Index: sdk/lib/web_gl/dartium/web_gl_dartium.dart |
diff --git a/sdk/lib/web_gl/dartium/web_gl_dartium.dart b/sdk/lib/web_gl/dartium/web_gl_dartium.dart |
index fe21b72b229b97a73576a1db8c8b1e65a8027b15..dbc89b56ee0263dba2d0220864e6aecc9458afb4 100644 |
--- a/sdk/lib/web_gl/dartium/web_gl_dartium.dart |
+++ b/sdk/lib/web_gl/dartium/web_gl_dartium.dart |
@@ -58,6 +58,45 @@ final web_glBlinkMap = { |
}; |
+// FIXME: Can we make this private? |
+final web_glBlinkFunctionMap = { |
+ 'ANGLEInstancedArrays': () => AngleInstancedArrays.internalCreateAngleInstancedArrays, |
+ 'EXTBlendMinMax': () => ExtBlendMinMax.internalCreateExtBlendMinMax, |
+ 'EXTFragDepth': () => ExtFragDepth.internalCreateExtFragDepth, |
+ 'EXTShaderTextureLOD': () => ExtShaderTextureLod.internalCreateExtShaderTextureLod, |
+ 'EXTTextureFilterAnisotropic': () => ExtTextureFilterAnisotropic.internalCreateExtTextureFilterAnisotropic, |
+ 'OESElementIndexUint': () => OesElementIndexUint.internalCreateOesElementIndexUint, |
+ 'OESStandardDerivatives': () => OesStandardDerivatives.internalCreateOesStandardDerivatives, |
+ 'OESTextureFloat': () => OesTextureFloat.internalCreateOesTextureFloat, |
+ 'OESTextureFloatLinear': () => OesTextureFloatLinear.internalCreateOesTextureFloatLinear, |
+ 'OESTextureHalfFloat': () => OesTextureHalfFloat.internalCreateOesTextureHalfFloat, |
+ 'OESTextureHalfFloatLinear': () => OesTextureHalfFloatLinear.internalCreateOesTextureHalfFloatLinear, |
+ 'OESVertexArrayObject': () => OesVertexArrayObject.internalCreateOesVertexArrayObject, |
+ 'WebGLActiveInfo': () => ActiveInfo.internalCreateActiveInfo, |
+ 'WebGLBuffer': () => Buffer.internalCreateBuffer, |
+ 'WebGLCompressedTextureATC': () => CompressedTextureAtc.internalCreateCompressedTextureAtc, |
+ 'WebGLCompressedTextureETC1': () => CompressedTextureETC1.internalCreateCompressedTextureETC1, |
+ 'WebGLCompressedTexturePVRTC': () => CompressedTexturePvrtc.internalCreateCompressedTexturePvrtc, |
+ 'WebGLCompressedTextureS3TC': () => CompressedTextureS3TC.internalCreateCompressedTextureS3TC, |
+ 'WebGLContextAttributes': () => ContextAttributes.internalCreateContextAttributes, |
+ 'WebGLContextEvent': () => ContextEvent.internalCreateContextEvent, |
+ 'WebGLDebugRendererInfo': () => DebugRendererInfo.internalCreateDebugRendererInfo, |
+ 'WebGLDebugShaders': () => DebugShaders.internalCreateDebugShaders, |
+ 'WebGLDepthTexture': () => DepthTexture.internalCreateDepthTexture, |
+ 'WebGLDrawBuffers': () => DrawBuffers.internalCreateDrawBuffers, |
+ 'WebGLFramebuffer': () => Framebuffer.internalCreateFramebuffer, |
+ 'WebGLLoseContext': () => LoseContext.internalCreateLoseContext, |
+ 'WebGLProgram': () => Program.internalCreateProgram, |
+ 'WebGLRenderbuffer': () => Renderbuffer.internalCreateRenderbuffer, |
+ 'WebGLRenderingContext': () => RenderingContext.internalCreateRenderingContext, |
+ 'WebGLRenderingContextBase': () => _WebGLRenderingContextBase.internalCreate_WebGLRenderingContextBase, |
+ 'WebGLShader': () => Shader.internalCreateShader, |
+ 'WebGLShaderPrecisionFormat': () => ShaderPrecisionFormat.internalCreateShaderPrecisionFormat, |
+ 'WebGLTexture': () => Texture.internalCreateTexture, |
+ 'WebGLUniformLocation': () => UniformLocation.internalCreateUniformLocation, |
+ 'WebGLVertexArrayObjectOES': () => VertexArrayObject.internalCreateVertexArrayObject, |
+ |
+}; |
// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file |
// for details. All rights reserved. Use of this source code is governed by a |
// BSD-style license that can be found in the LICENSE file. |