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Side by Side Diff: Source/modules/webgl/WebGLSync.cpp

Issue 1234883002: [Oilpan] Migrate classes under module/webgl onto oilpan heap (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Rebase Created 5 years, 4 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "config.h" 5 #include "config.h"
6 6
7 #include "modules/webgl/WebGLSync.h" 7 #include "modules/webgl/WebGLSync.h"
8 8
9 #include "modules/webgl/WebGL2RenderingContextBase.h" 9 #include "modules/webgl/WebGL2RenderingContextBase.h"
10 10
11 namespace blink { 11 namespace blink {
12 12
13 WebGLSync::~WebGLSync() 13 WebGLSync::~WebGLSync()
14 { 14 {
15 // Always call detach here to ensure that platform object deletion 15 // See the comment in WebGLObject::detachAndDeleteObject().
16 // happens with Oilpan enabled. It keeps the code regular to do it
17 // with or without Oilpan enabled.
18 //
19 // See comment in WebGLBuffer's destructor for additional
20 // information on why this is done for WebGLSharedObject-derived
21 // objects.
22 detachAndDeleteObject(); 16 detachAndDeleteObject();
23 } 17 }
24 18
25 WebGLSync::WebGLSync(WebGL2RenderingContextBase* ctx, WGC3Dsync object, GLenum o bjectType) 19 WebGLSync::WebGLSync(WebGL2RenderingContextBase* ctx, WGC3Dsync object, GLenum o bjectType)
26 : WebGLSharedObject(ctx) 20 : WebGLSharedObject(ctx)
27 , m_object(object) 21 , m_object(object)
28 , m_objectType(objectType) 22 , m_objectType(objectType)
29 { 23 {
30 } 24 }
31 25
32 void WebGLSync::deleteObjectImpl(WebGraphicsContext3D* context3d) 26 void WebGLSync::deleteObjectImpl(WebGraphicsContext3D* context3d)
33 { 27 {
34 context3d->deleteSync(m_object); 28 context3d->deleteSync(m_object);
35 m_object = 0; 29 m_object = 0;
36 } 30 }
37 31
38 } // namespace blink 32 } // namespace blink
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