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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 | 6 |
7 #include "modules/canvas2d/CanvasRenderingContext2DState.h" | 7 #include "modules/canvas2d/CanvasRenderingContext2DState.h" |
8 | 8 |
9 #include "core/css/CSSFontSelector.h" | 9 #include "core/css/CSSFontSelector.h" |
10 #include "core/css/resolver/FilterOperationResolver.h" | 10 #include "core/css/resolver/FilterOperationResolver.h" |
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451 { | 451 { |
452 SkXfermode* xferMode = m_strokePaint.getXfermode(); | 452 SkXfermode* xferMode = m_strokePaint.getXfermode(); |
453 SkXfermode::Mode mode; | 453 SkXfermode::Mode mode; |
454 if (!xferMode || !xferMode->asMode(&mode)) | 454 if (!xferMode || !xferMode->asMode(&mode)) |
455 return SkXfermode::kSrcOver_Mode; | 455 return SkXfermode::kSrcOver_Mode; |
456 return mode; | 456 return mode; |
457 } | 457 } |
458 | 458 |
459 void CanvasRenderingContext2DState::setImageSmoothingEnabled(bool enabled) | 459 void CanvasRenderingContext2DState::setImageSmoothingEnabled(bool enabled) |
460 { | 460 { |
461 SkFilterQuality filterQuality = enabled ? kMedium_SkFilterQuality : kNone_Sk
FilterQuality; | 461 SkFilterQuality filterQuality = enabled ? kLow_SkFilterQuality : kNone_SkFil
terQuality; |
462 m_strokePaint.setFilterQuality(filterQuality); | 462 m_strokePaint.setFilterQuality(filterQuality); |
463 m_fillPaint.setFilterQuality(filterQuality); | 463 m_fillPaint.setFilterQuality(filterQuality); |
464 m_imagePaint.setFilterQuality(filterQuality); | 464 m_imagePaint.setFilterQuality(filterQuality); |
465 } | 465 } |
466 | 466 |
467 bool CanvasRenderingContext2DState::imageSmoothingEnabled() const | 467 bool CanvasRenderingContext2DState::imageSmoothingEnabled() const |
468 { | 468 { |
469 return m_imagePaint.getFilterQuality() == kMedium_SkFilterQuality; | 469 return m_imagePaint.getFilterQuality() == kLow_SkFilterQuality; |
470 } | 470 } |
471 | 471 |
472 bool CanvasRenderingContext2DState::shouldDrawShadows() const | 472 bool CanvasRenderingContext2DState::shouldDrawShadows() const |
473 { | 473 { |
474 return alphaChannel(m_shadowColor) && (m_shadowBlur || !m_shadowOffset.isZer
o()); | 474 return alphaChannel(m_shadowColor) && (m_shadowBlur || !m_shadowOffset.isZer
o()); |
475 } | 475 } |
476 | 476 |
477 const SkPaint* CanvasRenderingContext2DState::getPaint(PaintType paintType, Shad
owMode shadowMode, ImageType imageType) const | 477 const SkPaint* CanvasRenderingContext2DState::getPaint(PaintType paintType, Shad
owMode shadowMode, ImageType imageType) const |
478 { | 478 { |
479 SkPaint* paint; | 479 SkPaint* paint; |
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523 paint->setLooper(0); | 523 paint->setLooper(0); |
524 paint->setImageFilter(shadowAndForegroundImageFilter()); | 524 paint->setImageFilter(shadowAndForegroundImageFilter()); |
525 return paint; | 525 return paint; |
526 } | 526 } |
527 paint->setLooper(shadowAndForegroundDrawLooper()); | 527 paint->setLooper(shadowAndForegroundDrawLooper()); |
528 paint->setImageFilter(0); | 528 paint->setImageFilter(0); |
529 return paint; | 529 return paint; |
530 } | 530 } |
531 | 531 |
532 } // blink | 532 } // blink |
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