Chromium Code Reviews| Index: Source/modules/webgl/WebGLRenderingContext.h |
| diff --git a/Source/modules/webgl/WebGLRenderingContext.h b/Source/modules/webgl/WebGLRenderingContext.h |
| index ed26f5aebedfe6665995faa1f3c5ffb2f43ac552..bf7f0be5adbbb497caf318bac882249bbf5df1cd 100644 |
| --- a/Source/modules/webgl/WebGLRenderingContext.h |
| +++ b/Source/modules/webgl/WebGLRenderingContext.h |
| @@ -61,29 +61,29 @@ private: |
| WebGLRenderingContext(HTMLCanvasElement*, PassOwnPtr<WebGraphicsContext3D>, const WebGLContextAttributes&); |
| // Enabled extension objects. |
| - RefPtrWillBeMember<ANGLEInstancedArrays> m_angleInstancedArrays; |
| - RefPtrWillBeMember<CHROMIUMSubscribeUniform> m_chromiumSubscribeUniform; |
| - RefPtrWillBeMember<EXTBlendMinMax> m_extBlendMinMax; |
| - RefPtrWillBeMember<EXTFragDepth> m_extFragDepth; |
| - RefPtrWillBeMember<EXTShaderTextureLOD> m_extShaderTextureLOD; |
| - RefPtrWillBeMember<EXTsRGB> m_extsRGB; |
| - RefPtrWillBeMember<EXTTextureFilterAnisotropic> m_extTextureFilterAnisotropic; |
| - RefPtrWillBeMember<OESTextureFloat> m_oesTextureFloat; |
| - RefPtrWillBeMember<OESTextureFloatLinear> m_oesTextureFloatLinear; |
| - RefPtrWillBeMember<OESTextureHalfFloat> m_oesTextureHalfFloat; |
| - RefPtrWillBeMember<OESTextureHalfFloatLinear> m_oesTextureHalfFloatLinear; |
| - RefPtrWillBeMember<OESStandardDerivatives> m_oesStandardDerivatives; |
| - RefPtrWillBeMember<OESVertexArrayObject> m_oesVertexArrayObject; |
| - RefPtrWillBeMember<OESElementIndexUint> m_oesElementIndexUint; |
| - RefPtrWillBeMember<WebGLLoseContext> m_webglLoseContext; |
| - RefPtrWillBeMember<WebGLDebugRendererInfo> m_webglDebugRendererInfo; |
| - RefPtrWillBeMember<WebGLDebugShaders> m_webglDebugShaders; |
| - RefPtrWillBeMember<WebGLDrawBuffers> m_webglDrawBuffers; |
| - RefPtrWillBeMember<WebGLCompressedTextureATC> m_webglCompressedTextureATC; |
| - RefPtrWillBeMember<WebGLCompressedTextureETC1> m_webglCompressedTextureETC1; |
| - RefPtrWillBeMember<WebGLCompressedTexturePVRTC> m_webglCompressedTexturePVRTC; |
| - RefPtrWillBeMember<WebGLCompressedTextureS3TC> m_webglCompressedTextureS3TC; |
| - RefPtrWillBeMember<WebGLDepthTexture> m_webglDepthTexture; |
| + PersistentWillBeMember<ANGLEInstancedArrays> m_angleInstancedArrays; |
| + PersistentWillBeMember<CHROMIUMSubscribeUniform> m_chromiumSubscribeUniform; |
| + PersistentWillBeMember<EXTBlendMinMax> m_extBlendMinMax; |
| + PersistentWillBeMember<EXTFragDepth> m_extFragDepth; |
| + PersistentWillBeMember<EXTShaderTextureLOD> m_extShaderTextureLOD; |
| + PersistentWillBeMember<EXTsRGB> m_extsRGB; |
| + PersistentWillBeMember<EXTTextureFilterAnisotropic> m_extTextureFilterAnisotropic; |
| + PersistentWillBeMember<OESTextureFloat> m_oesTextureFloat; |
| + PersistentWillBeMember<OESTextureFloatLinear> m_oesTextureFloatLinear; |
| + PersistentWillBeMember<OESTextureHalfFloat> m_oesTextureHalfFloat; |
| + PersistentWillBeMember<OESTextureHalfFloatLinear> m_oesTextureHalfFloatLinear; |
| + PersistentWillBeMember<OESStandardDerivatives> m_oesStandardDerivatives; |
| + PersistentWillBeMember<OESVertexArrayObject> m_oesVertexArrayObject; |
| + PersistentWillBeMember<OESElementIndexUint> m_oesElementIndexUint; |
| + PersistentWillBeMember<WebGLLoseContext> m_webglLoseContext; |
| + PersistentWillBeMember<WebGLDebugRendererInfo> m_webglDebugRendererInfo; |
| + PersistentWillBeMember<WebGLDebugShaders> m_webglDebugShaders; |
| + PersistentWillBeMember<WebGLDrawBuffers> m_webglDrawBuffers; |
| + PersistentWillBeMember<WebGLCompressedTextureATC> m_webglCompressedTextureATC; |
| + PersistentWillBeMember<WebGLCompressedTextureETC1> m_webglCompressedTextureETC1; |
| + PersistentWillBeMember<WebGLCompressedTexturePVRTC> m_webglCompressedTexturePVRTC; |
| + PersistentWillBeMember<WebGLCompressedTextureS3TC> m_webglCompressedTextureS3TC; |
| + PersistentWillBeMember<WebGLDepthTexture> m_webglDepthTexture; |
|
haraken
2015/08/04 00:06:52
Ditto. Let's move CanvasRenderingContext to the oi
peria
2015/08/04 09:10:26
Acknowledged.
|
| }; |
| DEFINE_TYPE_CASTS(WebGLRenderingContext, CanvasRenderingContext, context, |