Index: Source/modules/webgl/WebGLBuffer.cpp |
diff --git a/Source/modules/webgl/WebGLBuffer.cpp b/Source/modules/webgl/WebGLBuffer.cpp |
index 4744cd162f998f72a157dd00be8a6df6b074cbf1..0969b7b8983abc6cf31e5d5cec766228e1b141b4 100644 |
--- a/Source/modules/webgl/WebGLBuffer.cpp |
+++ b/Source/modules/webgl/WebGLBuffer.cpp |
@@ -31,9 +31,9 @@ |
namespace blink { |
-PassRefPtrWillBeRawPtr<WebGLBuffer> WebGLBuffer::create(WebGLRenderingContextBase* ctx) |
+WebGLBuffer* WebGLBuffer::create(WebGLRenderingContextBase* ctx) |
{ |
- return adoptRefWillBeNoop(new WebGLBuffer(ctx)); |
+ return new WebGLBuffer(ctx); |
} |
WebGLBuffer::WebGLBuffer(WebGLRenderingContextBase* ctx) |
@@ -45,15 +45,7 @@ WebGLBuffer::WebGLBuffer(WebGLRenderingContextBase* ctx) |
WebGLBuffer::~WebGLBuffer() |
{ |
- // Delete the buffer's platform object. This object will have been |
- // detached from the WebGLContextGroup if the group object was |
- // finalized first. With Oilpan not enabled, it always will be, |
- // but with Oilpan enabled, the WebGLBuffer might end up being |
- // finalized first. In which case detachment is needed to ensure |
- // that the platform object is indeed deleted. |
- // |
- // To keep the code regular, the trivial detach()ment is always |
- // performed. |
+ // See the comment in WebGLObject::detachAndDeleteObject(). |
detachAndDeleteObject(); |
} |