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Side by Side Diff: src/gpu/gl/angle/GrGLCreateANGLEInterface.cpp

Issue 12379025: Add support to GrGLInterface for vertex array objects (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: Created 7 years, 9 months ago
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1 1
2 /* 2 /*
3 * Copyright 2012 Google Inc. 3 * Copyright 2012 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 #include "gl/GrGLInterface.h" 10 #include "gl/GrGLInterface.h"
(...skipping 26 matching lines...) Expand all
37 if (!glInterface.get()) { 37 if (!glInterface.get()) {
38 GrGLInterface* interface = new GrGLInterface; 38 GrGLInterface* interface = new GrGLInterface;
39 glInterface.reset(interface); 39 glInterface.reset(interface);
40 interface->fBindingsExported = kES2_GrGLBinding; 40 interface->fBindingsExported = kES2_GrGLBinding;
41 41
42 GR_GET_PROC(GrGLActiveTextureProc, ActiveTexture); 42 GR_GET_PROC(GrGLActiveTextureProc, ActiveTexture);
43 GR_GET_PROC(GrGLAttachShaderProc, AttachShader); 43 GR_GET_PROC(GrGLAttachShaderProc, AttachShader);
44 GR_GET_PROC(GrGLBindAttribLocationProc, BindAttribLocation); 44 GR_GET_PROC(GrGLBindAttribLocationProc, BindAttribLocation);
45 GR_GET_PROC(GrGLBindBufferProc, BindBuffer); 45 GR_GET_PROC(GrGLBindBufferProc, BindBuffer);
46 GR_GET_PROC(GrGLBindTextureProc, BindTexture); 46 GR_GET_PROC(GrGLBindTextureProc, BindTexture);
47 interface->fBindVertexArray =
48 (GrGLBindVertexArrayProc) eglGetProcAddress("glBindVertexArrayOES");
47 GR_GET_PROC(GrGLBlendColorProc, BlendColor); 49 GR_GET_PROC(GrGLBlendColorProc, BlendColor);
48 GR_GET_PROC(GrGLBlendFuncProc, BlendFunc); 50 GR_GET_PROC(GrGLBlendFuncProc, BlendFunc);
49 GR_GET_PROC(GrGLBufferDataProc, BufferData); 51 GR_GET_PROC(GrGLBufferDataProc, BufferData);
50 GR_GET_PROC(GrGLBufferSubDataProc, BufferSubData); 52 GR_GET_PROC(GrGLBufferSubDataProc, BufferSubData);
51 GR_GET_PROC(GrGLClearProc, Clear); 53 GR_GET_PROC(GrGLClearProc, Clear);
52 GR_GET_PROC(GrGLClearColorProc, ClearColor); 54 GR_GET_PROC(GrGLClearColorProc, ClearColor);
53 GR_GET_PROC(GrGLClearStencilProc, ClearStencil); 55 GR_GET_PROC(GrGLClearStencilProc, ClearStencil);
54 GR_GET_PROC(GrGLColorMaskProc, ColorMask); 56 GR_GET_PROC(GrGLColorMaskProc, ColorMask);
55 GR_GET_PROC(GrGLCompileShaderProc, CompileShader); 57 GR_GET_PROC(GrGLCompileShaderProc, CompileShader);
56 GR_GET_PROC(GrGLCompressedTexImage2DProc, CompressedTexImage2D); 58 GR_GET_PROC(GrGLCompressedTexImage2DProc, CompressedTexImage2D);
57 GR_GET_PROC(GrGLCreateProgramProc, CreateProgram); 59 GR_GET_PROC(GrGLCreateProgramProc, CreateProgram);
58 GR_GET_PROC(GrGLCreateShaderProc, CreateShader); 60 GR_GET_PROC(GrGLCreateShaderProc, CreateShader);
59 GR_GET_PROC(GrGLCullFaceProc, CullFace); 61 GR_GET_PROC(GrGLCullFaceProc, CullFace);
60 GR_GET_PROC(GrGLDeleteBuffersProc, DeleteBuffers); 62 GR_GET_PROC(GrGLDeleteBuffersProc, DeleteBuffers);
61 GR_GET_PROC(GrGLDeleteProgramProc, DeleteProgram); 63 GR_GET_PROC(GrGLDeleteProgramProc, DeleteProgram);
62 GR_GET_PROC(GrGLDeleteShaderProc, DeleteShader); 64 GR_GET_PROC(GrGLDeleteShaderProc, DeleteShader);
63 GR_GET_PROC(GrGLDeleteTexturesProc, DeleteTextures); 65 GR_GET_PROC(GrGLDeleteTexturesProc, DeleteTextures);
66 interface->fDeleteVertexArrays =
67 (GrGLDeleteVertexArraysProc) eglGetProcAddress("glDeleteVertexArrays OES");
64 GR_GET_PROC(GrGLDepthMaskProc, DepthMask); 68 GR_GET_PROC(GrGLDepthMaskProc, DepthMask);
65 GR_GET_PROC(GrGLDisableProc, Disable); 69 GR_GET_PROC(GrGLDisableProc, Disable);
66 GR_GET_PROC(GrGLDisableVertexAttribArrayProc, DisableVertexAttribArray); 70 GR_GET_PROC(GrGLDisableVertexAttribArrayProc, DisableVertexAttribArray);
67 GR_GET_PROC(GrGLDrawArraysProc, DrawArrays); 71 GR_GET_PROC(GrGLDrawArraysProc, DrawArrays);
68 GR_GET_PROC(GrGLDrawElementsProc, DrawElements); 72 GR_GET_PROC(GrGLDrawElementsProc, DrawElements);
69 GR_GET_PROC(GrGLEnableProc, Enable); 73 GR_GET_PROC(GrGLEnableProc, Enable);
70 GR_GET_PROC(GrGLEnableVertexAttribArrayProc, EnableVertexAttribArray); 74 GR_GET_PROC(GrGLEnableVertexAttribArrayProc, EnableVertexAttribArray);
71 GR_GET_PROC(GrGLFinishProc, Finish); 75 GR_GET_PROC(GrGLFinishProc, Finish);
72 GR_GET_PROC(GrGLFlushProc, Flush); 76 GR_GET_PROC(GrGLFlushProc, Flush);
73 GR_GET_PROC(GrGLFrontFaceProc, FrontFace); 77 GR_GET_PROC(GrGLFrontFaceProc, FrontFace);
74 GR_GET_PROC(GrGLGenBuffersProc, GenBuffers); 78 GR_GET_PROC(GrGLGenBuffersProc, GenBuffers);
75 GR_GET_PROC(GrGLGenTexturesProc, GenTextures); 79 GR_GET_PROC(GrGLGenTexturesProc, GenTextures);
80 interface->fGenVertexArrays =
81 (GrGLGenVertexArraysProc) eglGetProcAddress("glGenVertexArraysOES");
76 GR_GET_PROC(GrGLGetBufferParameterivProc, GetBufferParameteriv); 82 GR_GET_PROC(GrGLGetBufferParameterivProc, GetBufferParameteriv);
77 GR_GET_PROC(GrGLGetErrorProc, GetError); 83 GR_GET_PROC(GrGLGetErrorProc, GetError);
78 GR_GET_PROC(GrGLGetIntegervProc, GetIntegerv); 84 GR_GET_PROC(GrGLGetIntegervProc, GetIntegerv);
79 GR_GET_PROC(GrGLGetProgramInfoLogProc, GetProgramInfoLog); 85 GR_GET_PROC(GrGLGetProgramInfoLogProc, GetProgramInfoLog);
80 GR_GET_PROC(GrGLGetProgramivProc, GetProgramiv); 86 GR_GET_PROC(GrGLGetProgramivProc, GetProgramiv);
81 GR_GET_PROC(GrGLGetShaderInfoLogProc, GetShaderInfoLog); 87 GR_GET_PROC(GrGLGetShaderInfoLogProc, GetShaderInfoLog);
82 GR_GET_PROC(GrGLGetShaderivProc, GetShaderiv); 88 GR_GET_PROC(GrGLGetShaderivProc, GetShaderiv);
83 GR_GET_PROC(GrGLGetStringProc, GetString); 89 GR_GET_PROC(GrGLGetStringProc, GetString);
84 GR_GET_PROC(GrGLGetUniformLocationProc, GetUniformLocation); 90 GR_GET_PROC(GrGLGetUniformLocationProc, GetUniformLocation);
85 GR_GET_PROC(GrGLLineWidthProc, LineWidth); 91 GR_GET_PROC(GrGLLineWidthProc, LineWidth);
86 GR_GET_PROC(GrGLLinkProgramProc, LinkProgram); 92 GR_GET_PROC(GrGLLinkProgramProc, LinkProgram);
87 GR_GET_PROC(GrGLPixelStoreiProc, PixelStorei); 93 GR_GET_PROC(GrGLPixelStoreiProc, PixelStorei);
88 GR_GET_PROC(GrGLReadPixelsProc, ReadPixels); 94 GR_GET_PROC(GrGLReadPixelsProc, ReadPixels);
89 GR_GET_PROC(GrGLScissorProc, Scissor); 95 GR_GET_PROC(GrGLScissorProc, Scissor);
90 GR_GET_PROC(GrGLShaderSourceProc, ShaderSource); 96 GR_GET_PROC(GrGLShaderSourceProc, ShaderSource);
91 GR_GET_PROC(GrGLStencilFuncProc, StencilFunc); 97 GR_GET_PROC(GrGLStencilFuncProc, StencilFunc);
92 GR_GET_PROC(GrGLStencilFuncSeparateProc, StencilFuncSeparate); 98 GR_GET_PROC(GrGLStencilFuncSeparateProc, StencilFuncSeparate);
93 GR_GET_PROC(GrGLStencilMaskProc, StencilMask); 99 GR_GET_PROC(GrGLStencilMaskProc, StencilMask);
94 GR_GET_PROC(GrGLStencilMaskSeparateProc, StencilMaskSeparate); 100 GR_GET_PROC(GrGLStencilMaskSeparateProc, StencilMaskSeparate);
95 GR_GET_PROC(GrGLStencilOpProc, StencilOp); 101 GR_GET_PROC(GrGLStencilOpProc, StencilOp);
96 GR_GET_PROC(GrGLStencilOpSeparateProc, StencilOpSeparate); 102 GR_GET_PROC(GrGLStencilOpSeparateProc, StencilOpSeparate);
97 GR_GET_PROC(GrGLTexImage2DProc, TexImage2D); 103 GR_GET_PROC(GrGLTexImage2DProc, TexImage2D);
98 GR_GET_PROC(GrGLTexParameteriProc, TexParameteri); 104 GR_GET_PROC(GrGLTexParameteriProc, TexParameteri);
99 GR_GET_PROC(GrGLTexParameterivProc, TexParameteriv); 105 GR_GET_PROC(GrGLTexParameterivProc, TexParameteriv);
100 GR_GET_PROC(GrGLTexSubImage2DProc, TexSubImage2D); 106 GR_GET_PROC(GrGLTexSubImage2DProc, TexSubImage2D);
101 #if GL_ARB_texture_storage 107 #if GL_ARB_texture_storage
102 GR_GET_PROC(GrGLTexStorage2DProc, TexStorage2D); 108 GR_GET_PROC(GrGLTexStorage2DProc, TexStorage2D);
103 #elif GL_EXT_texture_storage 109 #elif GL_EXT_texture_storage
104 interface->fTexStorage2D = (GrGLTexStorage2DProc) 110 interface->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glT exStorage2DEXT");
105 GetProcAddress(ghANGLELib,
106 "glTexStorage2DEXT");
107 #endif 111 #endif
108 GR_GET_PROC(GrGLUniform1fProc, Uniform1f); 112 GR_GET_PROC(GrGLUniform1fProc, Uniform1f);
109 GR_GET_PROC(GrGLUniform1iProc, Uniform1i); 113 GR_GET_PROC(GrGLUniform1iProc, Uniform1i);
110 GR_GET_PROC(GrGLUniform1fvProc, Uniform1fv); 114 GR_GET_PROC(GrGLUniform1fvProc, Uniform1fv);
111 GR_GET_PROC(GrGLUniform1ivProc, Uniform1iv); 115 GR_GET_PROC(GrGLUniform1ivProc, Uniform1iv);
112 116
113 GR_GET_PROC(GrGLUniform2fProc, Uniform2f); 117 GR_GET_PROC(GrGLUniform2fProc, Uniform2f);
114 GR_GET_PROC(GrGLUniform2iProc, Uniform2i); 118 GR_GET_PROC(GrGLUniform2iProc, Uniform2i);
115 GR_GET_PROC(GrGLUniform2fvProc, Uniform2fv); 119 GR_GET_PROC(GrGLUniform2fvProc, Uniform2fv);
116 GR_GET_PROC(GrGLUniform2ivProc, Uniform2iv); 120 GR_GET_PROC(GrGLUniform2ivProc, Uniform2iv);
(...skipping 23 matching lines...) Expand all
140 GR_GET_PROC(GrGLFramebufferRenderbufferProc, FramebufferRenderbuffer); 144 GR_GET_PROC(GrGLFramebufferRenderbufferProc, FramebufferRenderbuffer);
141 GR_GET_PROC(GrGLFramebufferTexture2DProc, FramebufferTexture2D); 145 GR_GET_PROC(GrGLFramebufferTexture2DProc, FramebufferTexture2D);
142 GR_GET_PROC(GrGLGenFramebuffersProc, GenFramebuffers); 146 GR_GET_PROC(GrGLGenFramebuffersProc, GenFramebuffers);
143 GR_GET_PROC(GrGLGenRenderbuffersProc, GenRenderbuffers); 147 GR_GET_PROC(GrGLGenRenderbuffersProc, GenRenderbuffers);
144 GR_GET_PROC(GrGLGetFramebufferAttachmentParameterivProc, 148 GR_GET_PROC(GrGLGetFramebufferAttachmentParameterivProc,
145 GetFramebufferAttachmentParameteriv); 149 GetFramebufferAttachmentParameteriv);
146 GR_GET_PROC(GrGLGetRenderbufferParameterivProc, 150 GR_GET_PROC(GrGLGetRenderbufferParameterivProc,
147 GetRenderbufferParameteriv); 151 GetRenderbufferParameteriv);
148 GR_GET_PROC(GrGLRenderbufferStorageProc, RenderbufferStorage); 152 GR_GET_PROC(GrGLRenderbufferStorageProc, RenderbufferStorage);
149 153
150 interface->fMapBuffer = (PFNGLMAPBUFFEROESPROC) eglGetProcAddress("glMap BufferOES"); 154 interface->fMapBuffer = (GrGLMapBufferProc) eglGetProcAddress("glMapBuff erOES");
151 interface->fUnmapBuffer = (PFNGLUNMAPBUFFEROESPROC) eglGetProcAddress("g lUnmapBufferOES"); 155 interface->fUnmapBuffer = (GrGLUnmapBufferProc) eglGetProcAddress("glUnm apBufferOES");
152 } 156 }
153 glInterface.get()->ref(); 157 glInterface.get()->ref();
154 return glInterface.get(); 158 return glInterface.get();
155 } 159 }
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