| Index: gpu/command_buffer/service/gles2_cmd_decoder_unittest_1_autogen.h
|
| diff --git a/gpu/command_buffer/service/gles2_cmd_decoder_unittest_1_autogen.h b/gpu/command_buffer/service/gles2_cmd_decoder_unittest_1_autogen.h
|
| index dd93f8e7af217fd38bc28c4fc764e9c4105d81e5..49cf5db84cb2ffd284762b423f38a68c64594d91 100644
|
| --- a/gpu/command_buffer/service/gles2_cmd_decoder_unittest_1_autogen.h
|
| +++ b/gpu/command_buffer/service/gles2_cmd_decoder_unittest_1_autogen.h
|
| @@ -827,38 +827,6 @@ TEST_P(GLES2DecoderTest1, FramebufferRenderbufferInvalidArgs2_0) {
|
| EXPECT_EQ(GL_INVALID_ENUM, GetGLError());
|
| }
|
|
|
| -TEST_P(GLES2DecoderTest1, FramebufferTexture2DValidArgs) {
|
| - EXPECT_CALL(*gl_,
|
| - FramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
| - GL_TEXTURE_2D, kServiceTextureId, 0));
|
| - SpecializedSetup<cmds::FramebufferTexture2D, 0>(true);
|
| - cmds::FramebufferTexture2D cmd;
|
| - cmd.Init(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
| - client_texture_id_);
|
| - EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
|
| - EXPECT_EQ(GL_NO_ERROR, GetGLError());
|
| -}
|
| -
|
| -TEST_P(GLES2DecoderTest1, FramebufferTexture2DInvalidArgs0_0) {
|
| - EXPECT_CALL(*gl_, FramebufferTexture2DEXT(_, _, _, _, _)).Times(0);
|
| - SpecializedSetup<cmds::FramebufferTexture2D, 0>(false);
|
| - cmds::FramebufferTexture2D cmd;
|
| - cmd.Init(GL_RENDERBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
| - client_texture_id_);
|
| - EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
|
| - EXPECT_EQ(GL_INVALID_ENUM, GetGLError());
|
| -}
|
| -
|
| -TEST_P(GLES2DecoderTest1, FramebufferTexture2DInvalidArgs2_0) {
|
| - EXPECT_CALL(*gl_, FramebufferTexture2DEXT(_, _, _, _, _)).Times(0);
|
| - SpecializedSetup<cmds::FramebufferTexture2D, 0>(false);
|
| - cmds::FramebufferTexture2D cmd;
|
| - cmd.Init(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_PROXY_TEXTURE_CUBE_MAP,
|
| - client_texture_id_);
|
| - EXPECT_EQ(error::kNoError, ExecuteCmd(cmd));
|
| - EXPECT_EQ(GL_INVALID_ENUM, GetGLError());
|
| -}
|
| -
|
| TEST_P(GLES2DecoderTest1, FramebufferTextureLayerValidArgs) {
|
| EXPECT_CALL(*gl_,
|
| FramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
|
|
|