Index: Source/modules/webgl/WebGLRenderingContext.h |
diff --git a/Source/modules/webgl/WebGLRenderingContext.h b/Source/modules/webgl/WebGLRenderingContext.h |
index ed26f5aebedfe6665995faa1f3c5ffb2f43ac552..bf7f0be5adbbb497caf318bac882249bbf5df1cd 100644 |
--- a/Source/modules/webgl/WebGLRenderingContext.h |
+++ b/Source/modules/webgl/WebGLRenderingContext.h |
@@ -61,29 +61,29 @@ private: |
WebGLRenderingContext(HTMLCanvasElement*, PassOwnPtr<WebGraphicsContext3D>, const WebGLContextAttributes&); |
// Enabled extension objects. |
- RefPtrWillBeMember<ANGLEInstancedArrays> m_angleInstancedArrays; |
- RefPtrWillBeMember<CHROMIUMSubscribeUniform> m_chromiumSubscribeUniform; |
- RefPtrWillBeMember<EXTBlendMinMax> m_extBlendMinMax; |
- RefPtrWillBeMember<EXTFragDepth> m_extFragDepth; |
- RefPtrWillBeMember<EXTShaderTextureLOD> m_extShaderTextureLOD; |
- RefPtrWillBeMember<EXTsRGB> m_extsRGB; |
- RefPtrWillBeMember<EXTTextureFilterAnisotropic> m_extTextureFilterAnisotropic; |
- RefPtrWillBeMember<OESTextureFloat> m_oesTextureFloat; |
- RefPtrWillBeMember<OESTextureFloatLinear> m_oesTextureFloatLinear; |
- RefPtrWillBeMember<OESTextureHalfFloat> m_oesTextureHalfFloat; |
- RefPtrWillBeMember<OESTextureHalfFloatLinear> m_oesTextureHalfFloatLinear; |
- RefPtrWillBeMember<OESStandardDerivatives> m_oesStandardDerivatives; |
- RefPtrWillBeMember<OESVertexArrayObject> m_oesVertexArrayObject; |
- RefPtrWillBeMember<OESElementIndexUint> m_oesElementIndexUint; |
- RefPtrWillBeMember<WebGLLoseContext> m_webglLoseContext; |
- RefPtrWillBeMember<WebGLDebugRendererInfo> m_webglDebugRendererInfo; |
- RefPtrWillBeMember<WebGLDebugShaders> m_webglDebugShaders; |
- RefPtrWillBeMember<WebGLDrawBuffers> m_webglDrawBuffers; |
- RefPtrWillBeMember<WebGLCompressedTextureATC> m_webglCompressedTextureATC; |
- RefPtrWillBeMember<WebGLCompressedTextureETC1> m_webglCompressedTextureETC1; |
- RefPtrWillBeMember<WebGLCompressedTexturePVRTC> m_webglCompressedTexturePVRTC; |
- RefPtrWillBeMember<WebGLCompressedTextureS3TC> m_webglCompressedTextureS3TC; |
- RefPtrWillBeMember<WebGLDepthTexture> m_webglDepthTexture; |
+ PersistentWillBeMember<ANGLEInstancedArrays> m_angleInstancedArrays; |
+ PersistentWillBeMember<CHROMIUMSubscribeUniform> m_chromiumSubscribeUniform; |
+ PersistentWillBeMember<EXTBlendMinMax> m_extBlendMinMax; |
+ PersistentWillBeMember<EXTFragDepth> m_extFragDepth; |
+ PersistentWillBeMember<EXTShaderTextureLOD> m_extShaderTextureLOD; |
+ PersistentWillBeMember<EXTsRGB> m_extsRGB; |
+ PersistentWillBeMember<EXTTextureFilterAnisotropic> m_extTextureFilterAnisotropic; |
+ PersistentWillBeMember<OESTextureFloat> m_oesTextureFloat; |
+ PersistentWillBeMember<OESTextureFloatLinear> m_oesTextureFloatLinear; |
+ PersistentWillBeMember<OESTextureHalfFloat> m_oesTextureHalfFloat; |
+ PersistentWillBeMember<OESTextureHalfFloatLinear> m_oesTextureHalfFloatLinear; |
+ PersistentWillBeMember<OESStandardDerivatives> m_oesStandardDerivatives; |
+ PersistentWillBeMember<OESVertexArrayObject> m_oesVertexArrayObject; |
+ PersistentWillBeMember<OESElementIndexUint> m_oesElementIndexUint; |
+ PersistentWillBeMember<WebGLLoseContext> m_webglLoseContext; |
+ PersistentWillBeMember<WebGLDebugRendererInfo> m_webglDebugRendererInfo; |
+ PersistentWillBeMember<WebGLDebugShaders> m_webglDebugShaders; |
+ PersistentWillBeMember<WebGLDrawBuffers> m_webglDrawBuffers; |
+ PersistentWillBeMember<WebGLCompressedTextureATC> m_webglCompressedTextureATC; |
+ PersistentWillBeMember<WebGLCompressedTextureETC1> m_webglCompressedTextureETC1; |
+ PersistentWillBeMember<WebGLCompressedTexturePVRTC> m_webglCompressedTexturePVRTC; |
+ PersistentWillBeMember<WebGLCompressedTextureS3TC> m_webglCompressedTextureS3TC; |
+ PersistentWillBeMember<WebGLDepthTexture> m_webglDepthTexture; |
haraken
2015/08/04 00:06:52
Ditto. Let's move CanvasRenderingContext to the oi
peria
2015/08/04 09:10:26
Acknowledged.
|
}; |
DEFINE_TYPE_CASTS(WebGLRenderingContext, CanvasRenderingContext, context, |