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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef WebGL2RenderingContextBase_h | 5 #ifndef WebGL2RenderingContextBase_h |
| 6 #define WebGL2RenderingContextBase_h | 6 #define WebGL2RenderingContextBase_h |
| 7 | 7 |
| 8 #include "modules/webgl/WebGLExtension.h" | 8 #include "modules/webgl/WebGLExtension.h" |
| 9 #include "modules/webgl/WebGLRenderingContextBase.h" | 9 #include "modules/webgl/WebGLRenderingContextBase.h" |
| 10 #include "wtf/PassRefPtr.h" | |
| 11 | 10 |
| 12 namespace blink { | 11 namespace blink { |
| 13 | 12 |
| 14 class WebGLTexture; | 13 class WebGLTexture; |
| 15 | 14 |
| 16 class WebGLActiveInfo; | 15 class WebGLActiveInfo; |
| 17 class WebGLBuffer; | 16 class WebGLBuffer; |
| 18 class WebGLProgram; | 17 class WebGLProgram; |
| 19 class WebGLQuery; | 18 class WebGLQuery; |
| 20 class WebGLSampler; | 19 class WebGLSampler; |
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| 97 void drawBuffers(const Vector<GLenum>&); | 96 void drawBuffers(const Vector<GLenum>&); |
| 98 void clearBufferiv(GLenum, GLint, DOMInt32Array*); | 97 void clearBufferiv(GLenum, GLint, DOMInt32Array*); |
| 99 void clearBufferiv(GLenum, GLint, const Vector<GLint>&); | 98 void clearBufferiv(GLenum, GLint, const Vector<GLint>&); |
| 100 void clearBufferuiv(GLenum, GLint, DOMUint32Array*); | 99 void clearBufferuiv(GLenum, GLint, DOMUint32Array*); |
| 101 void clearBufferuiv(GLenum, GLint, const Vector<GLuint>&); | 100 void clearBufferuiv(GLenum, GLint, const Vector<GLuint>&); |
| 102 void clearBufferfv(GLenum, GLint, DOMFloat32Array*); | 101 void clearBufferfv(GLenum, GLint, DOMFloat32Array*); |
| 103 void clearBufferfv(GLenum, GLint, const Vector<GLfloat>&); | 102 void clearBufferfv(GLenum, GLint, const Vector<GLfloat>&); |
| 104 void clearBufferfi(GLenum, GLint, GLfloat, GLint); | 103 void clearBufferfi(GLenum, GLint, GLfloat, GLint); |
| 105 | 104 |
| 106 /* Query Objects */ | 105 /* Query Objects */ |
| 107 PassRefPtrWillBeRawPtr<WebGLQuery> createQuery(); | 106 WebGLQuery* createQuery(); |
| 108 void deleteQuery(WebGLQuery*); | 107 void deleteQuery(WebGLQuery*); |
| 109 GLboolean isQuery(WebGLQuery*); | 108 GLboolean isQuery(WebGLQuery*); |
| 110 void beginQuery(GLenum, WebGLQuery*); | 109 void beginQuery(GLenum, WebGLQuery*); |
| 111 void endQuery(GLenum); | 110 void endQuery(GLenum); |
| 112 PassRefPtrWillBeRawPtr<WebGLQuery> getQuery(GLenum, GLenum); | 111 WebGLQuery* getQuery(GLenum, GLenum); |
| 113 ScriptValue getQueryParameter(ScriptState*, WebGLQuery*, GLenum); | 112 ScriptValue getQueryParameter(ScriptState*, WebGLQuery*, GLenum); |
| 114 | 113 |
| 115 /* Sampler Objects */ | 114 /* Sampler Objects */ |
| 116 PassRefPtrWillBeRawPtr<WebGLSampler> createSampler(); | 115 WebGLSampler* createSampler(); |
| 117 void deleteSampler(WebGLSampler*); | 116 void deleteSampler(WebGLSampler*); |
| 118 GLboolean isSampler(WebGLSampler*); | 117 GLboolean isSampler(WebGLSampler*); |
| 119 void bindSampler(GLuint, WebGLSampler*); | 118 void bindSampler(GLuint, WebGLSampler*); |
| 120 void samplerParameteri(WebGLSampler*, GLenum, GLint); | 119 void samplerParameteri(WebGLSampler*, GLenum, GLint); |
| 121 void samplerParameterf(WebGLSampler*, GLenum, GLfloat); | 120 void samplerParameterf(WebGLSampler*, GLenum, GLfloat); |
| 122 ScriptValue getSamplerParameter(ScriptState*, WebGLSampler*, GLenum); | 121 ScriptValue getSamplerParameter(ScriptState*, WebGLSampler*, GLenum); |
| 123 | 122 |
| 124 /* Sync objects */ | 123 /* Sync objects */ |
| 125 PassRefPtrWillBeRawPtr<WebGLSync> fenceSync(GLenum, GLbitfield); | 124 WebGLSync* fenceSync(GLenum, GLbitfield); |
| 126 GLboolean isSync(WebGLSync*); | 125 GLboolean isSync(WebGLSync*); |
| 127 void deleteSync(WebGLSync*); | 126 void deleteSync(WebGLSync*); |
| 128 GLenum clientWaitSync(WebGLSync*, GLbitfield, GLint64); | 127 GLenum clientWaitSync(WebGLSync*, GLbitfield, GLint64); |
| 129 void waitSync(WebGLSync*, GLbitfield, GLint64); | 128 void waitSync(WebGLSync*, GLbitfield, GLint64); |
| 130 | 129 |
| 131 ScriptValue getSyncParameter(ScriptState*, WebGLSync*, GLenum); | 130 ScriptValue getSyncParameter(ScriptState*, WebGLSync*, GLenum); |
| 132 | 131 |
| 133 /* Transform Feedback */ | 132 /* Transform Feedback */ |
| 134 PassRefPtrWillBeRawPtr<WebGLTransformFeedback> createTransformFeedback(); | 133 WebGLTransformFeedback* createTransformFeedback(); |
| 135 void deleteTransformFeedback(WebGLTransformFeedback*); | 134 void deleteTransformFeedback(WebGLTransformFeedback*); |
| 136 GLboolean isTransformFeedback(WebGLTransformFeedback*); | 135 GLboolean isTransformFeedback(WebGLTransformFeedback*); |
| 137 void bindTransformFeedback(GLenum, WebGLTransformFeedback*); | 136 void bindTransformFeedback(GLenum, WebGLTransformFeedback*); |
| 138 void beginTransformFeedback(GLenum); | 137 void beginTransformFeedback(GLenum); |
| 139 void endTransformFeedback(); | 138 void endTransformFeedback(); |
| 140 void transformFeedbackVaryings(WebGLProgram*, const Vector<String>&, GLenum)
; | 139 void transformFeedbackVaryings(WebGLProgram*, const Vector<String>&, GLenum)
; |
| 141 PassRefPtrWillBeRawPtr<WebGLActiveInfo> getTransformFeedbackVarying(WebGLPro
gram*, GLuint); | 140 WebGLActiveInfo* getTransformFeedbackVarying(WebGLProgram*, GLuint); |
| 142 void pauseTransformFeedback(); | 141 void pauseTransformFeedback(); |
| 143 void resumeTransformFeedback(); | 142 void resumeTransformFeedback(); |
| 144 | 143 |
| 145 /* Uniform Buffer Objects and Transform Feedback Buffers */ | 144 /* Uniform Buffer Objects and Transform Feedback Buffers */ |
| 146 void bindBufferBase(GLenum, GLuint, WebGLBuffer*); | 145 void bindBufferBase(GLenum, GLuint, WebGLBuffer*); |
| 147 void bindBufferRange(GLenum, GLuint, WebGLBuffer*, long long, long long); | 146 void bindBufferRange(GLenum, GLuint, WebGLBuffer*, long long, long long); |
| 148 ScriptValue getIndexedParameter(ScriptState*, GLenum, GLuint); | 147 ScriptValue getIndexedParameter(ScriptState*, GLenum, GLuint); |
| 149 Vector<GLuint> getUniformIndices(WebGLProgram*, const Vector<String>&); | 148 Vector<GLuint> getUniformIndices(WebGLProgram*, const Vector<String>&); |
| 150 Vector<GLint> getActiveUniforms(WebGLProgram*, const Vector<GLuint>&, GLenum
); | 149 Vector<GLint> getActiveUniforms(WebGLProgram*, const Vector<GLuint>&, GLenum
); |
| 151 GLuint getUniformBlockIndex(WebGLProgram*, const String&); | 150 GLuint getUniformBlockIndex(WebGLProgram*, const String&); |
| 152 ScriptValue getActiveUniformBlockParameter(ScriptState*, WebGLProgram*, GLui
nt, GLenum); | 151 ScriptValue getActiveUniformBlockParameter(ScriptState*, WebGLProgram*, GLui
nt, GLenum); |
| 153 String getActiveUniformBlockName(WebGLProgram*, GLuint); | 152 String getActiveUniformBlockName(WebGLProgram*, GLuint); |
| 154 void uniformBlockBinding(WebGLProgram*, GLuint, GLuint); | 153 void uniformBlockBinding(WebGLProgram*, GLuint, GLuint); |
| 155 | 154 |
| 156 /* Vertex Array Objects */ | 155 /* Vertex Array Objects */ |
| 157 PassRefPtrWillBeRawPtr<WebGLVertexArrayObject> createVertexArray(); | 156 WebGLVertexArrayObject* createVertexArray(); |
| 158 void deleteVertexArray(WebGLVertexArrayObject*); | 157 void deleteVertexArray(WebGLVertexArrayObject*); |
| 159 GLboolean isVertexArray(WebGLVertexArrayObject*); | 158 GLboolean isVertexArray(WebGLVertexArrayObject*); |
| 160 void bindVertexArray(WebGLVertexArrayObject*); | 159 void bindVertexArray(WebGLVertexArrayObject*); |
| 161 | 160 |
| 162 /* WebGLRenderingContextBase overrides */ | 161 /* WebGLRenderingContextBase overrides */ |
| 163 void initializeNewContext() override; | 162 void initializeNewContext() override; |
| 164 void bindFramebuffer(GLenum target, WebGLFramebuffer*) override; | 163 void bindFramebuffer(GLenum target, WebGLFramebuffer*) override; |
| 165 void deleteFramebuffer(WebGLFramebuffer*) override; | 164 void deleteFramebuffer(WebGLFramebuffer*) override; |
| 166 ScriptValue getParameter(ScriptState*, GLenum pname) override; | 165 ScriptValue getParameter(ScriptState*, GLenum pname) override; |
| 167 ScriptValue getTexParameter(ScriptState*, GLenum target, GLenum pname) overr
ide; | 166 ScriptValue getTexParameter(ScriptState*, GLenum target, GLenum pname) overr
ide; |
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| 201 bool validateReadPixelsFormatAndType(GLenum format, GLenum type) override; | 200 bool validateReadPixelsFormatAndType(GLenum format, GLenum type) override; |
| 202 WebGLFramebuffer* getFramebufferBinding(GLenum target) override; | 201 WebGLFramebuffer* getFramebufferBinding(GLenum target) override; |
| 203 GLint getMaxTextureLevelForTarget(GLenum target) override; | 202 GLint getMaxTextureLevelForTarget(GLenum target) override; |
| 204 void renderbufferStorageImpl(GLenum target, GLsizei samples, GLenum internal
format, GLsizei width, GLsizei height, const char* functionName) override; | 203 void renderbufferStorageImpl(GLenum target, GLsizei samples, GLenum internal
format, GLsizei width, GLsizei height, const char* functionName) override; |
| 205 GLenum boundFramebufferColorFormat() override; | 204 GLenum boundFramebufferColorFormat() override; |
| 206 | 205 |
| 207 WebGLBuffer* validateBufferDataTarget(const char* functionName, GLenum targe
t) override; | 206 WebGLBuffer* validateBufferDataTarget(const char* functionName, GLenum targe
t) override; |
| 208 | 207 |
| 209 void removeBoundBuffer(WebGLBuffer*) override; | 208 void removeBoundBuffer(WebGLBuffer*) override; |
| 210 | 209 |
| 211 RefPtrWillBeMember<WebGLFramebuffer> m_readFramebufferBinding; | 210 PersistentWillBeMember<WebGLFramebuffer> m_readFramebufferBinding; |
| 212 RefPtrWillBeMember<WebGLTransformFeedback> m_transformFeedbackBinding; | 211 PersistentWillBeMember<WebGLTransformFeedback> m_transformFeedbackBinding; |
| 213 GLint m_max3DTextureSize; | 212 GLint m_max3DTextureSize; |
| 214 GLint m_max3DTextureLevel; | 213 GLint m_max3DTextureLevel; |
| 215 | 214 |
| 216 RefPtrWillBeMember<WebGLBuffer> m_boundCopyReadBuffer; | 215 PersistentWillBeMember<WebGLBuffer> m_boundCopyReadBuffer; |
| 217 RefPtrWillBeMember<WebGLBuffer> m_boundCopyWriteBuffer; | 216 PersistentWillBeMember<WebGLBuffer> m_boundCopyWriteBuffer; |
| 218 RefPtrWillBeMember<WebGLBuffer> m_boundPixelPackBuffer; | 217 PersistentWillBeMember<WebGLBuffer> m_boundPixelPackBuffer; |
| 219 RefPtrWillBeMember<WebGLBuffer> m_boundPixelUnpackBuffer; | 218 PersistentWillBeMember<WebGLBuffer> m_boundPixelUnpackBuffer; |
| 220 RefPtrWillBeMember<WebGLBuffer> m_boundTransformFeedbackBuffer; | 219 PersistentWillBeMember<WebGLBuffer> m_boundTransformFeedbackBuffer; |
| 221 RefPtrWillBeMember<WebGLBuffer> m_boundUniformBuffer; | 220 PersistentWillBeMember<WebGLBuffer> m_boundUniformBuffer; |
| 222 | 221 |
| 223 RefPtrWillBeMember<WebGLQuery> m_currentBooleanOcclusionQuery; | 222 PersistentWillBeMember<WebGLQuery> m_currentBooleanOcclusionQuery; |
| 224 RefPtrWillBeMember<WebGLQuery> m_currentTransformFeedbackPrimitivesWrittenQu
ery; | 223 PersistentWillBeMember<WebGLQuery> m_currentTransformFeedbackPrimitivesWritt
enQuery; |
| 225 WillBeHeapVector<RefPtrWillBeMember<WebGLSampler>> m_samplerUnits; | 224 PersistentHeapVectorWillBeHeapVector<Member<WebGLSampler>> m_samplerUnits; |
| 226 }; | 225 }; |
| 227 | 226 |
| 228 DEFINE_TYPE_CASTS(WebGL2RenderingContextBase, CanvasRenderingContext, context, | 227 DEFINE_TYPE_CASTS(WebGL2RenderingContextBase, CanvasRenderingContext, context, |
| 229 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) >= 2, | 228 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) >= 2, |
| 230 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) >= 2)
; | 229 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) >= 2)
; |
| 231 | 230 |
| 232 } // namespace blink | 231 } // namespace blink |
| 233 | 232 |
| 234 #endif | 233 #endif |
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