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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/blink/webgraphicscontext3d_in_process_command_buffer_impl.h" | 5 #include "gpu/blink/webgraphicscontext3d_in_process_command_buffer_impl.h" |
6 | 6 |
7 #include <GLES2/gl2.h> | 7 #include <GLES2/gl2.h> |
8 #ifndef GL_GLEXT_PROTOTYPES | 8 #ifndef GL_GLEXT_PROTOTYPES |
9 #define GL_GLEXT_PROTOTYPES 1 | 9 #define GL_GLEXT_PROTOTYPES 1 |
10 #endif | 10 #endif |
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86 window_(window), | 86 window_(window), |
87 context_(context.Pass()) { | 87 context_(context.Pass()) { |
88 ConvertAttributes(attributes, &attribs_); | 88 ConvertAttributes(attributes, &attribs_); |
89 attribs_.lose_context_when_out_of_memory = lose_context_when_out_of_memory; | 89 attribs_.lose_context_when_out_of_memory = lose_context_when_out_of_memory; |
90 } | 90 } |
91 | 91 |
92 WebGraphicsContext3DInProcessCommandBufferImpl:: | 92 WebGraphicsContext3DInProcessCommandBufferImpl:: |
93 ~WebGraphicsContext3DInProcessCommandBufferImpl() { | 93 ~WebGraphicsContext3DInProcessCommandBufferImpl() { |
94 } | 94 } |
95 | 95 |
96 size_t WebGraphicsContext3DInProcessCommandBufferImpl::GetMappedMemoryLimit() { | |
97 return context_->GetMappedMemoryLimit(); | |
98 } | |
99 | |
100 bool WebGraphicsContext3DInProcessCommandBufferImpl::MaybeInitializeGL() { | 96 bool WebGraphicsContext3DInProcessCommandBufferImpl::MaybeInitializeGL() { |
101 if (initialized_) | 97 if (initialized_) |
102 return true; | 98 return true; |
103 | 99 |
104 if (initialize_failed_) | 100 if (initialize_failed_) |
105 return false; | 101 return false; |
106 | 102 |
107 if (!context_) { | 103 if (!context_) { |
108 // TODO(kbr): More work will be needed in this implementation to | 104 // TODO(kbr): More work will be needed in this implementation to |
109 // properly support GPU switching. Like in the out-of-process | 105 // properly support GPU switching. Like in the out-of-process |
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159 return real_gl_; | 155 return real_gl_; |
160 } | 156 } |
161 | 157 |
162 void WebGraphicsContext3DInProcessCommandBufferImpl::OnContextLost() { | 158 void WebGraphicsContext3DInProcessCommandBufferImpl::OnContextLost() { |
163 if (context_lost_callback_) { | 159 if (context_lost_callback_) { |
164 context_lost_callback_->onContextLost(); | 160 context_lost_callback_->onContextLost(); |
165 } | 161 } |
166 } | 162 } |
167 | 163 |
168 } // namespace gpu_blink | 164 } // namespace gpu_blink |
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