Index: gpu/command_buffer/cmd_buffer_functions.txt |
diff --git a/gpu/command_buffer/cmd_buffer_functions.txt b/gpu/command_buffer/cmd_buffer_functions.txt |
index bc26f1171cdf2f4ad412b564d827c301d73fc73c..163ff8628ad79ed61d43078e82664c78ab3d8d67 100644 |
--- a/gpu/command_buffer/cmd_buffer_functions.txt |
+++ b/gpu/command_buffer/cmd_buffer_functions.txt |
@@ -69,7 +69,7 @@ GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenumSyncCondition condition, |
GL_APICALL void GL_APIENTRY glFinish (void); |
GL_APICALL void GL_APIENTRY glFlush (void); |
GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenumFrameBufferTarget target, GLenumAttachment attachment, GLenumRenderBufferTarget renderbuffertarget, GLidRenderbuffer renderbuffer); |
-GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenumFrameBufferTarget target, GLenumAttachment attachment, GLenumTextureTarget textarget, GLidTexture texture, GLintZeroOnly level); |
+GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenumFrameBufferTarget target, GLenumAttachment attachment, GLenumTextureTarget textarget, GLidTexture texture, GLintZeroOnlyForES2 level); |
GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenumFrameBufferTarget target, GLenumAttachment attachment, GLidTexture texture, GLint level, GLint layer); |
GL_APICALL void GL_APIENTRY glFrontFace (GLenumFaceMode mode); |
GL_APICALL void GL_APIENTRY glGenBuffers (GLsizeiNotNegative n, GLuint* buffers); |
@@ -228,7 +228,7 @@ GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfieldSyncFlush |
GL_APICALL void GL_APIENTRY glBlitFramebufferCHROMIUM (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenumBlitFilter filter); |
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleCHROMIUM (GLenumRenderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat internalformat, GLsizei width, GLsizei height); |
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenumRenderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat internalformat, GLsizei width, GLsizei height); |
-GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenumFrameBufferTarget target, GLenumAttachment attachment, GLenumTextureTarget textarget, GLidTexture texture, GLintZeroOnly level, GLsizei samples); |
+GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenumFrameBufferTarget target, GLenumAttachment attachment, GLenumTextureTarget textarget, GLidTexture texture, GLintZeroOnlyForES2 level, GLsizei samples); |
GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenumTextureBindTarget target, GLsizei levels, GLenumTextureInternalFormatStorage internalFormat, GLsizei width, GLsizei height); |
GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizeiNotNegative n, GLuint* queries); |
GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizeiNotNegative n, const GLuint* queries); |