Index: cc/tile.h |
diff --git a/cc/tile.h b/cc/tile.h |
index 1c988c2dc998e95910cb4de1493e23b793876bd8..b1970df7c796766de132eeaf9bd0fdc433ed9c5f 100644 |
--- a/cc/tile.h |
+++ b/cc/tile.h |
@@ -10,7 +10,7 @@ |
#include "base/memory/scoped_vector.h" |
#include "cc/layer_tree_host_impl.h" |
#include "cc/picture_pile_impl.h" |
-#include "cc/resource_provider.h" |
+#include "cc/tile_drawing_info.h" |
#include "cc/tile_manager.h" |
#include "cc/tile_priority.h" |
#include "ui/gfx/rect.h" |
@@ -51,20 +51,11 @@ class CC_EXPORT Tile : public base::RefCounted<Tile> { |
scoped_ptr<base::Value> AsValue() const; |
- // Returns 0 if not drawable. |
- ResourceProvider::ResourceId GetResourceId() const { |
- if (!managed_state_.resource) |
- return 0; |
- if (managed_state_.resource_is_being_initialized) |
- return 0; |
- |
- return managed_state_.resource->id(); |
- } |
+ const TileDrawingInfo& drawing_info() const { return drawing_info_; } |
+ TileDrawingInfo& drawing_info() { return drawing_info_; } |
const gfx::Rect& opaque_rect() const { return opaque_rect_; } |
- bool contents_swizzled() const { return managed_state_.contents_swizzled; } |
- |
float contents_scale() const { return contents_scale_; } |
gfx::Rect content_rect() const { return content_rect_; } |
@@ -81,10 +72,12 @@ class CC_EXPORT Tile : public base::RefCounted<Tile> { |
// Methods called by by tile manager. |
friend class TileManager; |
friend class BinComparator; |
+ friend class TileDrawingInfo; |
+ |
ManagedTileState& managed_state() { return managed_state_; } |
const ManagedTileState& managed_state() const { return managed_state_; } |
- inline size_t bytes_consumed_if_allocated() const { |
+ inline size_t bytes_consumed_if_texture_allocated() const { |
reveman
2013/03/07 22:02:14
I don't think you want to use texture here. textur
|
DCHECK(format_ == GL_RGBA); |
return 4 * tile_size_.width() * tile_size_.height(); |
} |
@@ -105,6 +98,7 @@ class CC_EXPORT Tile : public base::RefCounted<Tile> { |
TilePriority priority_[NUM_BIN_PRIORITIES]; |
ManagedTileState managed_state_; |
int layer_id_; |
+ TileDrawingInfo drawing_info_; |
reveman
2013/03/07 22:02:14
The drawing state is maintained by the tile manage
|
}; |
} // namespace cc |