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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef WebGLQuery_h | 5 #ifndef WebGLQuery_h |
| 6 #define WebGLQuery_h | 6 #define WebGLQuery_h |
| 7 | 7 |
| 8 #include "modules/webgl/WebGLSharedPlatform3DObject.h" | 8 #include "modules/webgl/WebGLSharedPlatform3DObject.h" |
| 9 #include "wtf/PassRefPtr.h" | |
| 10 | 9 |
| 11 namespace blink { | 10 namespace blink { |
| 12 | 11 |
| 13 class WebGL2RenderingContextBase; | 12 class WebGL2RenderingContextBase; |
| 14 | 13 |
| 15 class WebGLQuery : public WebGLSharedPlatform3DObject { | 14 class WebGLQuery : public WebGLSharedPlatform3DObject { |
| 16 DEFINE_WRAPPERTYPEINFO(); | 15 DEFINE_WRAPPERTYPEINFO(); |
| 17 public: | 16 public: |
| 18 ~WebGLQuery() override; | 17 ~WebGLQuery() override; |
| 19 | 18 |
| 20 static PassRefPtrWillBeRawPtr<WebGLQuery> create(WebGL2RenderingContextBase*
); | 19 static WebGLQuery* create(WebGL2RenderingContextBase*); |
| 21 | 20 |
| 22 void setTarget(GLenum); | 21 void setTarget(GLenum); |
| 23 GLenum getTarget() const { return m_target; } | 22 GLenum getTarget() const { return m_target; } |
| 24 | 23 |
| 25 protected: | 24 protected: |
| 26 explicit WebGLQuery(WebGL2RenderingContextBase*); | 25 explicit WebGLQuery(WebGL2RenderingContextBase*); |
| 27 | 26 |
| 28 void deleteObjectImpl(WebGraphicsContext3D*) override; | 27 void deleteObjectImpl(WebGraphicsContext3D*) override; |
| 29 | 28 |
| 30 private: | 29 private: |
| 31 bool isQuery() const override { return true; } | 30 bool isQuery() const override { return true; } |
| 32 | 31 |
| 33 GLenum m_target; | 32 GLenum m_target; |
| 34 }; | 33 }; |
| 35 | 34 |
| 36 } // namespace blink | 35 } // namespace blink |
| 37 | 36 |
| 38 #endif // WebGLQuery_h | 37 #endif // WebGLQuery_h |
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