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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is read by build_gles2_cmd_buffer.py to generate commands. | 5 // This file is read by build_gles2_cmd_buffer.py to generate commands. |
6 | 6 |
7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); | 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); | 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); |
9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); | 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); |
10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); | 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); |
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62 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); | 62 GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); |
63 GL_APICALL void GL_APIENTRY glDrawArrays (GLenumDrawMode mode, GLint fir
st, GLsizei count); | 63 GL_APICALL void GL_APIENTRY glDrawArrays (GLenumDrawMode mode, GLint fir
st, GLsizei count); |
64 GL_APICALL void GL_APIENTRY glDrawElements (GLenumDrawMode mode, GLsizei
count, GLenumIndexType type, const void* indices); | 64 GL_APICALL void GL_APIENTRY glDrawElements (GLenumDrawMode mode, GLsizei
count, GLenumIndexType type, const void* indices); |
65 GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenumDrawMode mode, GL
uint start, GLuint end, GLsizei count, GLenumIndexType type, const void* indices
); | 65 GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenumDrawMode mode, GL
uint start, GLuint end, GLsizei count, GLenumIndexType type, const void* indices
); |
66 GL_APICALL void GL_APIENTRY glEnable (GLenumCapability cap); | 66 GL_APICALL void GL_APIENTRY glEnable (GLenumCapability cap); |
67 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); | 67 GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); |
68 GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenumSyncCondition condition,
GLbitfieldSyncFlags flags); | 68 GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenumSyncCondition condition,
GLbitfieldSyncFlags flags); |
69 GL_APICALL void GL_APIENTRY glFinish (void); | 69 GL_APICALL void GL_APIENTRY glFinish (void); |
70 GL_APICALL void GL_APIENTRY glFlush (void); | 70 GL_APICALL void GL_APIENTRY glFlush (void); |
71 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenumFrameBuffer
Target target, GLenumAttachment attachment, GLenumRenderBufferTarget renderbuffe
rtarget, GLidRenderbuffer renderbuffer); | 71 GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenumFrameBuffer
Target target, GLenumAttachment attachment, GLenumRenderBufferTarget renderbuffe
rtarget, GLidRenderbuffer renderbuffer); |
72 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenumFrameBufferTar
get target, GLenumAttachment attachment, GLenumTextureTarget textarget, GLidText
ure texture, GLintZeroOnly level); | 72 GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenumFrameBufferTar
get target, GLenumAttachment attachment, GLenumTextureTarget textarget, GLidText
ure texture, GLint level); |
73 GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenumFrameBuffer
Target target, GLenumAttachment attachment, GLidTexture texture, GLint level, GL
int layer); | 73 GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenumFrameBuffer
Target target, GLenumAttachment attachment, GLidTexture texture, GLint level, GL
int layer); |
74 GL_APICALL void GL_APIENTRY glFrontFace (GLenumFaceMode mode); | 74 GL_APICALL void GL_APIENTRY glFrontFace (GLenumFaceMode mode); |
75 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizeiNotNegative n, GLuint*
buffers); | 75 GL_APICALL void GL_APIENTRY glGenBuffers (GLsizeiNotNegative n, GLuint*
buffers); |
76 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenumTextureBindTarget ta
rget); | 76 GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenumTextureBindTarget ta
rget); |
77 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizeiNotNegative n, GLu
int* framebuffers); | 77 GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizeiNotNegative n, GLu
int* framebuffers); |
78 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizeiNotNegative n, GL
uint* renderbuffers); | 78 GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizeiNotNegative n, GL
uint* renderbuffers); |
79 GL_APICALL void GL_APIENTRY glGenSamplers (GLsizeiNotNegative n, GLuint*
samplers); | 79 GL_APICALL void GL_APIENTRY glGenSamplers (GLsizeiNotNegative n, GLuint*
samplers); |
80 GL_APICALL void GL_APIENTRY glGenTextures (GLsizeiNotNegative n, GLuint*
textures); | 80 GL_APICALL void GL_APIENTRY glGenTextures (GLsizeiNotNegative n, GLuint*
textures); |
81 GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizeiNotNegative
n, GLuint* ids); | 81 GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizeiNotNegative
n, GLuint* ids); |
82 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLidProgram program, GLui
nt index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLen
um* type, char* name); | 82 GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLidProgram program, GLui
nt index, GLsizeiNotNegative bufsize, GLsizeiOptional* length, GLint* size, GLen
um* type, char* name); |
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221 GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint indx, const GLint
* values); | 221 GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint indx, const GLint
* values); |
222 GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint indx, GLuint x, G
Luint y, GLuint z, GLuint w); | 222 GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint indx, GLuint x, G
Luint y, GLuint z, GLuint w); |
223 GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint indx, const GLui
nt* values); | 223 GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint indx, const GLui
nt* values); |
224 GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint indx, GLintVe
rtexAttribSize size, GLenumVertexAttribIType type, GLsizei stride, const void* p
tr); | 224 GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint indx, GLintVe
rtexAttribSize size, GLenumVertexAttribIType type, GLsizei stride, const void* p
tr); |
225 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLintVer
texAttribSize size, GLenumVertexAttribType type, GLboolean normalized, GLsizei s
tride, const void* ptr); | 225 GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLintVer
texAttribSize size, GLenumVertexAttribType type, GLboolean normalized, GLsizei s
tride, const void* ptr); |
226 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width,
GLsizei height); | 226 GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width,
GLsizei height); |
227 GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfieldSyncFlush
Flags flags, GLuint64 timeout); | 227 GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfieldSyncFlush
Flags flags, GLuint64 timeout); |
228 GL_APICALL void GL_APIENTRY glBlitFramebufferCHROMIUM (GLint srcX0, GLin
t srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint
dstY1, GLbitfield mask, GLenumBlitFilter filter); | 228 GL_APICALL void GL_APIENTRY glBlitFramebufferCHROMIUM (GLint srcX0, GLin
t srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint
dstY1, GLbitfield mask, GLenumBlitFilter filter); |
229 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleCHROMIUM (GL
enumRenderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat interna
lformat, GLsizei width, GLsizei height); | 229 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleCHROMIUM (GL
enumRenderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat interna
lformat, GLsizei width, GLsizei height); |
230 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenumR
enderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat internalform
at, GLsizei width, GLsizei height); | 230 GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenumR
enderBufferTarget target, GLsizei samples, GLenumRenderBufferFormat internalform
at, GLsizei width, GLsizei height); |
231 GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum
FrameBufferTarget target, GLenumAttachment attachment, GLenumTextureTarget texta
rget, GLidTexture texture, GLintZeroOnly level, GLsizei samples); | 231 GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum
FrameBufferTarget target, GLenumAttachment attachment, GLenumTextureTarget texta
rget, GLidTexture texture, GLint level, GLsizei samples); |
232 GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenumTextureBindTarget t
arget, GLsizei levels, GLenumTextureInternalFormatStorage internalFormat, GLsize
i width, GLsizei height); | 232 GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenumTextureBindTarget t
arget, GLsizei levels, GLenumTextureInternalFormatStorage internalFormat, GLsize
i width, GLsizei height); |
233 GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizeiNotNegative n, GLuin
t* queries); | 233 GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizeiNotNegative n, GLuin
t* queries); |
234 GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizeiNotNegative n, co
nst GLuint* queries); | 234 GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizeiNotNegative n, co
nst GLuint* queries); |
235 GL_APICALL void GL_APIENTRY glQueryCounterEXT (GLidQuery id, GLenumQuery
Target target); | 235 GL_APICALL void GL_APIENTRY glQueryCounterEXT (GLidQuery id, GLenumQuery
Target target); |
236 GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLidQuery id); | 236 GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLidQuery id); |
237 GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenumQueryTarget target, G
LidQuery id); | 237 GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenumQueryTarget target, G
LidQuery id); |
238 GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenumTransformFee
dbackPrimitiveMode primitivemode); | 238 GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenumTransformFee
dbackPrimitiveMode primitivemode); |
239 GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenumQueryTarget target); | 239 GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenumQueryTarget target); |
240 GL_APICALL void GL_APIENTRY glEndTransformFeedback (void); | 240 GL_APICALL void GL_APIENTRY glEndTransformFeedback (void); |
241 GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenumQueryTarget target, G
LenumQueryParameter pname, GLint* params); | 241 GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenumQueryTarget target, G
LenumQueryParameter pname, GLint* params); |
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344 | 344 |
345 | 345 |
346 // Extension KHR_robustness | 346 // Extension KHR_robustness |
347 GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusKHR (void); | 347 GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusKHR (void); |
348 | 348 |
349 // Extension KHR_blend_equation_advanced | 349 // Extension KHR_blend_equation_advanced |
350 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); | 350 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); |
351 | 351 |
352 // Extension GL_CHROMIUM_screen_space_antialiasing | 352 // Extension GL_CHROMIUM_screen_space_antialiasing |
353 GL_APICALL void GL_APIENTRY glApplyScreenSpaceAntialiasingCHROMIUM (void); | 353 GL_APICALL void GL_APIENTRY glApplyScreenSpaceAntialiasingCHROMIUM (void); |
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