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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef WebGLVertexArrayObject_h | 5 #ifndef WebGLVertexArrayObject_h |
6 #define WebGLVertexArrayObject_h | 6 #define WebGLVertexArrayObject_h |
7 | 7 |
8 #include "modules/webgl/WebGLVertexArrayObjectBase.h" | 8 #include "modules/webgl/WebGLVertexArrayObjectBase.h" |
9 #include "wtf/PassRefPtr.h" | |
10 | 9 |
11 namespace blink { | 10 namespace blink { |
12 | 11 |
13 class WebGLVertexArrayObject final : public WebGLVertexArrayObjectBase { | 12 class WebGLVertexArrayObject final : public WebGLVertexArrayObjectBase { |
14 DEFINE_WRAPPERTYPEINFO(); | 13 DEFINE_WRAPPERTYPEINFO(); |
15 public: | 14 public: |
16 static PassRefPtrWillBeRawPtr<WebGLVertexArrayObject> create(WebGLRenderingC
ontextBase*, VaoType); | 15 static WebGLVertexArrayObject* create(WebGLRenderingContextBase*, VaoType); |
17 | 16 |
18 private: | 17 private: |
19 explicit WebGLVertexArrayObject(WebGLRenderingContextBase*, VaoType); | 18 explicit WebGLVertexArrayObject(WebGLRenderingContextBase*, VaoType); |
20 }; | 19 }; |
21 | 20 |
22 } // namespace blink | 21 } // namespace blink |
23 | 22 |
24 #endif // WebGLVertexArrayObject_h | 23 #endif // WebGLVertexArrayObject_h |
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