| Index: Source/modules/webgl/WebGLShader.cpp | 
| diff --git a/Source/modules/webgl/WebGLShader.cpp b/Source/modules/webgl/WebGLShader.cpp | 
| index 45602bc7b3ab030cfc35aa2ae2379765977ad701..6b99d306410d4aacc7bb0e3507e3d33a110cc3cd 100644 | 
| --- a/Source/modules/webgl/WebGLShader.cpp | 
| +++ b/Source/modules/webgl/WebGLShader.cpp | 
| @@ -31,9 +31,9 @@ | 
|  | 
| namespace blink { | 
|  | 
| -PassRefPtrWillBeRawPtr<WebGLShader> WebGLShader::create(WebGLRenderingContextBase* ctx, GLenum type) | 
| +WebGLShader* WebGLShader::create(WebGLRenderingContextBase* ctx, GLenum type) | 
| { | 
| -    return adoptRefWillBeNoop(new WebGLShader(ctx, type)); | 
| +    return new WebGLShader(ctx, type); | 
| } | 
|  | 
| WebGLShader::WebGLShader(WebGLRenderingContextBase* ctx, GLenum type) | 
| @@ -46,13 +46,7 @@ WebGLShader::WebGLShader(WebGLRenderingContextBase* ctx, GLenum type) | 
|  | 
| WebGLShader::~WebGLShader() | 
| { | 
| -    // Always call detach here to ensure that platform object deletion | 
| -    // happens with Oilpan enabled. It keeps the code regular to do it | 
| -    // with or without Oilpan enabled. | 
| -    // | 
| -    // See comment in WebGLBuffer's destructor for additional | 
| -    // information on why this is done for WebGLSharedObject-derived | 
| -    // objects. | 
| +    // See the comment in WebGLObject::detachAndDeleteObject(). | 
| detachAndDeleteObject(); | 
| } | 
|  | 
|  |