| Index: third_party/flot/jquery.flot.canvas.js
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| diff --git a/third_party/flot/jquery.flot.canvas.js b/third_party/flot/jquery.flot.canvas.js
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..29328d58121277812f355091429a7a4128b0f3e9
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| --- /dev/null
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| +++ b/third_party/flot/jquery.flot.canvas.js
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| @@ -0,0 +1,345 @@
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| +/* Flot plugin for drawing all elements of a plot on the canvas.
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| +
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| +Copyright (c) 2007-2014 IOLA and Ole Laursen.
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| +Licensed under the MIT license.
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| +
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| +Flot normally produces certain elements, like axis labels and the legend, using
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| +HTML elements. This permits greater interactivity and customization, and often
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| +looks better, due to cross-browser canvas text inconsistencies and limitations.
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| +
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| +It can also be desirable to render the plot entirely in canvas, particularly
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| +if the goal is to save it as an image, or if Flot is being used in a context
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| +where the HTML DOM does not exist, as is the case within Node.js. This plugin
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| +switches out Flot's standard drawing operations for canvas-only replacements.
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| +
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| +Currently the plugin supports only axis labels, but it will eventually allow
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| +every element of the plot to be rendered directly to canvas.
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| +
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| +The plugin supports these options:
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| +
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| +{
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| + canvas: boolean
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| +}
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| +
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| +The "canvas" option controls whether full canvas drawing is enabled, making it
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| +possible to toggle on and off. This is useful when a plot uses HTML text in the
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| +browser, but needs to redraw with canvas text when exporting as an image.
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| +
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| +*/
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| +
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| +(function($) {
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| +
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| + var options = {
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| + canvas: true
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| + };
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| +
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| + var render, getTextInfo, addText;
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| +
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| + // Cache the prototype hasOwnProperty for faster access
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| +
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| + var hasOwnProperty = Object.prototype.hasOwnProperty;
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| +
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| + function init(plot, classes) {
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| +
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| + var Canvas = classes.Canvas;
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| +
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| + // We only want to replace the functions once; the second time around
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| + // we would just get our new function back. This whole replacing of
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| + // prototype functions is a disaster, and needs to be changed ASAP.
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| +
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| + if (render == null) {
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| + getTextInfo = Canvas.prototype.getTextInfo,
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| + addText = Canvas.prototype.addText,
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| + render = Canvas.prototype.render;
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| + }
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| +
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| + // Finishes rendering the canvas, including overlaid text
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| +
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| + Canvas.prototype.render = function() {
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| +
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| + if (!plot.getOptions().canvas) {
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| + return render.call(this);
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| + }
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| +
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| + var context = this.context,
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| + cache = this._textCache;
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| +
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| + // For each text layer, render elements marked as active
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| +
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| + context.save();
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| + context.textBaseline = "middle";
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| +
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| + for (var layerKey in cache) {
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| + if (hasOwnProperty.call(cache, layerKey)) {
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| + var layerCache = cache[layerKey];
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| + for (var styleKey in layerCache) {
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| + if (hasOwnProperty.call(layerCache, styleKey)) {
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| + var styleCache = layerCache[styleKey],
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| + updateStyles = true;
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| + for (var key in styleCache) {
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| + if (hasOwnProperty.call(styleCache, key)) {
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| +
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| + var info = styleCache[key],
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| + positions = info.positions,
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| + lines = info.lines;
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| +
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| + // Since every element at this level of the cache have the
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| + // same font and fill styles, we can just change them once
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| + // using the values from the first element.
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| +
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| + if (updateStyles) {
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| + context.fillStyle = info.font.color;
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| + context.font = info.font.definition;
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| + updateStyles = false;
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| + }
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| +
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| + for (var i = 0, position; position = positions[i]; i++) {
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| + if (position.active) {
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| + for (var j = 0, line; line = position.lines[j]; j++) {
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| + context.fillText(lines[j].text, line[0], line[1]);
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| + }
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| + } else {
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| + positions.splice(i--, 1);
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| + }
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| + }
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| +
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| + if (positions.length == 0) {
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| + delete styleCache[key];
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| + }
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| + }
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| + }
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| + }
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| + }
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| + }
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| + }
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| +
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| + context.restore();
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| + };
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| +
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| + // Creates (if necessary) and returns a text info object.
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| + //
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| + // When the canvas option is set, the object looks like this:
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| + //
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| + // {
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| + // width: Width of the text's bounding box.
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| + // height: Height of the text's bounding box.
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| + // positions: Array of positions at which this text is drawn.
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| + // lines: [{
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| + // height: Height of this line.
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| + // widths: Width of this line.
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| + // text: Text on this line.
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| + // }],
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| + // font: {
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| + // definition: Canvas font property string.
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| + // color: Color of the text.
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| + // },
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| + // }
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| + //
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| + // The positions array contains objects that look like this:
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| + //
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| + // {
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| + // active: Flag indicating whether the text should be visible.
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| + // lines: Array of [x, y] coordinates at which to draw the line.
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| + // x: X coordinate at which to draw the text.
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| + // y: Y coordinate at which to draw the text.
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| + // }
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| +
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| + Canvas.prototype.getTextInfo = function(layer, text, font, angle, width) {
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| +
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| + if (!plot.getOptions().canvas) {
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| + return getTextInfo.call(this, layer, text, font, angle, width);
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| + }
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| +
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| + var textStyle, layerCache, styleCache, info;
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| +
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| + // Cast the value to a string, in case we were given a number
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| +
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| + text = "" + text;
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| +
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| + // If the font is a font-spec object, generate a CSS definition
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| +
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| + if (typeof font === "object") {
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| + textStyle = font.style + " " + font.variant + " " + font.weight + " " + font.size + "px " + font.family;
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| + } else {
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| + textStyle = font;
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| + }
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| +
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| + // Retrieve (or create) the cache for the text's layer and styles
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| +
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| + layerCache = this._textCache[layer];
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| +
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| + if (layerCache == null) {
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| + layerCache = this._textCache[layer] = {};
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| + }
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| +
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| + styleCache = layerCache[textStyle];
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| +
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| + if (styleCache == null) {
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| + styleCache = layerCache[textStyle] = {};
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| + }
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| +
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| + info = styleCache[text];
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| +
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| + if (info == null) {
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| +
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| + var context = this.context;
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| +
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| + // If the font was provided as CSS, create a div with those
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| + // classes and examine it to generate a canvas font spec.
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| +
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| + if (typeof font !== "object") {
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| +
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| + var element = $("<div> </div>")
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| + .css("position", "absolute")
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| + .addClass(typeof font === "string" ? font : null)
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| + .appendTo(this.getTextLayer(layer));
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| +
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| + font = {
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| + lineHeight: element.height(),
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| + style: element.css("font-style"),
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| + variant: element.css("font-variant"),
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| + weight: element.css("font-weight"),
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| + family: element.css("font-family"),
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| + color: element.css("color")
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| + };
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| +
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| + // Setting line-height to 1, without units, sets it equal
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| + // to the font-size, even if the font-size is abstract,
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| + // like 'smaller'. This enables us to read the real size
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| + // via the element's height, working around browsers that
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| + // return the literal 'smaller' value.
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| +
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| + font.size = element.css("line-height", 1).height();
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| +
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| + element.remove();
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| + }
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| +
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| + textStyle = font.style + " " + font.variant + " " + font.weight + " " + font.size + "px " + font.family;
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| +
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| + // Create a new info object, initializing the dimensions to
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| + // zero so we can count them up line-by-line.
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| +
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| + info = styleCache[text] = {
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| + width: 0,
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| + height: 0,
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| + positions: [],
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| + lines: [],
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| + font: {
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| + definition: textStyle,
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| + color: font.color
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| + }
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| + };
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| +
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| + context.save();
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| + context.font = textStyle;
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| +
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| + // Canvas can't handle multi-line strings; break on various
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| + // newlines, including HTML brs, to build a list of lines.
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| + // Note that we could split directly on regexps, but IE < 9 is
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| + // broken; revisit when we drop IE 7/8 support.
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| +
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| + var lines = (text + "").replace(/<br ?\/?>|\r\n|\r/g, "\n").split("\n");
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| +
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| + for (var i = 0; i < lines.length; ++i) {
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| +
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| + var lineText = lines[i],
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| + measured = context.measureText(lineText);
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| +
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| + info.width = Math.max(measured.width, info.width);
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| + info.height += font.lineHeight;
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| +
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| + info.lines.push({
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| + text: lineText,
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| + width: measured.width,
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| + height: font.lineHeight
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| + });
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| + }
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| +
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| + context.restore();
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| + }
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| +
|
| + return info;
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| + };
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| +
|
| + // Adds a text string to the canvas text overlay.
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| +
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| + Canvas.prototype.addText = function(layer, x, y, text, font, angle, width, halign, valign) {
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| +
|
| + if (!plot.getOptions().canvas) {
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| + return addText.call(this, layer, x, y, text, font, angle, width, halign, valign);
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| + }
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| +
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| + var info = this.getTextInfo(layer, text, font, angle, width),
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| + positions = info.positions,
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| + lines = info.lines;
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| +
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| + // Text is drawn with baseline 'middle', which we need to account
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| + // for by adding half a line's height to the y position.
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| +
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| + y += info.height / lines.length / 2;
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| +
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| + // Tweak the initial y-position to match vertical alignment
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| +
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| + if (valign == "middle") {
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| + y = Math.round(y - info.height / 2);
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| + } else if (valign == "bottom") {
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| + y = Math.round(y - info.height);
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| + } else {
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| + y = Math.round(y);
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| + }
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| +
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| + // FIXME: LEGACY BROWSER FIX
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| + // AFFECTS: Opera < 12.00
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| +
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| + // Offset the y coordinate, since Opera is off pretty
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| + // consistently compared to the other browsers.
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| +
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| + if (!!(window.opera && window.opera.version().split(".")[0] < 12)) {
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| + y -= 2;
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| + }
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| +
|
| + // Determine whether this text already exists at this position.
|
| + // If so, mark it for inclusion in the next render pass.
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| +
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| + for (var i = 0, position; position = positions[i]; i++) {
|
| + if (position.x == x && position.y == y) {
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| + position.active = true;
|
| + return;
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| + }
|
| + }
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| +
|
| + // If the text doesn't exist at this position, create a new entry
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| +
|
| + position = {
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| + active: true,
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| + lines: [],
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| + x: x,
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| + y: y
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| + };
|
| +
|
| + positions.push(position);
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| +
|
| + // Fill in the x & y positions of each line, adjusting them
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| + // individually for horizontal alignment.
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| +
|
| + for (var i = 0, line; line = lines[i]; i++) {
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| + if (halign == "center") {
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| + position.lines.push([Math.round(x - line.width / 2), y]);
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| + } else if (halign == "right") {
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| + position.lines.push([Math.round(x - line.width), y]);
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| + } else {
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| + position.lines.push([Math.round(x), y]);
|
| + }
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| + y += line.height;
|
| + }
|
| + };
|
| + }
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| +
|
| + $.plot.plugins.push({
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| + init: init,
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| + options: options,
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| + name: "canvas",
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| + version: "1.0"
|
| + });
|
| +
|
| +})(jQuery);
|
|
|