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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 | 6 |
7 #include "modules/webgl/WebGLQuery.h" | 7 #include "modules/webgl/WebGLQuery.h" |
8 | 8 |
9 #include "modules/webgl/WebGL2RenderingContextBase.h" | 9 #include "modules/webgl/WebGL2RenderingContextBase.h" |
10 | 10 |
11 namespace blink { | 11 namespace blink { |
12 | 12 |
13 PassRefPtrWillBeRawPtr<WebGLQuery> WebGLQuery::create(WebGL2RenderingContextBase
* ctx) | 13 WebGLQuery* WebGLQuery::create(WebGL2RenderingContextBase* ctx) |
14 { | 14 { |
15 return adoptRefWillBeNoop(new WebGLQuery(ctx)); | 15 return new WebGLQuery(ctx); |
16 } | 16 } |
17 | 17 |
18 WebGLQuery::~WebGLQuery() | 18 WebGLQuery::~WebGLQuery() |
19 { | 19 { |
20 // Always call detach here to ensure that platform object deletion | 20 // See the comment in WebGLObject::detachAndDeleteObject(). |
21 // happens with Oilpan enabled. It keeps the code regular to do it | |
22 // with or without Oilpan enabled. | |
23 // | |
24 // See comment in WebGLBuffer's destructor for additional | |
25 // information on why this is done for WebGLSharedObject-derived | |
26 // objects. | |
27 detachAndDeleteObject(); | 21 detachAndDeleteObject(); |
28 } | 22 } |
29 | 23 |
30 WebGLQuery::WebGLQuery(WebGL2RenderingContextBase* ctx) | 24 WebGLQuery::WebGLQuery(WebGL2RenderingContextBase* ctx) |
31 : WebGLSharedPlatform3DObject(ctx) | 25 : WebGLSharedPlatform3DObject(ctx) |
32 , m_target(0) | 26 , m_target(0) |
33 { | 27 { |
34 setObject(ctx->webContext()->createQueryEXT()); | 28 setObject(ctx->webContext()->createQueryEXT()); |
35 } | 29 } |
36 | 30 |
37 void WebGLQuery::setTarget(GLenum target) | 31 void WebGLQuery::setTarget(GLenum target) |
38 { | 32 { |
39 ASSERT(object()); | 33 ASSERT(object()); |
40 ASSERT(!m_target); | 34 ASSERT(!m_target); |
41 m_target = target; | 35 m_target = target; |
42 } | 36 } |
43 | 37 |
44 void WebGLQuery::deleteObjectImpl(WebGraphicsContext3D* context3d) | 38 void WebGLQuery::deleteObjectImpl(WebGraphicsContext3D* context3d) |
45 { | 39 { |
46 context3d->deleteQueryEXT(m_object); | 40 context3d->deleteQueryEXT(m_object); |
47 m_object = 0; | 41 m_object = 0; |
48 } | 42 } |
49 | 43 |
50 } // namespace blink | 44 } // namespace blink |
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