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Side by Side Diff: ui/compositor/layer.cc

Issue 12374028: Allow WebExternalTextureLayerClient to work with mailboxes. (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Created 7 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/compositor/layer.h" 5 #include "ui/compositor/layer.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 8
9 #include "base/command_line.h" 9 #include "base/command_line.h"
10 #include "base/debug/trace_event.h" 10 #include "base/debug/trace_event.h"
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464 void Layer::SetExternalTexture(Texture* texture) { 464 void Layer::SetExternalTexture(Texture* texture) {
465 DCHECK_EQ(type_, LAYER_TEXTURED); 465 DCHECK_EQ(type_, LAYER_TEXTURED);
466 DCHECK(!solid_color_layer_); 466 DCHECK(!solid_color_layer_);
467 bool has_texture = !!texture; 467 bool has_texture = !!texture;
468 layer_updated_externally_ = has_texture; 468 layer_updated_externally_ = has_texture;
469 texture_ = texture; 469 texture_ = texture;
470 if (!!texture_layer_ != has_texture) { 470 if (!!texture_layer_ != has_texture) {
471 // Switch to a different type of layer. 471 // Switch to a different type of layer.
472 if (has_texture) { 472 if (has_texture) {
473 scoped_refptr<cc::TextureLayer> new_layer = 473 scoped_refptr<cc::TextureLayer> new_layer =
474 cc::TextureLayer::Create(this); 474 cc::TextureLayer::Create(this, false);
475 new_layer->SetFlipped(texture_->flipped()); 475 new_layer->SetFlipped(texture_->flipped());
476 SwitchToLayer(new_layer); 476 SwitchToLayer(new_layer);
477 texture_layer_ = new_layer; 477 texture_layer_ = new_layer;
478 } else { 478 } else {
479 scoped_refptr<cc::ContentLayer> new_layer = 479 scoped_refptr<cc::ContentLayer> new_layer =
480 cc::ContentLayer::Create(this); 480 cc::ContentLayer::Create(this);
481 SwitchToLayer(new_layer); 481 SwitchToLayer(new_layer);
482 content_layer_ = new_layer; 482 content_layer_ = new_layer;
483 } 483 }
484 } 484 }
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916 texture_layer_->SetUV(uv_top_left, uv_bottom_right); 916 texture_layer_->SetUV(uv_top_left, uv_bottom_right);
917 } else if (delegated_renderer_layer_.get()) { 917 } else if (delegated_renderer_layer_.get()) {
918 delegated_renderer_layer_->SetDisplaySize( 918 delegated_renderer_layer_->SetDisplaySize(
919 ConvertSizeToPixel(this, delegated_frame_size_in_dip_)); 919 ConvertSizeToPixel(this, delegated_frame_size_in_dip_));
920 size.ClampToMax(delegated_frame_size_in_dip_); 920 size.ClampToMax(delegated_frame_size_in_dip_);
921 } 921 }
922 cc_layer_->SetBounds(ConvertSizeToPixel(this, size)); 922 cc_layer_->SetBounds(ConvertSizeToPixel(this, size));
923 } 923 }
924 924
925 } // namespace ui 925 } // namespace ui
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