| Index: Source/modules/webgl/WebGLRenderingContext.h
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| diff --git a/Source/modules/webgl/WebGLRenderingContext.h b/Source/modules/webgl/WebGLRenderingContext.h
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| index ed26f5aebedfe6665995faa1f3c5ffb2f43ac552..bf7f0be5adbbb497caf318bac882249bbf5df1cd 100644
|
| --- a/Source/modules/webgl/WebGLRenderingContext.h
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| +++ b/Source/modules/webgl/WebGLRenderingContext.h
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| @@ -61,29 +61,29 @@ private:
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| WebGLRenderingContext(HTMLCanvasElement*, PassOwnPtr<WebGraphicsContext3D>, const WebGLContextAttributes&);
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|
|
| // Enabled extension objects.
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| - RefPtrWillBeMember<ANGLEInstancedArrays> m_angleInstancedArrays;
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| - RefPtrWillBeMember<CHROMIUMSubscribeUniform> m_chromiumSubscribeUniform;
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| - RefPtrWillBeMember<EXTBlendMinMax> m_extBlendMinMax;
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| - RefPtrWillBeMember<EXTFragDepth> m_extFragDepth;
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| - RefPtrWillBeMember<EXTShaderTextureLOD> m_extShaderTextureLOD;
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| - RefPtrWillBeMember<EXTsRGB> m_extsRGB;
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| - RefPtrWillBeMember<EXTTextureFilterAnisotropic> m_extTextureFilterAnisotropic;
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| - RefPtrWillBeMember<OESTextureFloat> m_oesTextureFloat;
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| - RefPtrWillBeMember<OESTextureFloatLinear> m_oesTextureFloatLinear;
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| - RefPtrWillBeMember<OESTextureHalfFloat> m_oesTextureHalfFloat;
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| - RefPtrWillBeMember<OESTextureHalfFloatLinear> m_oesTextureHalfFloatLinear;
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| - RefPtrWillBeMember<OESStandardDerivatives> m_oesStandardDerivatives;
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| - RefPtrWillBeMember<OESVertexArrayObject> m_oesVertexArrayObject;
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| - RefPtrWillBeMember<OESElementIndexUint> m_oesElementIndexUint;
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| - RefPtrWillBeMember<WebGLLoseContext> m_webglLoseContext;
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| - RefPtrWillBeMember<WebGLDebugRendererInfo> m_webglDebugRendererInfo;
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| - RefPtrWillBeMember<WebGLDebugShaders> m_webglDebugShaders;
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| - RefPtrWillBeMember<WebGLDrawBuffers> m_webglDrawBuffers;
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| - RefPtrWillBeMember<WebGLCompressedTextureATC> m_webglCompressedTextureATC;
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| - RefPtrWillBeMember<WebGLCompressedTextureETC1> m_webglCompressedTextureETC1;
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| - RefPtrWillBeMember<WebGLCompressedTexturePVRTC> m_webglCompressedTexturePVRTC;
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| - RefPtrWillBeMember<WebGLCompressedTextureS3TC> m_webglCompressedTextureS3TC;
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| - RefPtrWillBeMember<WebGLDepthTexture> m_webglDepthTexture;
|
| + PersistentWillBeMember<ANGLEInstancedArrays> m_angleInstancedArrays;
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| + PersistentWillBeMember<CHROMIUMSubscribeUniform> m_chromiumSubscribeUniform;
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| + PersistentWillBeMember<EXTBlendMinMax> m_extBlendMinMax;
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| + PersistentWillBeMember<EXTFragDepth> m_extFragDepth;
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| + PersistentWillBeMember<EXTShaderTextureLOD> m_extShaderTextureLOD;
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| + PersistentWillBeMember<EXTsRGB> m_extsRGB;
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| + PersistentWillBeMember<EXTTextureFilterAnisotropic> m_extTextureFilterAnisotropic;
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| + PersistentWillBeMember<OESTextureFloat> m_oesTextureFloat;
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| + PersistentWillBeMember<OESTextureFloatLinear> m_oesTextureFloatLinear;
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| + PersistentWillBeMember<OESTextureHalfFloat> m_oesTextureHalfFloat;
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| + PersistentWillBeMember<OESTextureHalfFloatLinear> m_oesTextureHalfFloatLinear;
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| + PersistentWillBeMember<OESStandardDerivatives> m_oesStandardDerivatives;
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| + PersistentWillBeMember<OESVertexArrayObject> m_oesVertexArrayObject;
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| + PersistentWillBeMember<OESElementIndexUint> m_oesElementIndexUint;
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| + PersistentWillBeMember<WebGLLoseContext> m_webglLoseContext;
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| + PersistentWillBeMember<WebGLDebugRendererInfo> m_webglDebugRendererInfo;
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| + PersistentWillBeMember<WebGLDebugShaders> m_webglDebugShaders;
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| + PersistentWillBeMember<WebGLDrawBuffers> m_webglDrawBuffers;
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| + PersistentWillBeMember<WebGLCompressedTextureATC> m_webglCompressedTextureATC;
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| + PersistentWillBeMember<WebGLCompressedTextureETC1> m_webglCompressedTextureETC1;
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| + PersistentWillBeMember<WebGLCompressedTexturePVRTC> m_webglCompressedTexturePVRTC;
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| + PersistentWillBeMember<WebGLCompressedTextureS3TC> m_webglCompressedTextureS3TC;
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| + PersistentWillBeMember<WebGLDepthTexture> m_webglDepthTexture;
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| };
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|
|
| DEFINE_TYPE_CASTS(WebGLRenderingContext, CanvasRenderingContext, context,
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|