| OLD | NEW |
| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "config.h" | 5 #include "config.h" |
| 6 | 6 |
| 7 #include "modules/webgl/WebGLSync.h" | 7 #include "modules/webgl/WebGLSync.h" |
| 8 | 8 |
| 9 #include "modules/webgl/WebGL2RenderingContextBase.h" | 9 #include "modules/webgl/WebGL2RenderingContextBase.h" |
| 10 | 10 |
| 11 namespace blink { | 11 namespace blink { |
| 12 | 12 |
| 13 WebGLSync::~WebGLSync() | 13 WebGLSync::~WebGLSync() |
| 14 { | 14 { |
| 15 // Always call detach here to ensure that platform object deletion | 15 // Call detach here to ensure that platform object deletion happens. |
| 16 // happens with Oilpan enabled. It keeps the code regular to do it | |
| 17 // with or without Oilpan enabled. | |
| 18 // | 16 // |
| 19 // See comment in WebGLBuffer's destructor for additional | 17 // See comment in WebGLBuffer's destructor for additional |
| 20 // information on why this is done for WebGLSharedObject-derived | 18 // information on why this is done for WebGLSharedObject-derived |
| 21 // objects. | 19 // objects. |
| 22 detachAndDeleteObject(); | 20 detachAndDeleteObject(); |
| 23 } | 21 } |
| 24 | 22 |
| 25 WebGLSync::WebGLSync(WebGL2RenderingContextBase* ctx, WGC3Dsync object, GLenum o
bjectType) | 23 WebGLSync::WebGLSync(WebGL2RenderingContextBase* ctx, WGC3Dsync object, GLenum o
bjectType) |
| 26 : WebGLSharedObject(ctx) | 24 : WebGLSharedObject(ctx) |
| 27 , m_object(object) | 25 , m_object(object) |
| 28 , m_objectType(objectType) | 26 , m_objectType(objectType) |
| 29 { | 27 { |
| 30 } | 28 } |
| 31 | 29 |
| 32 void WebGLSync::deleteObjectImpl(WebGraphicsContext3D* context3d) | 30 void WebGLSync::deleteObjectImpl(WebGraphicsContext3D* context3d) |
| 33 { | 31 { |
| 34 context3d->deleteSync(m_object); | 32 context3d->deleteSync(m_object); |
| 35 m_object = 0; | 33 m_object = 0; |
| 36 } | 34 } |
| 37 | 35 |
| 38 } // namespace blink | 36 } // namespace blink |
| OLD | NEW |