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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 | 9 |
| 10 #ifndef GrGLInterface_DEFINED | 10 #ifndef GrGLInterface_DEFINED |
| (...skipping 128 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 139 GLPtr<GrGLActiveTextureProc> fActiveTexture; | 139 GLPtr<GrGLActiveTextureProc> fActiveTexture; |
| 140 GLPtr<GrGLAttachShaderProc> fAttachShader; | 140 GLPtr<GrGLAttachShaderProc> fAttachShader; |
| 141 GLPtr<GrGLBeginQueryProc> fBeginQuery; | 141 GLPtr<GrGLBeginQueryProc> fBeginQuery; |
| 142 GLPtr<GrGLBindAttribLocationProc> fBindAttribLocation; | 142 GLPtr<GrGLBindAttribLocationProc> fBindAttribLocation; |
| 143 GLPtr<GrGLBindBufferProc> fBindBuffer; | 143 GLPtr<GrGLBindBufferProc> fBindBuffer; |
| 144 GLPtr<GrGLBindFragDataLocationProc> fBindFragDataLocation; | 144 GLPtr<GrGLBindFragDataLocationProc> fBindFragDataLocation; |
| 145 GLPtr<GrGLBindFragDataLocationIndexedProc> fBindFragDataLocationIndexed; | 145 GLPtr<GrGLBindFragDataLocationIndexedProc> fBindFragDataLocationIndexed; |
| 146 GLPtr<GrGLBindFramebufferProc> fBindFramebuffer; | 146 GLPtr<GrGLBindFramebufferProc> fBindFramebuffer; |
| 147 GLPtr<GrGLBindRenderbufferProc> fBindRenderbuffer; | 147 GLPtr<GrGLBindRenderbufferProc> fBindRenderbuffer; |
| 148 GLPtr<GrGLBindTextureProc> fBindTexture; | 148 GLPtr<GrGLBindTextureProc> fBindTexture; |
| 149 GLPtr<GrGLBindVertexArrayProc> fBindVertexArray; |
| 149 GLPtr<GrGLBlendColorProc> fBlendColor; | 150 GLPtr<GrGLBlendColorProc> fBlendColor; |
| 150 GLPtr<GrGLBlendFuncProc> fBlendFunc; | 151 GLPtr<GrGLBlendFuncProc> fBlendFunc; |
| 151 GLPtr<GrGLBlitFramebufferProc> fBlitFramebuffer; | 152 GLPtr<GrGLBlitFramebufferProc> fBlitFramebuffer; |
| 152 GLPtr<GrGLBufferDataProc> fBufferData; | 153 GLPtr<GrGLBufferDataProc> fBufferData; |
| 153 GLPtr<GrGLBufferSubDataProc> fBufferSubData; | 154 GLPtr<GrGLBufferSubDataProc> fBufferSubData; |
| 154 GLPtr<GrGLCheckFramebufferStatusProc> fCheckFramebufferStatus; | 155 GLPtr<GrGLCheckFramebufferStatusProc> fCheckFramebufferStatus; |
| 155 GLPtr<GrGLClearProc> fClear; | 156 GLPtr<GrGLClearProc> fClear; |
| 156 GLPtr<GrGLClearColorProc> fClearColor; | 157 GLPtr<GrGLClearColorProc> fClearColor; |
| 157 GLPtr<GrGLClearStencilProc> fClearStencil; | 158 GLPtr<GrGLClearStencilProc> fClearStencil; |
| 158 GLPtr<GrGLColorMaskProc> fColorMask; | 159 GLPtr<GrGLColorMaskProc> fColorMask; |
| 159 GLPtr<GrGLCompileShaderProc> fCompileShader; | 160 GLPtr<GrGLCompileShaderProc> fCompileShader; |
| 160 GLPtr<GrGLCompressedTexImage2DProc> fCompressedTexImage2D; | 161 GLPtr<GrGLCompressedTexImage2DProc> fCompressedTexImage2D; |
| 161 GLPtr<GrGLCreateProgramProc> fCreateProgram; | 162 GLPtr<GrGLCreateProgramProc> fCreateProgram; |
| 162 GLPtr<GrGLCreateShaderProc> fCreateShader; | 163 GLPtr<GrGLCreateShaderProc> fCreateShader; |
| 163 GLPtr<GrGLCullFaceProc> fCullFace; | 164 GLPtr<GrGLCullFaceProc> fCullFace; |
| 164 GLPtr<GrGLDeleteBuffersProc> fDeleteBuffers; | 165 GLPtr<GrGLDeleteBuffersProc> fDeleteBuffers; |
| 165 GLPtr<GrGLDeleteFramebuffersProc> fDeleteFramebuffers; | 166 GLPtr<GrGLDeleteFramebuffersProc> fDeleteFramebuffers; |
| 166 GLPtr<GrGLDeleteProgramProc> fDeleteProgram; | 167 GLPtr<GrGLDeleteProgramProc> fDeleteProgram; |
| 167 GLPtr<GrGLDeleteQueriesProc> fDeleteQueries; | 168 GLPtr<GrGLDeleteQueriesProc> fDeleteQueries; |
| 168 GLPtr<GrGLDeleteRenderbuffersProc> fDeleteRenderbuffers; | 169 GLPtr<GrGLDeleteRenderbuffersProc> fDeleteRenderbuffers; |
| 169 GLPtr<GrGLDeleteShaderProc> fDeleteShader; | 170 GLPtr<GrGLDeleteShaderProc> fDeleteShader; |
| 170 GLPtr<GrGLDeleteTexturesProc> fDeleteTextures; | 171 GLPtr<GrGLDeleteTexturesProc> fDeleteTextures; |
| 172 GLPtr<GrGLDeleteVertexArraysProc> fDeleteVertexArrays; |
| 171 GLPtr<GrGLDepthMaskProc> fDepthMask; | 173 GLPtr<GrGLDepthMaskProc> fDepthMask; |
| 172 GLPtr<GrGLDisableProc> fDisable; | 174 GLPtr<GrGLDisableProc> fDisable; |
| 173 GLPtr<GrGLDisableVertexAttribArrayProc> fDisableVertexAttribArray; | 175 GLPtr<GrGLDisableVertexAttribArrayProc> fDisableVertexAttribArray; |
| 174 GLPtr<GrGLDrawArraysProc> fDrawArrays; | 176 GLPtr<GrGLDrawArraysProc> fDrawArrays; |
| 175 GLPtr<GrGLDrawBufferProc> fDrawBuffer; | 177 GLPtr<GrGLDrawBufferProc> fDrawBuffer; |
| 176 GLPtr<GrGLDrawBuffersProc> fDrawBuffers; | 178 GLPtr<GrGLDrawBuffersProc> fDrawBuffers; |
| 177 GLPtr<GrGLDrawElementsProc> fDrawElements; | 179 GLPtr<GrGLDrawElementsProc> fDrawElements; |
| 178 GLPtr<GrGLEnableProc> fEnable; | 180 GLPtr<GrGLEnableProc> fEnable; |
| 179 GLPtr<GrGLEnableVertexAttribArrayProc> fEnableVertexAttribArray; | 181 GLPtr<GrGLEnableVertexAttribArrayProc> fEnableVertexAttribArray; |
| 180 GLPtr<GrGLEndQueryProc> fEndQuery; | 182 GLPtr<GrGLEndQueryProc> fEndQuery; |
| 181 GLPtr<GrGLFinishProc> fFinish; | 183 GLPtr<GrGLFinishProc> fFinish; |
| 182 GLPtr<GrGLFlushProc> fFlush; | 184 GLPtr<GrGLFlushProc> fFlush; |
| 183 GLPtr<GrGLFramebufferRenderbufferProc> fFramebufferRenderbuffer; | 185 GLPtr<GrGLFramebufferRenderbufferProc> fFramebufferRenderbuffer; |
| 184 GLPtr<GrGLFramebufferTexture2DProc> fFramebufferTexture2D; | 186 GLPtr<GrGLFramebufferTexture2DProc> fFramebufferTexture2D; |
| 185 GLPtr<GrGLFrontFaceProc> fFrontFace; | 187 GLPtr<GrGLFrontFaceProc> fFrontFace; |
| 186 GLPtr<GrGLGenBuffersProc> fGenBuffers; | 188 GLPtr<GrGLGenBuffersProc> fGenBuffers; |
| 187 GLPtr<GrGLGenFramebuffersProc> fGenFramebuffers; | 189 GLPtr<GrGLGenFramebuffersProc> fGenFramebuffers; |
| 188 GLPtr<GrGLGenQueriesProc> fGenQueries; | 190 GLPtr<GrGLGenQueriesProc> fGenQueries; |
| 189 GLPtr<GrGLGenRenderbuffersProc> fGenRenderbuffers; | 191 GLPtr<GrGLGenRenderbuffersProc> fGenRenderbuffers; |
| 190 GLPtr<GrGLGenTexturesProc> fGenTextures; | 192 GLPtr<GrGLGenTexturesProc> fGenTextures; |
| 193 GLPtr<GrGLGenVertexArraysProc> fGenVertexArrays; |
| 191 GLPtr<GrGLGetBufferParameterivProc> fGetBufferParameteriv; | 194 GLPtr<GrGLGetBufferParameterivProc> fGetBufferParameteriv; |
| 192 GLPtr<GrGLGetErrorProc> fGetError; | 195 GLPtr<GrGLGetErrorProc> fGetError; |
| 193 GLPtr<GrGLGetFramebufferAttachmentParameterivProc> fGetFramebufferAttachment
Parameteriv; | 196 GLPtr<GrGLGetFramebufferAttachmentParameterivProc> fGetFramebufferAttachment
Parameteriv; |
| 194 GLPtr<GrGLGetIntegervProc> fGetIntegerv; | 197 GLPtr<GrGLGetIntegervProc> fGetIntegerv; |
| 195 GLPtr<GrGLGetQueryObjecti64vProc> fGetQueryObjecti64v; | 198 GLPtr<GrGLGetQueryObjecti64vProc> fGetQueryObjecti64v; |
| 196 GLPtr<GrGLGetQueryObjectivProc> fGetQueryObjectiv; | 199 GLPtr<GrGLGetQueryObjectivProc> fGetQueryObjectiv; |
| 197 GLPtr<GrGLGetQueryObjectui64vProc> fGetQueryObjectui64v; | 200 GLPtr<GrGLGetQueryObjectui64vProc> fGetQueryObjectui64v; |
| 198 GLPtr<GrGLGetQueryObjectuivProc> fGetQueryObjectuiv; | 201 GLPtr<GrGLGetQueryObjectuivProc> fGetQueryObjectuiv; |
| 199 GLPtr<GrGLGetQueryivProc> fGetQueryiv; | 202 GLPtr<GrGLGetQueryivProc> fGetQueryiv; |
| 200 GLPtr<GrGLGetProgramInfoLogProc> fGetProgramInfoLog; | 203 GLPtr<GrGLGetProgramInfoLogProc> fGetProgramInfoLog; |
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| 313 | 316 |
| 314 // Per-GL func callback | 317 // Per-GL func callback |
| 315 #if GR_GL_PER_GL_FUNC_CALLBACK | 318 #if GR_GL_PER_GL_FUNC_CALLBACK |
| 316 GrGLInterfaceCallbackProc fCallback; | 319 GrGLInterfaceCallbackProc fCallback; |
| 317 GrGLInterfaceCallbackData fCallbackData; | 320 GrGLInterfaceCallbackData fCallbackData; |
| 318 #endif | 321 #endif |
| 319 | 322 |
| 320 }; | 323 }; |
| 321 | 324 |
| 322 #endif | 325 #endif |
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