Index: Source/modules/webgl/WebGLVertexArrayObjectBase.cpp |
diff --git a/Source/modules/webgl/WebGLVertexArrayObjectBase.cpp b/Source/modules/webgl/WebGLVertexArrayObjectBase.cpp |
index 5f3d0c2ae6d61eff2c86d4bd3f2caebb5dcc2a0c..49ba53c46834c260a0e85b7c2109d7c872456fc2 100644 |
--- a/Source/modules/webgl/WebGLVertexArrayObjectBase.cpp |
+++ b/Source/modules/webgl/WebGLVertexArrayObjectBase.cpp |
@@ -15,9 +15,7 @@ WebGLVertexArrayObjectBase::WebGLVertexArrayObjectBase(WebGLRenderingContextBase |
, m_object(0) |
, m_type(type) |
, m_hasEverBeenBound(false) |
-#if ENABLE(OILPAN) |
, m_destructionInProgress(false) |
-#endif |
, m_boundElementArrayBuffer(nullptr) |
{ |
m_vertexAttribState.reserveCapacity(ctx->maxVertexAttribs()); |
@@ -33,9 +31,7 @@ WebGLVertexArrayObjectBase::WebGLVertexArrayObjectBase(WebGLRenderingContextBase |
WebGLVertexArrayObjectBase::~WebGLVertexArrayObjectBase() |
{ |
-#if ENABLE(OILPAN) |
m_destructionInProgress = true; |
-#endif |
// Delete the platform framebuffer resource. Explicit detachment |
// is for the benefit of Oilpan, where this vertex array object |
@@ -71,7 +67,6 @@ void WebGLVertexArrayObjectBase::deleteObjectImpl(WebGraphicsContext3D* context3 |
break; |
} |
-#if ENABLE(OILPAN) |
// These m_boundElementArrayBuffer and m_vertexAttribState heap |
// objects must not be accessed during destruction in the oilpan |
// build. They could have been already finalized. The finalizers |
@@ -79,12 +74,9 @@ void WebGLVertexArrayObjectBase::deleteObjectImpl(WebGraphicsContext3D* context3 |
// detachment. |
if (!m_destructionInProgress) |
dispatchDetached(context3d); |
-#else |
- dispatchDetached(context3d); |
-#endif |
} |
-void WebGLVertexArrayObjectBase::setElementArrayBuffer(PassRefPtrWillBeRawPtr<WebGLBuffer> buffer) |
+void WebGLVertexArrayObjectBase::setElementArrayBuffer(WebGLBuffer* buffer) |
{ |
if (buffer) |
buffer->onAttached(); |
@@ -98,12 +90,12 @@ WebGLVertexArrayObjectBase::VertexAttribState* WebGLVertexArrayObjectBase::getVe |
ASSERT(index < context()->maxVertexAttribs()); |
// Lazily create the vertex attribute states. |
for (size_t i = m_vertexAttribState.size(); i <= index; i++) |
- m_vertexAttribState.append(adoptPtrWillBeNoop(new VertexAttribState())); |
+ m_vertexAttribState.append(new VertexAttribState); |
return m_vertexAttribState[index].get(); |
} |
void WebGLVertexArrayObjectBase::setVertexAttribState( |
- GLuint index, GLsizei bytesPerElement, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset, PassRefPtrWillBeRawPtr<WebGLBuffer> buffer) |
+ GLuint index, GLsizei bytesPerElement, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset, WebGLBuffer* buffer) |
{ |
GLsizei validatedStride = stride ? stride : bytesPerElement; |
VertexAttribState* state = getVertexAttribState(index); |
@@ -123,7 +115,7 @@ void WebGLVertexArrayObjectBase::setVertexAttribState( |
state->offset = offset; |
} |
-void WebGLVertexArrayObjectBase::unbindBuffer(PassRefPtrWillBeRawPtr<WebGLBuffer> buffer) |
+void WebGLVertexArrayObjectBase::unbindBuffer(WebGLBuffer* buffer) |
{ |
if (m_boundElementArrayBuffer == buffer) { |
m_boundElementArrayBuffer->onDetached(context()->webContext()); |
@@ -131,7 +123,7 @@ void WebGLVertexArrayObjectBase::unbindBuffer(PassRefPtrWillBeRawPtr<WebGLBuffer |
} |
for (size_t i = 0; i < m_vertexAttribState.size(); ++i) { |
- VertexAttribState* state = m_vertexAttribState[i].get(); |
+ VertexAttribState* state = m_vertexAttribState[i]; |
if (state->bufferBinding == buffer) { |
buffer->onDetached(context()->webContext()); |
state->bufferBinding = nullptr; |