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Side by Side Diff: Source/modules/webgl/WebGLShaderPrecisionFormat.h

Issue 1234883002: [Oilpan] Migrate classes under module/webgl onto oilpan heap (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Rebase Created 5 years, 4 months ago
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1 /* 1 /*
2 * Copyright (c) 2012, Google Inc. All rights reserved. 2 * Copyright (c) 2012, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above 9 * * Redistributions in binary form must reproduce the above
10 * copyright notice, this list of conditions and the following disclaimer 10 * copyright notice, this list of conditions and the following disclaimer
(...skipping 12 matching lines...) Expand all
23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25 */ 25 */
26 26
27 #ifndef WebGLShaderPrecisionFormat_h 27 #ifndef WebGLShaderPrecisionFormat_h
28 #define WebGLShaderPrecisionFormat_h 28 #define WebGLShaderPrecisionFormat_h
29 29
30 #include "bindings/core/v8/ScriptWrappable.h" 30 #include "bindings/core/v8/ScriptWrappable.h"
31 #include "platform/graphics/GraphicsTypes3D.h" 31 #include "platform/graphics/GraphicsTypes3D.h"
32 #include "platform/heap/Handle.h" 32 #include "platform/heap/Handle.h"
33 #include "wtf/PassRefPtr.h"
34 #include "wtf/RefCounted.h"
35 33
36 namespace blink { 34 namespace blink {
37 35
38 class WebGLShaderPrecisionFormat final : public RefCountedWillBeGarbageCollected <WebGLShaderPrecisionFormat>, public ScriptWrappable { 36 class WebGLShaderPrecisionFormat final : public GarbageCollected<WebGLShaderPrec isionFormat>, public ScriptWrappable {
39 DEFINE_WRAPPERTYPEINFO(); 37 DEFINE_WRAPPERTYPEINFO();
40 public: 38 public:
41 static PassRefPtrWillBeRawPtr<WebGLShaderPrecisionFormat> create(GLint range Min, GLint rangeMax, GLint precision); 39 static WebGLShaderPrecisionFormat* create(GLint rangeMin, GLint rangeMax, GL int precision);
42 40
43 GLint rangeMin() const; 41 GLint rangeMin() const;
44 GLint rangeMax() const; 42 GLint rangeMax() const;
45 GLint precision() const; 43 GLint precision() const;
46 44
47 DEFINE_INLINE_TRACE() { } 45 DEFINE_INLINE_TRACE() { }
48 46
49 private: 47 private:
50 WebGLShaderPrecisionFormat(GLint rangeMin, GLint rangeMax, GLint precision); 48 WebGLShaderPrecisionFormat(GLint rangeMin, GLint rangeMax, GLint precision);
51 49
52 GLint m_rangeMin; 50 GLint m_rangeMin;
53 GLint m_rangeMax; 51 GLint m_rangeMax;
54 GLint m_precision; 52 GLint m_precision;
55 }; 53 };
56 54
57 } // namespace blink 55 } // namespace blink
58 56
59 #endif // WebGLShaderPrecisionFormat_h 57 #endif // WebGLShaderPrecisionFormat_h
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