (target) {
554 case GR_GL_ARRAY_BUFFER: 575 case GR_GL_ARRAY_BUFFER:
555 GrDebugGL::getInstance()->setArrayBuffer(buffer); 576 GrDebugGL::getInstance()->setArrayBuffer(buffer);
556 break; 577 break;
557 case GR_GL_ELEMENT_ARRAY_BUFFER: 578 case GR_GL_ELEMENT_ARRAY_BUFFER:
558 GrDebugGL::getInstance()->setElementArrayBuffer(buffer); 579 GrDebugGL::getInstance()->setElementArrayBuffer(buffer);
559 break; 580 break;
560 default: 581 default:
561 GrCrash("Unexpected target to glBindBuffer"); 582 GrCrash("Unexpected target to glBindBuffer");
562 break; 583 break;
563 } 584 }
564 } 585 }
565 586
566 // deleting a bound buffer has the side effect of binding 0 587 // deleting a bound buffer has the side effect of binding 0
567 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteBuffers(GrGLsizei n, 588 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteBuffers(GrGLsizei n, const GrGLuint* i ds) {
568 const GrGLuint* ids) {
569 // first potentially unbind the buffers 589 // first potentially unbind the buffers
570 for (int i = 0; i < n; ++i) { 590 for (int i = 0; i < n; ++i) {
571 591
572 if (GrDebugGL::getInstance()->getArrayBuffer() && 592 if (GrDebugGL::getInstance()->getArrayBuffer() &&
573 ids[i] == GrDebugGL::getInstance()->getArrayBuffer()->getID()) { 593 ids[i] == GrDebugGL::getInstance()->getArrayBuffer()->getID()) {
574 // this ID is the current array buffer 594 // this ID is the current array buffer
575 GrDebugGL::getInstance()->setArrayBuffer(NULL); 595 GrDebugGL::getInstance()->setArrayBuffer(NULL);
576 } 596 }
577 if (GrDebugGL::getInstance()->getElementArrayBuffer() && 597 if (GrDebugGL::getInstance()->getElementArrayBuffer() &&
578 ids[i] == 598 ids[i] ==
579 GrDebugGL::getInstance()->getElementArrayBuffer()->getID()) { 599 GrDebugGL::getInstance()->getElementArrayBuffer()->getID()) {
580 // this ID is the current element array buffer 600 // this ID is the current element array buffer
581 GrDebugGL::getInstance()->setElementArrayBuffer(NULL); 601 GrDebugGL::getInstance()->setElementArrayBuffer(NULL);
582 } 602 }
583 } 603 }
584 604
585 // then actually "delete" the buffers 605 // then actually "delete" the buffers
586 for (int i = 0; i < n; ++i) { 606 for (int i = 0; i < n; ++i) {
587 GrBufferObj *buffer = GR_FIND(ids[i], 607 GrBufferObj *buffer = GR_FIND(ids[i],
588 GrBufferObj, 608 GrBufferObj,
589 GrDebugGL::kBuffer_ObjTypes); 609 GrDebugGL::kBuffer_ObjTypes);
590 GrAlwaysAssert(buffer); 610 GrAlwaysAssert(buffer);
591 611
592 GrAlwaysAssert(!buffer->getDeleted()); 612 GrAlwaysAssert(!buffer->getDeleted());
593 buffer->deleteAction(); 613 buffer->deleteAction();
594 } 614 }
595 } 615 }
596 616
597 // map a buffer to the caller's address space 617 // map a buffer to the caller's address space
598 GrGLvoid* GR_GL_FUNCTION_TYPE debugGLMapBuffer(GrGLenum target, 618 GrGLvoid* GR_GL_FUNCTION_TYPE debugGLMapBuffer(GrGLenum target, GrGLenum access) {
599 GrGLenum access) {
600 619
601 GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target || 620 GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target ||
602 GR_GL_ELEMENT_ARRAY_BUFFER == target); 621 GR_GL_ELEMENT_ARRAY_BUFFER == target);
603 // GR_GL_READ_ONLY == access || || GR_GL_READ_WRIT == access); 622 // GR_GL_READ_ONLY == access || || GR_GL_READ_WRIT == access);
604 GrAlwaysAssert(GR_GL_WRITE_ONLY == access); 623 GrAlwaysAssert(GR_GL_WRITE_ONLY == access);
605 624
606 GrBufferObj *buffer = NULL; 625 GrBufferObj *buffer = NULL;
607 switch (target) { 626 switch (target) {
608 case GR_GL_ARRAY_BUFFER: 627 case GR_GL_ARRAY_BUFFER:
609 buffer = GrDebugGL::getInstance()->getArrayBuffer(); 628 buffer = GrDebugGL::getInstance()->getArrayBuffer();
(...skipping 150 matching lines...) Expand 10 before | Expand all | Expand 10 after
760 GrGLInterface* interface = SkNEW(GrDebugGLInterface); 779 GrGLInterface* interface = SkNEW(GrDebugGLInterface);
761 780
762 interface->fBindingsExported = kDesktop_GrGLBinding; 781 interface->fBindingsExported = kDesktop_GrGLBinding;
763 interface->fActiveTexture = debugGLActiveTexture; 782 interface->fActiveTexture = debugGLActiveTexture;
764 interface->fAttachShader = debugGLAttachShader; 783 interface->fAttachShader = debugGLAttachShader;
765 interface->fBeginQuery = debugGLBeginQuery; 784 interface->fBeginQuery = debugGLBeginQuery;
766 interface->fBindAttribLocation = debugGLBindAttribLocation; 785 interface->fBindAttribLocation = debugGLBindAttribLocation;
767 interface->fBindBuffer = debugGLBindBuffer; 786 interface->fBindBuffer = debugGLBindBuffer;
768 interface->fBindFragDataLocation = noOpGLBindFragDataLocation; 787 interface->fBindFragDataLocation = noOpGLBindFragDataLocation;
769 interface->fBindTexture = debugGLBindTexture; 788 interface->fBindTexture = debugGLBindTexture;
789 interface->fBindVertexArray = debugGLBindVertexArray;
770 interface->fBlendColor = noOpGLBlendColor; 790 interface->fBlendColor = noOpGLBlendColor;
771 interface->fBlendFunc = noOpGLBlendFunc; 791 interface->fBlendFunc = noOpGLBlendFunc;
772 interface->fBufferData = debugGLBufferData; 792 interface->fBufferData = debugGLBufferData;
773 interface->fBufferSubData = noOpGLBufferSubData; 793 interface->fBufferSubData = noOpGLBufferSubData;
774 interface->fClear = noOpGLClear; 794 interface->fClear = noOpGLClear;
775 interface->fClearColor = noOpGLClearColor; 795 interface->fClearColor = noOpGLClearColor;
776 interface->fClearStencil = noOpGLClearStencil; 796 interface->fClearStencil = noOpGLClearStencil;
777 interface->fColorMask = noOpGLColorMask; 797 interface->fColorMask = noOpGLColorMask;
778 interface->fCompileShader = noOpGLCompileShader; 798 interface->fCompileShader = noOpGLCompileShader;
779 interface->fCompressedTexImage2D = noOpGLCompressedTexImage2D; 799 interface->fCompressedTexImage2D = noOpGLCompressedTexImage2D;
780 interface->fCreateProgram = debugGLCreateProgram; 800 interface->fCreateProgram = debugGLCreateProgram;
781 interface->fCreateShader = debugGLCreateShader; 801 interface->fCreateShader = debugGLCreateShader;
782 interface->fCullFace = noOpGLCullFace; 802 interface->fCullFace = noOpGLCullFace;
783 interface->fDeleteBuffers = debugGLDeleteBuffers; 803 interface->fDeleteBuffers = debugGLDeleteBuffers;
784 interface->fDeleteProgram = debugGLDeleteProgram; 804 interface->fDeleteProgram = debugGLDeleteProgram;
785 interface->fDeleteQueries = noOpGLDeleteIds; 805 interface->fDeleteQueries = noOpGLDeleteIds;
786 interface->fDeleteShader = debugGLDeleteShader; 806 interface->fDeleteShader = debugGLDeleteShader;
787 interface->fDeleteTextures = debugGLDeleteTextures; 807 interface->fDeleteTextures = debugGLDeleteTextures;
808 interface->fDeleteVertexArrays = debugGLDeleteVertexArrays;
788 interface->fDepthMask = noOpGLDepthMask; 809 interface->fDepthMask = noOpGLDepthMask;
789 interface->fDisable = noOpGLDisable; 810 interface->fDisable = noOpGLDisable;
790 interface->fDisableVertexAttribArray = noOpGLDisableVertexAttribArray; 811 interface->fDisableVertexAttribArray = noOpGLDisableVertexAttribArray;
791 interface->fDrawArrays = noOpGLDrawArrays; 812 interface->fDrawArrays = noOpGLDrawArrays;
792 interface->fDrawBuffer = noOpGLDrawBuffer; 813 interface->fDrawBuffer = noOpGLDrawBuffer;
793 interface->fDrawBuffers = noOpGLDrawBuffers; 814 interface->fDrawBuffers = noOpGLDrawBuffers;
794 interface->fDrawElements = noOpGLDrawElements; 815 interface->fDrawElements = noOpGLDrawElements;
795 interface->fEnable = noOpGLEnable; 816 interface->fEnable = noOpGLEnable;
796 interface->fEnableVertexAttribArray = noOpGLEnableVertexAttribArray; 817 interface->fEnableVertexAttribArray = noOpGLEnableVertexAttribArray;
797 interface->fEndQuery = noOpGLEndQuery; 818 interface->fEndQuery = noOpGLEndQuery;
(...skipping 12 matching lines...) Expand all
810 interface->fGetQueryObjectuiv = noOpGLGetQueryObjectuiv; 831 interface->fGetQueryObjectuiv = noOpGLGetQueryObjectuiv;
811 interface->fGetQueryiv = noOpGLGetQueryiv; 832 interface->fGetQueryiv = noOpGLGetQueryiv;
812 interface->fGetProgramInfoLog = noOpGLGetInfoLog; 833 interface->fGetProgramInfoLog = noOpGLGetInfoLog;
813 interface->fGetProgramiv = noOpGLGetShaderOrProgramiv; 834 interface->fGetProgramiv = noOpGLGetShaderOrProgramiv;
814 interface->fGetShaderInfoLog = noOpGLGetInfoLog; 835 interface->fGetShaderInfoLog = noOpGLGetInfoLog;
815 interface->fGetShaderiv = noOpGLGetShaderOrProgramiv; 836 interface->fGetShaderiv = noOpGLGetShaderOrProgramiv;
816 interface->fGetString = noOpGLGetString; 837 interface->fGetString = noOpGLGetString;
817 interface->fGetStringi = noOpGLGetStringi; 838 interface->fGetStringi = noOpGLGetStringi;
818 interface->fGetTexLevelParameteriv = noOpGLGetTexLevelParameteriv; 839 interface->fGetTexLevelParameteriv = noOpGLGetTexLevelParameteriv;
819 interface->fGetUniformLocation = noOpGLGetUniformLocation; 840 interface->fGetUniformLocation = noOpGLGetUniformLocation;
841 interface->fGenVertexArrays = debugGLGenVertexArrays;
820 interface->fLineWidth = noOpGLLineWidth; 842 interface->fLineWidth = noOpGLLineWidth;
821 interface->fLinkProgram = noOpGLLinkProgram; 843 interface->fLinkProgram = noOpGLLinkProgram;
822 interface->fPixelStorei = debugGLPixelStorei; 844 interface->fPixelStorei = debugGLPixelStorei;
823 interface->fQueryCounter = noOpGLQueryCounter; 845 interface->fQueryCounter = noOpGLQueryCounter;
824 interface->fReadBuffer = noOpGLReadBuffer; 846 interface->fReadBuffer = noOpGLReadBuffer;
825 interface->fReadPixels = debugGLReadPixels; 847 interface->fReadPixels = debugGLReadPixels;
826 interface->fScissor = noOpGLScissor; 848 interface->fScissor = noOpGLScissor;
827 interface->fShaderSource = noOpGLShaderSource; 849 interface->fShaderSource = noOpGLShaderSource;
828 interface->fStencilFunc = noOpGLStencilFunc; 850 interface->fStencilFunc = noOpGLStencilFunc;
829 interface->fStencilFuncSeparate = noOpGLStencilFuncSeparate; 851 interface->fStencilFuncSeparate = noOpGLStencilFuncSeparate;
(...skipping 47 matching lines...) Expand 10 before | Expand all | Expand 10 after
877 interface->fBlitFramebuffer = noOpGLBlitFramebuffer; 899 interface->fBlitFramebuffer = noOpGLBlitFramebuffer;
878 interface->fResolveMultisampleFramebuffer = 900 interface->fResolveMultisampleFramebuffer =
879 noOpGLResolveMultisampleFramebuffer; 901 noOpGLResolveMultisampleFramebuffer;
880 interface->fMapBuffer = debugGLMapBuffer; 902 interface->fMapBuffer = debugGLMapBuffer;
881 interface->fUnmapBuffer = debugGLUnmapBuffer; 903 interface->fUnmapBuffer = debugGLUnmapBuffer;
882 interface->fBindFragDataLocationIndexed = 904 interface->fBindFragDataLocationIndexed =
883 noOpGLBindFragDataLocationIndexed; 905 noOpGLBindFragDataLocationIndexed;
884 906
885 return interface; 907 return interface;
886 } 908 }
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