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| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 20 matching lines...) Expand all Loading... |
| 31 #include "wtf/PassRefPtr.h" | 31 #include "wtf/PassRefPtr.h" |
| 32 #include "wtf/Vector.h" | 32 #include "wtf/Vector.h" |
| 33 | 33 |
| 34 namespace blink { | 34 namespace blink { |
| 35 | 35 |
| 36 class WebGLProgram final : public WebGLSharedPlatform3DObject { | 36 class WebGLProgram final : public WebGLSharedPlatform3DObject { |
| 37 DEFINE_WRAPPERTYPEINFO(); | 37 DEFINE_WRAPPERTYPEINFO(); |
| 38 public: | 38 public: |
| 39 ~WebGLProgram() override; | 39 ~WebGLProgram() override; |
| 40 | 40 |
| 41 static PassRefPtrWillBeRawPtr<WebGLProgram> create(WebGLRenderingContextBase
*); | 41 static WebGLProgram* create(WebGLRenderingContextBase*); |
| 42 | 42 |
| 43 unsigned numActiveAttribLocations(); | 43 unsigned numActiveAttribLocations(); |
| 44 GLint getActiveAttribLocation(GLuint index); | 44 GLint getActiveAttribLocation(GLuint index); |
| 45 | 45 |
| 46 bool isUsingVertexAttrib0(); | 46 bool isUsingVertexAttrib0(); |
| 47 | 47 |
| 48 bool linkStatus(); | 48 bool linkStatus(); |
| 49 | 49 |
| 50 unsigned linkCount() const { return m_linkCount; } | 50 unsigned linkCount() const { return m_linkCount; } |
| 51 | 51 |
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| 73 void cacheInfoIfNeeded(); | 73 void cacheInfoIfNeeded(); |
| 74 | 74 |
| 75 Vector<GLint> m_activeAttribLocations; | 75 Vector<GLint> m_activeAttribLocations; |
| 76 | 76 |
| 77 GLint m_linkStatus; | 77 GLint m_linkStatus; |
| 78 | 78 |
| 79 // This is used to track whether a WebGLUniformLocation belongs to this | 79 // This is used to track whether a WebGLUniformLocation belongs to this |
| 80 // program or not. | 80 // program or not. |
| 81 unsigned m_linkCount; | 81 unsigned m_linkCount; |
| 82 | 82 |
| 83 RefPtrWillBeMember<WebGLShader> m_vertexShader; | 83 Member<WebGLShader> m_vertexShader; |
| 84 RefPtrWillBeMember<WebGLShader> m_fragmentShader; | 84 Member<WebGLShader> m_fragmentShader; |
| 85 | 85 |
| 86 bool m_infoValid; | 86 bool m_infoValid; |
| 87 }; | 87 }; |
| 88 | 88 |
| 89 } // namespace blink | 89 } // namespace blink |
| 90 | 90 |
| 91 #endif // WebGLProgram_h | 91 #endif // WebGLProgram_h |
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