Index: gpu/command_buffer/service/gles2_cmd_decoder_unittest_1_autogen.h |
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder_unittest_1_autogen.h b/gpu/command_buffer/service/gles2_cmd_decoder_unittest_1_autogen.h |
index dd93f8e7af217fd38bc28c4fc764e9c4105d81e5..49cf5db84cb2ffd284762b423f38a68c64594d91 100644 |
--- a/gpu/command_buffer/service/gles2_cmd_decoder_unittest_1_autogen.h |
+++ b/gpu/command_buffer/service/gles2_cmd_decoder_unittest_1_autogen.h |
@@ -827,38 +827,6 @@ TEST_P(GLES2DecoderTest1, FramebufferRenderbufferInvalidArgs2_0) { |
EXPECT_EQ(GL_INVALID_ENUM, GetGLError()); |
} |
-TEST_P(GLES2DecoderTest1, FramebufferTexture2DValidArgs) { |
- EXPECT_CALL(*gl_, |
- FramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
- GL_TEXTURE_2D, kServiceTextureId, 0)); |
- SpecializedSetup<cmds::FramebufferTexture2D, 0>(true); |
- cmds::FramebufferTexture2D cmd; |
- cmd.Init(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
- client_texture_id_); |
- EXPECT_EQ(error::kNoError, ExecuteCmd(cmd)); |
- EXPECT_EQ(GL_NO_ERROR, GetGLError()); |
-} |
- |
-TEST_P(GLES2DecoderTest1, FramebufferTexture2DInvalidArgs0_0) { |
- EXPECT_CALL(*gl_, FramebufferTexture2DEXT(_, _, _, _, _)).Times(0); |
- SpecializedSetup<cmds::FramebufferTexture2D, 0>(false); |
- cmds::FramebufferTexture2D cmd; |
- cmd.Init(GL_RENDERBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
- client_texture_id_); |
- EXPECT_EQ(error::kNoError, ExecuteCmd(cmd)); |
- EXPECT_EQ(GL_INVALID_ENUM, GetGLError()); |
-} |
- |
-TEST_P(GLES2DecoderTest1, FramebufferTexture2DInvalidArgs2_0) { |
- EXPECT_CALL(*gl_, FramebufferTexture2DEXT(_, _, _, _, _)).Times(0); |
- SpecializedSetup<cmds::FramebufferTexture2D, 0>(false); |
- cmds::FramebufferTexture2D cmd; |
- cmd.Init(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_PROXY_TEXTURE_CUBE_MAP, |
- client_texture_id_); |
- EXPECT_EQ(error::kNoError, ExecuteCmd(cmd)); |
- EXPECT_EQ(GL_INVALID_ENUM, GetGLError()); |
-} |
- |
TEST_P(GLES2DecoderTest1, FramebufferTextureLayerValidArgs) { |
EXPECT_CALL(*gl_, |
FramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |