| Index: Source/modules/webgl/WebGLObject.cpp
|
| diff --git a/Source/modules/webgl/WebGLObject.cpp b/Source/modules/webgl/WebGLObject.cpp
|
| index e84eb24742224fd9c3c4e1434a74ccee96547c03..772b7238502c64ce25b9e0a0594b72472472e924 100644
|
| --- a/Source/modules/webgl/WebGLObject.cpp
|
| +++ b/Source/modules/webgl/WebGLObject.cpp
|
| @@ -69,18 +69,11 @@ void WebGLObject::detach()
|
|
|
| void WebGLObject::detachAndDeleteObject()
|
| {
|
| - // Helper method that pairs detachment with platform object
|
| - // deletion.
|
| + // To ensure that all platform objects are deleted after being detached,
|
| + // this method does them together.
|
| //
|
| - // With Oilpan enabled, objects may end up being finalized without
|
| - // having been detached first. Consequently, the objects force
|
| - // detachment first before deleting the platform object. Without
|
| - // Oilpan, the objects will have been detached from the 'parent'
|
| - // objects first and do not separately require it when finalizing.
|
| - //
|
| - // However, as detach() is trivial, the individual WebGL
|
| - // destructors will always call detachAndDeleteObject() rather
|
| - // than do it based on Oilpan being enabled.
|
| + // The individual WebGL destructors need to call detachAndDeleteObject()
|
| + // rather than do it based on Oilpan GC.
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| detach();
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| deleteObject(nullptr);
|
| }
|
|
|