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1 /* | 1 /* |
2 * Copyright (c) 2012, Google Inc. All rights reserved. | 2 * Copyright (c) 2012, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * * Redistributions of source code must retain the above copyright | 7 * * Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * * Redistributions in binary form must reproduce the above | 9 * * Redistributions in binary form must reproduce the above |
10 * copyright notice, this list of conditions and the following disclaimer | 10 * copyright notice, this list of conditions and the following disclaimer |
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23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
25 */ | 25 */ |
26 | 26 |
27 #ifndef WebGLShaderPrecisionFormat_h | 27 #ifndef WebGLShaderPrecisionFormat_h |
28 #define WebGLShaderPrecisionFormat_h | 28 #define WebGLShaderPrecisionFormat_h |
29 | 29 |
30 #include "bindings/core/v8/ScriptWrappable.h" | 30 #include "bindings/core/v8/ScriptWrappable.h" |
31 #include "platform/graphics/GraphicsTypes3D.h" | 31 #include "platform/graphics/GraphicsTypes3D.h" |
32 #include "platform/heap/Handle.h" | 32 #include "platform/heap/Handle.h" |
33 #include "wtf/PassRefPtr.h" | |
34 #include "wtf/RefCounted.h" | |
35 | 33 |
36 namespace blink { | 34 namespace blink { |
37 | 35 |
38 class WebGLShaderPrecisionFormat final : public RefCountedWillBeGarbageCollected
<WebGLShaderPrecisionFormat>, public ScriptWrappable { | 36 class WebGLShaderPrecisionFormat final : public GarbageCollected<WebGLShaderPrec
isionFormat>, public ScriptWrappable { |
39 DEFINE_WRAPPERTYPEINFO(); | 37 DEFINE_WRAPPERTYPEINFO(); |
40 public: | 38 public: |
41 static PassRefPtrWillBeRawPtr<WebGLShaderPrecisionFormat> create(GLint range
Min, GLint rangeMax, GLint precision); | 39 static WebGLShaderPrecisionFormat* create(GLint rangeMin, GLint rangeMax, GL
int precision); |
42 | 40 |
43 GLint rangeMin() const; | 41 GLint rangeMin() const; |
44 GLint rangeMax() const; | 42 GLint rangeMax() const; |
45 GLint precision() const; | 43 GLint precision() const; |
46 | 44 |
47 DEFINE_INLINE_TRACE() { } | 45 DEFINE_INLINE_TRACE() { } |
48 | 46 |
49 private: | 47 private: |
50 WebGLShaderPrecisionFormat(GLint rangeMin, GLint rangeMax, GLint precision); | 48 WebGLShaderPrecisionFormat(GLint rangeMin, GLint rangeMax, GLint precision); |
51 | 49 |
52 GLint m_rangeMin; | 50 GLint m_rangeMin; |
53 GLint m_rangeMax; | 51 GLint m_rangeMax; |
54 GLint m_precision; | 52 GLint m_precision; |
55 }; | 53 }; |
56 | 54 |
57 } // namespace blink | 55 } // namespace blink |
58 | 56 |
59 #endif // WebGLShaderPrecisionFormat_h | 57 #endif // WebGLShaderPrecisionFormat_h |
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